added vector stuff

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401075
This commit is contained in:
David Anderson 2007-07-08 17:33:10 +00:00
parent 4217bc18e6
commit c1190fe89d
5 changed files with 346 additions and 3 deletions

View File

@ -29,7 +29,7 @@ OBJECTS += smn_admin.cpp smn_bitbuffer.cpp smn_console.cpp smn_core.cpp \
smn_datapacks.cpp smn_entities.cpp smn_events.cpp smn_fakenatives.cpp \
smn_filesystem.cpp smn_float.cpp smn_functions.cpp smn_gameconfigs.cpp smn_halflife.cpp smn_handles.cpp smn_keyvalues.cpp \
smn_lang.cpp smn_player.cpp smn_string.cpp smn_sorting.cpp smn_textparse.cpp smn_timers.cpp \
smn_usermsgs.cpp smn_menus.cpp smn_database.cpp
smn_usermsgs.cpp smn_menus.cpp smn_database.cpp smn_vector.cpp
OBJECTS += systems/ExtensionSys.cpp systems/ForwardSys.cpp systems/HandleSys.cpp \
systems/LibrarySys.cpp systems/PluginInfoDatabase.cpp systems/PluginSys.cpp \
systems/ShareSys.cpp vm/sp_vm_basecontext.cpp vm/sp_vm_engine.cpp \
@ -38,7 +38,7 @@ OBJECTS_C = zlib/adler32.c zlib/compress.c zlib/crc32.c zlib/deflate.c zlib/gzio
zlib/infback.c zlib/inffast.c zlib/inflate.c zlib/inftrees.c zlib/trees.c \
zlib/uncompr.c zlib/zutil.c
LINK = $(HL2LIB)/tier1_i486.a vstdlib_i486.so tier0_i486.so -static-libgcc
LINK = $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a vstdlib_i486.so tier0_i486.so -static-libgcc
INCLUDE = -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/dlls -I$(HL2PUB)/engine -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 \
-I$(HL2PUB)/vstdlib -I$(HL2SDK)/tier1 -I$(SMM_TRUNK) -I$(SMM_TRUNK)/sourcehook -I$(SMM_TRUNK)/sourcemm \

View File

@ -62,7 +62,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib mathlib.lib"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBCMT"
GenerateDebugInformation="true"
@ -894,12 +894,20 @@
RelativePath="..\smn_usermsgs.cpp"
>
</File>
<File
RelativePath="..\smn_vector.cpp"
>
</File>
</Filter>
<Filter
Name="Resources"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{2A750240-7C10-455f-A900-B9A9D362356C}"
>
<File
RelativePath="..\Makefile"
>
</File>
<File
RelativePath="..\version.rc"
>

178
core/smn_vector.cpp Normal file
View File

@ -0,0 +1,178 @@
/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include "sm_globals.h"
#include <vector.h>
#include <mathlib.h>
#define SET_VECTOR(addr, vec) \
addr[0] = vec.x; \
addr[1] = vec.y; \
addr[2] = vec.z;
static cell_t GetVectorLength(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr;
pContext->LocalToPhysAddr(params[1], &addr);
Vector source(sp_ctof(addr[0]), sp_ctof(addr[1]), sp_ctof(addr[2]));
if (!params[2])
{
return sp_ftoc(source.Length());
} else {
return sp_ftoc(source.LengthSqr());
}
}
static cell_t GetVectorDistance(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr1, *addr2;
pContext->LocalToPhysAddr(params[1], &addr1);
pContext->LocalToPhysAddr(params[2], &addr2);
Vector source(sp_ctof(addr1[0]), sp_ctof(addr1[1]), sp_ctof(addr1[2]));
Vector dest(sp_ctof(addr2[0]), sp_ctof(addr2[1]), sp_ctof(addr2[2]));
if (!params[3])
{
return sp_ftoc(source.DistTo(dest));
} else {
return sp_ftoc(source.DistToSqr(dest));
}
}
static cell_t GetVectorDotProduct(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr1, *addr2;
pContext->LocalToPhysAddr(params[1], &addr1);
pContext->LocalToPhysAddr(params[2], &addr2);
Vector source(sp_ctof(addr1[0]), sp_ctof(addr1[1]), sp_ctof(addr1[2]));
Vector dest(sp_ctof(addr2[0]), sp_ctof(addr2[1]), sp_ctof(addr2[2]));
return sp_ftoc(source.Dot(dest));
}
static cell_t GetVectorCrossProduct(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr1, *addr2, *set;
pContext->LocalToPhysAddr(params[1], &addr1);
pContext->LocalToPhysAddr(params[2], &addr2);
pContext->LocalToPhysAddr(params[3], &set);
Vector vec1(sp_ctof(addr1[0]), sp_ctof(addr1[1]), sp_ctof(addr1[2]));
Vector vec2(sp_ctof(addr2[0]), sp_ctof(addr2[1]), sp_ctof(addr2[2]));
Vector vec3 = vec1.Cross(vec2);
SET_VECTOR(set, vec3);
return 1;
}
static cell_t GetAngleVectors(IPluginContext *pContext, const cell_t *params)
{
cell_t *ang_addr;
pContext->LocalToPhysAddr(params[1], &ang_addr);
QAngle angle(sp_ctof(ang_addr[0]), sp_ctof(ang_addr[1]), sp_ctof(ang_addr[2]));
Vector fwd, right, up;
AngleVectors(angle, &fwd, &right, &up);
cell_t *addr_fwd, *addr_right, *addr_up;
pContext->LocalToPhysAddr(params[2], &addr_fwd);
pContext->LocalToPhysAddr(params[3], &addr_right);
pContext->LocalToPhysAddr(params[4], &addr_up);
SET_VECTOR(addr_fwd, fwd);
SET_VECTOR(addr_right, right);
SET_VECTOR(addr_up, up);
return 1;
}
static cell_t GetVectorAngles(IPluginContext *pContext, const cell_t *params)
{
cell_t *vec_addr;
pContext->LocalToPhysAddr(params[1], &vec_addr);
Vector vec(sp_ctof(vec_addr[0]), sp_ctof(vec_addr[1]), sp_ctof(vec_addr[2]));
QAngle angle;
VectorAngles(vec, angle);
cell_t *ang_addr;
pContext->LocalToPhysAddr(params[2], &ang_addr);
SET_VECTOR(ang_addr, angle);
return 1;
}
static cell_t GetVectorVectors(IPluginContext *pContext, const cell_t *params)
{
cell_t *vec_addr;
pContext->LocalToPhysAddr(params[1], &vec_addr);
Vector vec(sp_ctof(vec_addr[0]), sp_ctof(vec_addr[1]), sp_ctof(vec_addr[2]));
Vector right, up;
VectorVectors(vec, right, up);
cell_t *addr_right, *addr_up;
pContext->LocalToPhysAddr(params[2], &addr_right);
pContext->LocalToPhysAddr(params[3], &addr_up);
SET_VECTOR(addr_right, right);
SET_VECTOR(addr_up, up);
return 1;
}
static cell_t NormalizeVector(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr;
pContext->LocalToPhysAddr(params[1], &addr);
Vector source(sp_ctof(addr[0]), sp_ctof(addr[1]), sp_ctof(addr[2]));
float length = VectorNormalize(source);
pContext->LocalToPhysAddr(params[2], &addr);
SET_VECTOR(addr, source);
return sp_ftoc(length);
}
REGISTER_NATIVES(vectorNatives)
{
{"GetAngleVectors", GetAngleVectors},
{"GetVectorAngles", GetVectorAngles},
{"GetVectorCrossProduct", GetVectorCrossProduct},
{"GetVectorDistance", GetVectorDistance},
{"GetVectorDotProduct", GetVectorDotProduct},
{"GetVectorLength", GetVectorLength},
{"GetVectorVectors", GetVectorVectors},
{"NormalizeVector", NormalizeVector},
{NULL, NULL}
};

View File

@ -32,6 +32,7 @@ struct Plugin
#include <core>
#include <float>
#include <vector>
#include <string>
#include <handles>
#include <functions>

156
plugins/include/vector.inc Normal file
View File

@ -0,0 +1,156 @@
/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _vector_included
#endinput
#endif
#define _vector_included
/**
* Calculates a vector's length.
*
* @param vec Vector.
* @param squared If true, the result will be squared (for optimization).
* @return Vector length (magnitude).
*/
native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
/**
* Calculates the distance between two vectors.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param squared If true, the result will be squared (for optimization).
* @return Vector distance.
*/
native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
/**
* Calculates the dot product of two vectors.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @return Dot product of the two vectors.
*/
native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
/**
* Computes the cross product of two vectors. Any input array can be the same
* as the output array.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Resultant vector.
* @noreturn
*/
native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
/**
* Normalizes a vector. The input array can be the same as the output array.
*
* @param vec Vector.
* @param result Resultant vector.
* @return Vector length.
*/
native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
/**
* Returns vectors in the direction of an angle.
*
* @param angle Angle.
* @param fwd Forward vector buffer or NULL_VECTOR.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
* @noreturn
*/
native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
/**
* Returns angles from a vector.
*
* @param vec Vector.
* @param angle Angle buffer.
* @noreturn
*/
native GetVectorAngles(const Float:vec[3], Float:angle[3]);
/**
* Returns direction vectors from a vector.
*
* @param vec Vector.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
* @noreturn
*/
native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
/**
* Adds two vectors. It is safe to use either input buffer as an output
* buffer.
*
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Result buffer.
* @noreturn
*/
stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
{
result[0] = vec1[0] + vec2[0];
result[1] = vec1[1] + vec2[1];
result[2] = vec1[2] + vec2[2];
}
/**
* Subtracts a vector from another vector. It is safe to use either input
* buffer as an output buffer.
*
* @param vec1 First vector.
* @param vec2 Second vector to subtract from first.
* @param result Result buffer.
* @noreturn
*/
stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
{
result[0] = vec1[0] - vec2[0];
result[1] = vec1[1] - vec2[1];
result[2] = vec1[2] - vec2[2];
}
/**
* Scales a vector.
*
* @param vec Vector.
* @param scale Scale value.
* @noreturn
*/
stock ScaleVector(Float:vec[3], Float:scale)
{
vec[0] *= scale;
vec[1] *= scale;
vec[2] *= scale;
}
/**
* Negatives a vector.
*
* @param vec Vector.
* @noreturn
*/
stock NegateVector(Float:vec[3])
{
vec[0] = -vec[0];
vec[1] = -vec[1];
vec[2] = -vec[2];
}