Merge pull request #439 from alliedmodders/propinfo

Deprecate FindSendPropOffs and FindDataMapOffs
This commit is contained in:
Asher Baker 2015-11-04 20:55:37 +00:00
commit c1f8ebf65c

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@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _entity_included
#endinput
#endif
@ -67,9 +67,9 @@ enum PropFieldType
PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
PropField_Vector, /**< Valid for SendProp and Data fields */
PropField_String, /**< Valid for SendProp and Data fields */
PropField_String_T, /**< Valid for Data fields. Read only.
Note that the size of a string_t is dynamic, and
thus FindDataMapOffs() will return the constant size
PropField_String_T, /**< Valid for Data fields. Read only.
Note that the size of a string_t is dynamic, and
thus FindDataMapOffs() will return the constant size
of the string_t container (which is 32 bits right now).
*/
};
@ -124,7 +124,7 @@ native bool:IsEntNetworkable(edict);
*/
native CreateEdict();
/**
/**
* Removes an edict from the world.
*
* @param edict Index of the edict.
@ -177,31 +177,31 @@ native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
/**
* @section Entity offset functions
*
* Offsets should be specified in byte distance from the CBaseEntity
* structure, not short (double byte) or integer (four byte) multiples.
* It is somewhat common practice to use offsets aligned to their final
* Offsets should be specified in byte distance from the CBaseEntity
* structure, not short (double byte) or integer (four byte) multiples.
* It is somewhat common practice to use offsets aligned to their final
* type, and thus make sure you are not falling to this error in SourceMod.
* For example, if your "integer-aligned" offset was 119, your byte-aligned
* offset is 119*4, or 476.
* Specifying incorrect offsets or the incorrect data type for an offset
* can have fatal consequences. If you are hardcoding offsets, and the
* can have fatal consequences. If you are hardcoding offsets, and the
* layout of CBaseEntity does not match, you can easily crash the server.
*
* The reasonable bounds for offsets is greater than or equal to 0 and
* The reasonable bounds for offsets is greater than or equal to 0 and
* below 32768. Offsets out of these bounds will throw an error. However,
* this does not represent any real range, it is simply a sanity check for
* illegal values. Any range outside of the CBaseEntity structure's private
* size will cause undefined behavior or even crash.
*/
/**
* Marks an entity as state changed. This can be useful if you set an offset
* and wish for it to be immediately changed over the network. By default this
* is not done for offset setting functions.
* Marks an entity as state changed. This can be useful if you set an offset
* and wish for it to be immediately changed over the network. By default this
* is not done for offset setting functions.
*
* @param edict Index to the edict.
* @param offset Offset to mark as changed. If 0,
* @param offset Offset to mark as changed. If 0,
* the entire edict is marked as changed.
* @noreturn
* @error Invalid entity or offset out of bounds.
@ -209,9 +209,9 @@ native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
native ChangeEdictState(edict, offset = 0);
/**
* Peeks into an entity's object data and retrieves the integer value at
* Peeks into an entity's object data and retrieves the integer value at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
@ -221,7 +221,7 @@ native ChangeEdictState(edict, offset = 0);
native GetEntData(entity, offset, size=4);
/**
* Peeks into an entity's object data and sets the integer value at
* Peeks into an entity's object data and sets the integer value at
* the given offset.
*
* @param entity Edict index.
@ -236,9 +236,9 @@ native GetEntData(entity, offset, size=4);
native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the float value at
* Peeks into an entity's object data and retrieves the float value at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Value at the given memory location.
@ -247,7 +247,7 @@ native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
native Float:GetEntDataFloat(entity, offset);
/**
* Peeks into an entity's object data and sets the float value at
* Peeks into an entity's object data and sets the float value at
* the given offset.
*
* @param entity Edict index.
@ -261,15 +261,15 @@ native Float:GetEntDataFloat(entity, offset);
native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
/**
* This function is deprecated. Use GetEntDataEnt2 instead, for
* This function is deprecated. Use GetEntDataEnt2 instead, for
* reasons explained in the notes.
*
* Note: This function returns 0 on failure, which may be misleading,
* Note: This function returns 0 on failure, which may be misleading,
* as the number 0 is also used for the world entity index.
*
* Note: This function makes no attempt to validate the returned
* Note: This function makes no attempt to validate the returned
* entity, and in fact, it could be garbage or completely unexpected.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location, or 0 if none.
@ -279,13 +279,13 @@ native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
native GetEntDataEnt(entity, offset);
/**
* This function is deprecated. Use SetEntDataEnt2 instead, for
* This function is deprecated. Use SetEntDataEnt2 instead, for
* reasons explained in the notes.
*
* Note: This function uses 0 as an indicator to unset data, but
* 0 is also the world entity index. Thus, a property cannot
* Note: This function uses 0 as an indicator to unset data, but
* 0 is also the world entity index. Thus, a property cannot
* be set to the world entity using this native.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or 0 to clear.
@ -297,29 +297,29 @@ native GetEntDataEnt(entity, offset);
native SetEntDataEnt(entity, offset, other, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the entity index
* Peeks into an entity's object data and retrieves the entity index
* at the given offset.
*
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location. If there is no entity,
* @return Entity index at the given location. If there is no entity,
* or the stored entity is invalid, then -1 is returned.
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native GetEntDataEnt2(entity, offset);
/**
* Peeks into an entity's object data and sets the entity index at the
* Peeks into an entity's object data and sets the entity index at the
* given offset.
*
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or -1 to clear.
@ -330,11 +330,11 @@ native GetEntDataEnt2(entity, offset);
native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the vector at the
* Peeks into an entity's object data and retrieves the vector at the
* given offset.
* @note Both a Vector and a QAngle are three floats. This is a
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector buffer to store data in.
@ -344,11 +344,11 @@ native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
native GetEntDataVector(entity, offset, Float:vec[3]);
/**
* Peeks into an entity's object data and sets the vector at the given
* Peeks into an entity's object data and sets the vector at the given
* offset.
* @note Both a Vector and a QAngle are three floats. This is a
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector to set.
@ -359,9 +359,9 @@ native GetEntDataVector(entity, offset, Float:vec[3]);
native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the string at
* Peeks into an entity's object data and retrieves the string at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer Destination string buffer.
@ -372,9 +372,9 @@ native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=fal
native GetEntDataString(entity, offset, String:buffer[], maxlen);
/**
* Peeks into an entity's object data and sets the string at
* Peeks into an entity's object data and sets the string at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer String to set.
@ -394,41 +394,37 @@ native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:chan
* This information is cached for future calls.
*
* Note, this function may return offsets that do not work!
* If a property is nested beneath a parent object, the resulting offset
* will be invalid for direct use with data functions. Therefore, you
* should use FindSendPropInfo() instead. An example of such a property is
* If a property is nested beneath a parent object, the resulting offset
* will be invalid for direct use with data functions. Therefore, you
* should use FindSendPropInfo() instead. An example of such a property is
* CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
*
* @param cls Classname.
* @param prop Property name.
* @return An offset, or -1 on failure.
*/
#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
native FindSendPropOffs(const String:cls[], const String:prop[]);
/**
* Given a ServerClass name, finds a networkable send property offset.
* This information is cached for future calls.
*
* Note: This function will correctly compute nested offsets, unlike
* FindSendPropOffs(). YOU SHOULD NOT use this function to self-compute
* nested offsets. For example, it is okay to add indexes for arrays,
* but not to add DT_LocalPlayer to m_nDisguiseClass.
*
* @param cls Classname.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* for strings.
* @param local_offset Optional parameter to store the local offset, as
* @param local_offset Optional parameter to store the local offset, as
* FindSendPropOffs() would return.
* @return On success, returns an absolutely computed offset.
* If no offset is available, 0 is returned.
* If the property is not found, -1 is returned.
*/
native FindSendPropInfo(const String:cls[],
const String:prop[],
native FindSendPropInfo(const String:cls[],
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0,
&local_offset=0);
@ -440,16 +436,17 @@ native FindSendPropInfo(const String:cls[],
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @return An offset, or -1 on failure.
*/
native FindDataMapOffs(entity,
#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
native FindDataMapOffs(entity,
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0);
/**
* Given an entity, finds a nested datamap property offset.
* This information is cached for future calls.
@ -457,14 +454,14 @@ native FindDataMapOffs(entity,
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @param local_offset Optional parameter to store the local offset, as
* @param local_offset Optional parameter to store the local offset, as
* FindDataMapOffs() would return.
* @return An offset, or -1 on failure.
*/
native FindDataMapInfo(entity,
native FindDataMapInfo(entity,
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0,
@ -476,40 +473,68 @@ native FindDataMapInfo(entity,
* @param ent Entity index.
* @param prop Property name.
* @param actual Defaults to false for backwards compatibility.
* If true, the newer FindSendPropInfo() function
* If true, the newer FindSendPropInfo() function
* is used instead.
* @return An offset, or -1 on failure.
*/
stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
{
decl String:cls[64];
new String:cls[64];
if (!GetEntityNetClass(ent, cls, sizeof(cls)))
{
return -1;
}
new local;
new offset = FindSendPropInfo(cls, prop, _, _, local);
if (actual)
{
return FindSendPropInfo(cls, prop);
return offset;
} else {
return local;
}
else
{
return FindSendPropOffs(cls, prop);
}
/**
* Checks if an entity property exists on an entity.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Whether the property exists on the entity.
* @error Invalid entity.
*/
stock bool:HasEntProp(entity, PropType:type, const String:prop[])
{
if (type == Prop_Data) {
return (FindDataMapInfo(entity, prop) != -1);
}
if (type != Prop_Send) {
return false;
}
new String:cls[64];
if (!GetEntityNetClass(entity, cls, sizeof(cls))) {
return false;
}
return (FindSendPropInfo(cls, prop) != -1);
}
/**
* Retrieves an integer value from an entity's property.
*
* This function is considered safer and more robust over GetEntData,
* This function is considered safer and more robust over GetEntData,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
@ -520,15 +545,15 @@ native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0)
/**
* Sets an integer value in an entity's property.
*
* This function is considered safer and more robust over SetEntData,
* This function is considered safer and more robust over SetEntData,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
@ -539,9 +564,9 @@ native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4,
/**
* Retrieves a float value from an entity's property.
*
* This function is considered safer and more robust over GetEntDataFloat,
* This function is considered safer and more robust over GetEntDataFloat,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
@ -554,9 +579,9 @@ native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element
/**
* Sets a float value in an entity's property.
*
* This function is considered safer and more robust over SetEntDataFloat,
* This function is considered safer and more robust over SetEntDataFloat,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
@ -570,15 +595,15 @@ native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value,
/**
* Retrieves an entity index from an entity's property.
*
* This function is considered safer and more robust over GetEntDataEnt*,
* This function is considered safer and more robust over GetEntDataEnt*,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Invalid entity or offset out of reasonable bounds.
*/
@ -587,9 +612,9 @@ native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
/**
* Sets an entity index in an entity's property.
*
* This function is considered safer and more robust over SetEntDataEnt*,
* This function is considered safer and more robust over SetEntDataEnt*,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
@ -603,16 +628,16 @@ native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=
/**
* Retrieves a vector of floats from an entity, given a named network property.
*
* This function is considered safer and more robust over GetEntDataVector,
* This function is considered safer and more robust over GetEntDataVector,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Invalid entity, property not found, or property not
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3], element=0);
@ -620,28 +645,28 @@ native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]
/**
* Sets a vector of floats in an entity, given a named network property.
*
* This function is considered safer and more robust over SetEntDataVector,
* This function is considered safer and more robust over SetEntDataVector,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Invalid entity, property not found, or property not
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3], element=0);
/**
* Gets a network property as a string.
*
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @param maxlen Maximum length of output string buffer.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
@ -650,11 +675,11 @@ native GetEntPropString(entity, PropType:type, const String:prop[], String:buffe
/**
* Sets a network property as a string.
*
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer String to set.
* @param buffer String to set.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
@ -663,7 +688,7 @@ native SetEntPropString(entity, PropType:type, const String:prop[], const String
/**
* Retrieves the count of values that an entity property's array can store.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
@ -710,7 +735,7 @@ stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool
/**
* Gets the memory address of an entity.
*
*
* @param entity Entity index.
* @return Address of the entity.
* @error Invalid entity.