added vector stuff
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401075
This commit is contained in:
		
							parent
							
								
									4217bc18e6
								
							
						
					
					
						commit
						c1190fe89d
					
				@ -29,7 +29,7 @@ OBJECTS += smn_admin.cpp smn_bitbuffer.cpp smn_console.cpp smn_core.cpp \
 | 
			
		||||
	smn_datapacks.cpp smn_entities.cpp smn_events.cpp smn_fakenatives.cpp \
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	smn_filesystem.cpp smn_float.cpp smn_functions.cpp smn_gameconfigs.cpp smn_halflife.cpp smn_handles.cpp smn_keyvalues.cpp \
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		||||
	smn_lang.cpp smn_player.cpp smn_string.cpp smn_sorting.cpp smn_textparse.cpp smn_timers.cpp \
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	smn_usermsgs.cpp smn_menus.cpp smn_database.cpp
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	smn_usermsgs.cpp smn_menus.cpp smn_database.cpp smn_vector.cpp
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OBJECTS += systems/ExtensionSys.cpp systems/ForwardSys.cpp systems/HandleSys.cpp \
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	  systems/LibrarySys.cpp systems/PluginInfoDatabase.cpp systems/PluginSys.cpp \
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	  systems/ShareSys.cpp vm/sp_vm_basecontext.cpp vm/sp_vm_engine.cpp \
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@ -38,7 +38,7 @@ OBJECTS_C = zlib/adler32.c zlib/compress.c zlib/crc32.c zlib/deflate.c zlib/gzio
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	   zlib/infback.c zlib/inffast.c zlib/inflate.c zlib/inftrees.c zlib/trees.c \
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	   zlib/uncompr.c zlib/zutil.c
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LINK = $(HL2LIB)/tier1_i486.a vstdlib_i486.so tier0_i486.so -static-libgcc
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LINK = $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a vstdlib_i486.so tier0_i486.so -static-libgcc
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INCLUDE = -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/dlls -I$(HL2PUB)/engine -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 \
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          -I$(HL2PUB)/vstdlib -I$(HL2SDK)/tier1 -I$(SMM_TRUNK) -I$(SMM_TRUNK)/sourcehook -I$(SMM_TRUNK)/sourcemm \
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@ -62,7 +62,7 @@
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			/>
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			<Tool
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				Name="VCLinkerTool"
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				AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
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				AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib mathlib.lib"
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				LinkIncremental="2"
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				IgnoreDefaultLibraryNames="LIBCMT"
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				GenerateDebugInformation="true"
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@ -894,12 +894,20 @@
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				RelativePath="..\smn_usermsgs.cpp"
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				>
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			</File>
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			<File
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				RelativePath="..\smn_vector.cpp"
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				>
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			</File>
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		</Filter>
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		||||
		<Filter
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		||||
			Name="Resources"
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			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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		||||
			UniqueIdentifier="{2A750240-7C10-455f-A900-B9A9D362356C}"
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		||||
			>
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			<File
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				RelativePath="..\Makefile"
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				>
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		||||
			</File>
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		||||
			<File
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		||||
				RelativePath="..\version.rc"
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		||||
				>
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		||||
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		||||
							
								
								
									
										178
									
								
								core/smn_vector.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										178
									
								
								core/smn_vector.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,178 @@
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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		||||
 * ===============================================================
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		||||
 *
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		||||
 * This file is not open source and may not be copied without explicit
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		||||
 * written permission of AlliedModders LLC.  This file may not be redistributed 
 | 
			
		||||
 * in whole or significant part.
 | 
			
		||||
 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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		||||
 *
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		||||
 * Version: $Id$
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		||||
 */
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#include "sm_globals.h"
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#include <vector.h>
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#include <mathlib.h>
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#define SET_VECTOR(addr, vec) \
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	addr[0] = vec.x; \
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	addr[1] = vec.y; \
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	addr[2] = vec.z; 
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static cell_t GetVectorLength(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *addr;
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	pContext->LocalToPhysAddr(params[1], &addr);
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	Vector source(sp_ctof(addr[0]), sp_ctof(addr[1]), sp_ctof(addr[2]));
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	if (!params[2])
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	{
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		return sp_ftoc(source.Length());
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	} else {
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		return sp_ftoc(source.LengthSqr());
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	}
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}
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static cell_t GetVectorDistance(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *addr1, *addr2;
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	pContext->LocalToPhysAddr(params[1], &addr1);
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	pContext->LocalToPhysAddr(params[2], &addr2);
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	Vector source(sp_ctof(addr1[0]), sp_ctof(addr1[1]), sp_ctof(addr1[2]));
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	Vector dest(sp_ctof(addr2[0]), sp_ctof(addr2[1]), sp_ctof(addr2[2]));
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	if (!params[3])
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	{
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		return sp_ftoc(source.DistTo(dest));
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	} else {
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		return sp_ftoc(source.DistToSqr(dest));
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	}
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}
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static cell_t GetVectorDotProduct(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *addr1, *addr2;
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	pContext->LocalToPhysAddr(params[1], &addr1);
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	pContext->LocalToPhysAddr(params[2], &addr2);
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	Vector source(sp_ctof(addr1[0]), sp_ctof(addr1[1]), sp_ctof(addr1[2]));
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	Vector dest(sp_ctof(addr2[0]), sp_ctof(addr2[1]), sp_ctof(addr2[2]));
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	return sp_ftoc(source.Dot(dest));
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}
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static cell_t GetVectorCrossProduct(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *addr1, *addr2, *set;
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	pContext->LocalToPhysAddr(params[1], &addr1);
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	pContext->LocalToPhysAddr(params[2], &addr2);
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	pContext->LocalToPhysAddr(params[3], &set);
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	Vector vec1(sp_ctof(addr1[0]), sp_ctof(addr1[1]), sp_ctof(addr1[2]));
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	Vector vec2(sp_ctof(addr2[0]), sp_ctof(addr2[1]), sp_ctof(addr2[2]));
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	Vector vec3 = vec1.Cross(vec2);
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	SET_VECTOR(set, vec3);
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	return 1;
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}
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static cell_t GetAngleVectors(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *ang_addr;
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	pContext->LocalToPhysAddr(params[1], &ang_addr);
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	QAngle angle(sp_ctof(ang_addr[0]), sp_ctof(ang_addr[1]), sp_ctof(ang_addr[2]));
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	Vector fwd, right, up;
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	AngleVectors(angle, &fwd, &right, &up);
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	cell_t *addr_fwd, *addr_right, *addr_up;
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	pContext->LocalToPhysAddr(params[2], &addr_fwd);
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	pContext->LocalToPhysAddr(params[3], &addr_right);
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	pContext->LocalToPhysAddr(params[4], &addr_up);
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	SET_VECTOR(addr_fwd, fwd);
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	SET_VECTOR(addr_right, right);
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	SET_VECTOR(addr_up, up);
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	return 1;
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}
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static cell_t GetVectorAngles(IPluginContext *pContext, const cell_t *params)
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		||||
{
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	cell_t *vec_addr;
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	pContext->LocalToPhysAddr(params[1], &vec_addr);
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	Vector vec(sp_ctof(vec_addr[0]), sp_ctof(vec_addr[1]), sp_ctof(vec_addr[2]));
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	QAngle angle;
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	VectorAngles(vec, angle);
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	cell_t *ang_addr;
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	pContext->LocalToPhysAddr(params[2], &ang_addr);
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		||||
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	SET_VECTOR(ang_addr, angle);
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		||||
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	return 1;
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}
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		||||
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		||||
static cell_t GetVectorVectors(IPluginContext *pContext, const cell_t *params)
 | 
			
		||||
{
 | 
			
		||||
	cell_t *vec_addr;
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		||||
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		||||
	pContext->LocalToPhysAddr(params[1], &vec_addr);
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		||||
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	Vector vec(sp_ctof(vec_addr[0]), sp_ctof(vec_addr[1]), sp_ctof(vec_addr[2]));
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		||||
	Vector right, up;
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	VectorVectors(vec, right, up);
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		||||
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		||||
	cell_t *addr_right, *addr_up;
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		||||
	pContext->LocalToPhysAddr(params[2], &addr_right);
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	pContext->LocalToPhysAddr(params[3], &addr_up);
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		||||
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	SET_VECTOR(addr_right, right);
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	SET_VECTOR(addr_up, up);
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		||||
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		||||
	return 1;
 | 
			
		||||
}
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		||||
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		||||
static cell_t NormalizeVector(IPluginContext *pContext, const cell_t *params)
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		||||
{
 | 
			
		||||
	cell_t *addr;
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		||||
 | 
			
		||||
	pContext->LocalToPhysAddr(params[1], &addr);
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		||||
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		||||
	Vector source(sp_ctof(addr[0]), sp_ctof(addr[1]), sp_ctof(addr[2]));
 | 
			
		||||
	float length = VectorNormalize(source);
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		||||
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		||||
	pContext->LocalToPhysAddr(params[2], &addr);
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	SET_VECTOR(addr, source);
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		||||
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	return sp_ftoc(length);
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		||||
}
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		||||
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		||||
REGISTER_NATIVES(vectorNatives)
 | 
			
		||||
{
 | 
			
		||||
	{"GetAngleVectors",			GetAngleVectors},
 | 
			
		||||
	{"GetVectorAngles",			GetVectorAngles},
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		||||
	{"GetVectorCrossProduct",	GetVectorCrossProduct},
 | 
			
		||||
	{"GetVectorDistance",		GetVectorDistance},
 | 
			
		||||
	{"GetVectorDotProduct",		GetVectorDotProduct},
 | 
			
		||||
	{"GetVectorLength",			GetVectorLength},
 | 
			
		||||
	{"GetVectorVectors",		GetVectorVectors},
 | 
			
		||||
	{"NormalizeVector",			NormalizeVector},
 | 
			
		||||
	{NULL,					NULL}
 | 
			
		||||
};
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		||||
@ -32,6 +32,7 @@ struct Plugin
 | 
			
		||||
 | 
			
		||||
#include <core>
 | 
			
		||||
#include <float>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <handles>
 | 
			
		||||
#include <functions>
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		||||
							
								
								
									
										156
									
								
								plugins/include/vector.inc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										156
									
								
								plugins/include/vector.inc
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,156 @@
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/**
 | 
			
		||||
 * vim: set ts=4 :
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		||||
 * ===============================================================
 | 
			
		||||
 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
 | 
			
		||||
 * ===============================================================
 | 
			
		||||
 *
 | 
			
		||||
 *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be used 
 | 
			
		||||
 * or modified under the Terms and Conditions of its License Agreement, which is found 
 | 
			
		||||
 * in LICENSE.txt.  The Terms and Conditions for making SourceMod extensions/plugins 
 | 
			
		||||
 * may change at any time.  To view the latest information, see:
 | 
			
		||||
 *   http://www.sourcemod.net/license.php
 | 
			
		||||
 *
 | 
			
		||||
 * Version: $Id$
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#if defined _vector_included
 | 
			
		||||
 #endinput
 | 
			
		||||
#endif
 | 
			
		||||
#define _vector_included
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Calculates a vector's length.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec		Vector.
 | 
			
		||||
 * @param squared	If true, the result will be squared (for optimization).
 | 
			
		||||
 * @return			Vector length (magnitude).			
 | 
			
		||||
 */
 | 
			
		||||
native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Calculates the distance between two vectors.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec1		First vector.
 | 
			
		||||
 * @param vec2		Second vector.
 | 
			
		||||
 * @param squared	If true, the result will be squared (for optimization).
 | 
			
		||||
 * @return			Vector distance.
 | 
			
		||||
 */
 | 
			
		||||
native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Calculates the dot product of two vectors.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec1		First vector.
 | 
			
		||||
 * @param vec2		Second vector.
 | 
			
		||||
 * @return			Dot product of the two vectors.
 | 
			
		||||
 */
 | 
			
		||||
native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Computes the cross product of two vectors.  Any input array can be the same 
 | 
			
		||||
 * as the output array.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec1		First vector.
 | 
			
		||||
 * @param vec2		Second vector.
 | 
			
		||||
 * @param result	Resultant vector.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Normalizes a vector.  The input array can be the same as the output array.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec		Vector.
 | 
			
		||||
 * @param result	Resultant vector.
 | 
			
		||||
 * @return			Vector length.
 | 
			
		||||
 */
 | 
			
		||||
native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns vectors in the direction of an angle.
 | 
			
		||||
 *
 | 
			
		||||
 * @param angle		Angle.
 | 
			
		||||
 * @param fwd		Forward vector buffer or NULL_VECTOR.
 | 
			
		||||
 * @param right		Right vector buffer or NULL_VECTOR.
 | 
			
		||||
 * @param up		Up vector buffer or NULL_VECTOR.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns angles from a vector.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec		Vector.
 | 
			
		||||
 * @param angle		Angle buffer.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
native GetVectorAngles(const Float:vec[3], Float:angle[3]);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns direction vectors from a vector.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec		Vector.
 | 
			
		||||
 * @param right		Right vector buffer or NULL_VECTOR.
 | 
			
		||||
 * @param up		Up vector buffer or NULL_VECTOR.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Adds two vectors.  It is safe to use either input buffer as an output 
 | 
			
		||||
 * buffer.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param vec1		First vector.
 | 
			
		||||
 * @param vec2		Second vector.
 | 
			
		||||
 * @param result	Result buffer.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
 | 
			
		||||
{
 | 
			
		||||
	result[0] = vec1[0] + vec2[0];
 | 
			
		||||
	result[1] = vec1[1] + vec2[1];
 | 
			
		||||
	result[2] = vec1[2] + vec2[2];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Subtracts a vector from another vector.  It is safe to use either input 
 | 
			
		||||
 * buffer as an output buffer.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param vec1		First vector.
 | 
			
		||||
 * @param vec2		Second vector to subtract from first.
 | 
			
		||||
 * @param result	Result buffer.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
 | 
			
		||||
{
 | 
			
		||||
	result[0] = vec1[0] - vec2[0];
 | 
			
		||||
	result[1] = vec1[1] - vec2[1];
 | 
			
		||||
	result[2] = vec1[2] - vec2[2];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Scales a vector.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec		Vector.
 | 
			
		||||
 * @param scale		Scale value.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
stock ScaleVector(Float:vec[3], Float:scale)
 | 
			
		||||
{
 | 
			
		||||
	vec[0] *= scale;
 | 
			
		||||
	vec[1] *= scale;
 | 
			
		||||
	vec[2] *= scale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Negatives a vector.
 | 
			
		||||
 *
 | 
			
		||||
 * @param vec		Vector.
 | 
			
		||||
 * @noreturn
 | 
			
		||||
 */
 | 
			
		||||
stock NegateVector(Float:vec[3])
 | 
			
		||||
{
 | 
			
		||||
	vec[0] = -vec[0];
 | 
			
		||||
	vec[1] = -vec[1];
 | 
			
		||||
	vec[2] = -vec[2];
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue
	
	Block a user