Add damageCustom argument to SDKHooks_TakeDamage native.

This commit is contained in:
BotoX 2019-09-27 17:48:35 +02:00 committed by zaCade
parent 8c534e770b
commit c2a86c77fd
4 changed files with 20 additions and 13 deletions

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@ -173,9 +173,15 @@ cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
vecDamagePosition = vec3_origin;
}
CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition);
int iDamageCustom = 0;
if (params[0] >= 9)
{
iDamageCustom = params[9];
}
if (params[0] < 9 || params[9] != 0)
CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition, iDamageCustom);
if (params[0] < 10 || params[9] != 0)
{
SH_MCALL(pVictim, OnTakeDamage)((CTakeDamageInfoHack&)info);
}

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@ -35,7 +35,7 @@
CTakeDamageInfo::CTakeDamageInfo(){}
CTakeDamageInfoHack::CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition )
CTakeDamageInfoHack::CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition, int iDamageCustom )
{
m_hInflictor = pInflictor;
if ( pAttacker )
@ -64,9 +64,9 @@ CTakeDamageInfoHack::CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *
m_iAmmoType = -1;
#if SOURCE_ENGINE < SE_ORANGEBOX
m_iCustomKillType = 0;
m_iCustomKillType = iDamageCustom;
#else
m_iDamageCustom = 0;
m_iDamageCustom = iDamageCustom;
#endif
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \

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@ -58,7 +58,7 @@
class CTakeDamageInfoHack : public CTakeDamageInfo
{
public:
CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition );
CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition, int iDamageCustom=0);
int GetAttacker() const;
void SetAttacker(CBaseEntity *pAttacker);
inline int GetInflictor() const { return m_hInflictor.IsValid() ? m_hInflictor.GetEntryIndex() : -1; }

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@ -428,12 +428,13 @@ native void SDKUnhook(int entity, SDKHookType type, SDKHookCB callback);
* @param weapon Weapon index (orangebox and later) or -1 for unspecified
* @param damageForce Velocity of damage force
* @param damagePosition Origin of damage
* @param damageCustom User custom
* @param bypassHooks If true, bypass SDK hooks on OnTakeDamage
* @error Invalid entity, attacker, inflictor, or weapon entity.
*/
native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
float damage, int damageType=DMG_GENERIC, int weapon=-1,
const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR,
const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR, int damageCustom=0,
bool bypassHooks = true);
/**