- added GuessSDKVersion()

- added rendermode and renderfx prop stocks and defines
- added MoveType tag to MOVETYPE defines
- changed Movetype functions to MoveType to use correct SourceMod casing

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401843
This commit is contained in:
David Anderson 2008-01-07 06:59:44 +00:00
parent e1bc3234b2
commit c033f5415a
6 changed files with 182 additions and 26 deletions

View File

@ -436,6 +436,37 @@ static cell_t smn_IsPlayerAlive(IPluginContext *pContext, const cell_t *params)
}
}
static cell_t GuessSDKVersion(IPluginContext *pContext, const cell_t *params)
{
#if defined METAMOD_PLAPI_VERSION
int version = g_SMAPI->GetSourceEngineBuild();
if (version == SOURCE_ENGINE_ORIGINAL)
{
return 10;
}
else if (version == SOURCE_ENGINE_EPISODEONE)
{
return 20;
}
else if (version == SOURCE_ENGINE_ORANGEBOX)
{
return 30;
}
#else
if (g_HL2.IsOriginalEngine())
{
return 10;
}
else
{
return 20;
}
#endif
return 0;
}
REGISTER_NATIVES(halflifeNatives)
{
{"CreateFakeClient", CreateFakeClient},
@ -465,5 +496,6 @@ REGISTER_NATIVES(halflifeNatives)
{"PrintHintText", PrintHintText},
{"ShowVGUIPanel", ShowVGUIPanel},
{"IsPlayerAlive", smn_IsPlayerAlive},
{"GuessSDKVersion", GuessSDKVersion},
{NULL, NULL},
};

View File

@ -59,7 +59,7 @@ FreezeClient(client, time)
UnfreezeClient(client);
}
SetEntityMovetype(client, MOVETYPE_NONE);
SetEntityMoveType(client, MOVETYPE_NONE);
SetEntityRenderColor(client, 0, 128, 255, 192);
new Float:vec[3];
@ -81,7 +81,7 @@ UnfreezeClient(client)
GetClientEyePosition(client, vec);
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
SetEntityMovetype(client, MOVETYPE_WALK);
SetEntityMoveType(client, MOVETYPE_WALK);
SetEntityRenderColor(client, 255, 255, 255, 255);
}
@ -191,7 +191,7 @@ public Action:Timer_Freeze(Handle:timer, any:client)
g_FreezeTracker[client]--;
SetEntityMovetype(client, MOVETYPE_NONE);
SetEntityMoveType(client, MOVETYPE_NONE);
SetEntityRenderColor(client, 0, 128, 255, 135);
new Float:vec[3];

View File

@ -38,15 +38,15 @@ SetupNoClip()
PerformNoClip(client, target)
{
new movetype = GetEntityMovetype(target);
PrintToChatAll("movetype was %d", movetype);
new MoveType:movetype = GetEntityMoveType(target);
if (movetype != MOVETYPE_NOCLIP)
{
SetEntityMovetype(target, MOVETYPE_NOCLIP);
SetEntityMoveType(target, MOVETYPE_NOCLIP);
}
else
{
SetEntityMovetype(target, MOVETYPE_WALK);
SetEntityMoveType(target, MOVETYPE_WALK);
}
LogAction(client, target, "\"%L\" toggled noclip on \"%L\"", client, target);

View File

@ -217,7 +217,7 @@ native GetEntData(entity, offset, size=4);
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
native SetEntData(entity, offset, value, size=4, bool:changeState=false);
native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the float value at
@ -414,7 +414,7 @@ stock GetEntProp(entity, PropType:type, const String:prop[], size=4)
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
stock SetEntProp(entity, PropType:type, const String:prop[], value, size=4)
stock SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4)
{
new offs;

View File

@ -35,20 +35,65 @@
#endif
#define _entity_prop_stocks_included
enum
enum MoveType
{
MOVETYPE_NONE = 0, /** never moves */
MOVETYPE_ISOMETRIC, /** For players */
MOVETYPE_WALK, /** Player only - moving on the ground */
MOVETYPE_STEP, /** gravity, special edge handling -- monsters use this */
MOVETYPE_FLY, /** No gravity, but still collides with stuff */
MOVETYPE_FLYGRAVITY, /** flies through the air + is affected by gravity */
MOVETYPE_VPHYSICS, /** uses VPHYSICS for simulation */
MOVETYPE_PUSH, /** no clip to world, push and crush */
MOVETYPE_NOCLIP, /** No gravity, no collisions, still do velocity/avelocity */
MOVETYPE_LADDER, /** Used by players only when going onto a ladder */
MOVETYPE_OBSERVER, /** Observer movement, depends on player's observer mode */
MOVETYPE_CUSTOM, /** Allows the entity to describe its own physics */
MOVETYPE_NONE = 0, /**< never moves */
MOVETYPE_ISOMETRIC, /**< For players */
MOVETYPE_WALK, /**< Player only - moving on the ground */
MOVETYPE_STEP, /**< gravity, special edge handling -- monsters use this */
MOVETYPE_FLY, /**< No gravity, but still collides with stuff */
MOVETYPE_FLYGRAVITY, /**< flies through the air + is affected by gravity */
MOVETYPE_VPHYSICS, /**< uses VPHYSICS for simulation */
MOVETYPE_PUSH, /**< no clip to world, push and crush */
MOVETYPE_NOCLIP, /**< No gravity, no collisions, still do velocity/avelocity */
MOVETYPE_LADDER, /**< Used by players only when going onto a ladder */
MOVETYPE_OBSERVER, /**< Observer movement, depends on player's observer mode */
MOVETYPE_CUSTOM, /**< Allows the entity to describe its own physics */
};
enum RenderMode
{
RENDER_NORMAL, /**< src */
RENDER_TRANSCOLOR, /**< c*a+dest*(1-a) */
RENDER_TRANSTEXTURE, /**< src*a+dest*(1-a) */
RENDER_GLOW, /**< src*a+dest -- No Z buffer checks -- Fixed size in screen space */
RENDER_TRANSALPHA, /**< src*srca+dest*(1-srca) */
RENDER_TRANSADD, /**< src*a+dest */
RENDER_ENVIRONMENTAL, /**< not drawn, used for environmental effects */
RENDER_TRANSADDFRAMEBLEND, /**< use a fractional frame value to blend between animation frames */
RENDER_TRANSALPHAADD, /**< src + dest*(1-a) */
RENDER_WORLDGLOW, /**< Same as kRenderGlow but not fixed size in screen space */
RENDER_NONE, /**< Don't render. */
};
enum RenderFx
{
RENDERFX_NONE = 0,
RENDERFX_PULSE_SLOW,
RENDERFX_PULSE_FAST,
RENDERFX_PULSE_SLOW_WIDE,
RENDERFX_PULSE_FAST_WIDE,
RENDERFX_FADE_SLOW,
RENDERFX_FADE_FAST,
RENDERFX_SOLID_SLOW,
RENDERFX_SOLID_FAST,
RENDERFX_STROBE_SLOW,
RENDERFX_STROBE_FAST,
RENDERFX_STROBE_FASTER,
RENDERFX_FLICKER_SLOW,
RENDERFX_FLICKER_FAST,
RENDERFX_NO_DISSIPATION,
RENDERFX_DISTORT, /**< Distort/scale/translate flicker */
RENDERFX_HOLOGRAM, /**< kRenderFxDistort + distance fade */
RENDERFX_EXPLODE, /**< Scale up really big! */
RENDERFX_GLOWSHELL, /**< Glowing Shell */
RENDERFX_CLAMP_MIN_SCALE, /**< Keep this sprite from getting very small (SPRITES only!) */
RENDERFX_ENV_RAIN, /**< for environmental rendermode, make rain */
RENDERFX_ENV_SNOW, /**< " " " , make snow */
RENDERFX_SPOTLIGHT, /**< TEST CODE for experimental spotlight */
RENDERFX_RAGDOLL, /**< HACKHACK: TEST CODE for signalling death of a ragdoll character */
RENDERFX_PULSE_FAST_WIDER,
RENDERFX_MAX
};
#define IN_ATTACK (1 << 0)
@ -84,10 +129,10 @@ enum
* @return Movetype, see enum above.
* @error Invalid entity index, or lack of mod compliance.
*/
stock GetEntityMovetype(entity)
stock MoveType:GetEntityMoveType(entity)
{
new offset = GetEntSendPropOffs(entity, "movetype");
return GetEntData(entity, offset, 1);
return MoveType:GetEntData(entity, offset, 1);
}
/**
@ -98,12 +143,62 @@ stock GetEntityMovetype(entity)
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityMovetype(entity, mt)
stock SetEntityMoveType(entity, MoveType:mt)
{
new offset = GetEntSendPropOffs(entity, "movetype");
SetEntData(entity, offset, mt, 1, true);
}
/**
* Gets an entity's render mode.
*
* @param entity Entity index.
* @return RenderMode value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock RenderMode:GetEntityRenderMode(entity)
{
return RenderMode:GetEntProp(entity, Prop_Send, "m_nRenderMode", 1);
}
/**
* Sets an entity's render mode.
*
* @param entity Entity index.
* @param mode RenderMode value.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityRenderMode(entity, RenderMode:mode)
{
SetEntProp(entity, Prop_Send, "m_nRenderMode", mode, 1);
}
/**
* Gets an entity's render Fx.
*
* @param entity Entity index.
* @return RenderFx value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock RenderFx:GetEntityRenderFx(entity)
{
return RenderFx:GetEntProp(entity, Prop_Send, "m_nRenderFX", 1);
}
/**
* Sets an entity's render Fx.
*
* @param entity Entity index.
* @param fx RenderFx value.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityRenderFx(entity, RenderFx:fx)
{
SetEntProp(entity, Prop_Send, "m_nRenderFX", fx, 1);
}
/**
* Sets an entity's color.
*
@ -124,6 +219,8 @@ stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
SetEntData(entity, offset + 3, a, 1, true);
}
/* GuessSDKVersion */
/**
* Gets an entity's gravity.
*
@ -175,3 +272,14 @@ stock GetClientButtons(client)
return GetEntProp(client, Prop_Data, "m_nButtons");
}
#pragma deprecated Case change, use MoveType version
stock SetEntityMovetype(entity, any:mt)
{
SetEntityMoveType(entity, MoveType:mt);
}
#pragma deprecated Case change, use MoveType version
stock GetEntityMovetype(entity)
{
return _:GetEntityMoveType(entity);
}

View File

@ -35,8 +35,13 @@
#endif
#define _halflife_included
#define SOURCE_SDK_UNKNOWN 0 /**< Could not determine the engine version */
#define SOURCE_SDK_ORIGINAL 10 /**< Original Source engine (still used by "The Ship") */
#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
#define SOURCE_SDK_EPISODE2 30 /**< Engine released after Episode 2 (no SDK yet) */
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
#define MOTDPANEL_TYPE_URL 2 /**< Treat msg as an URL link */
#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be openned */
@ -231,6 +236,17 @@ native bool:IsSoundPrecached(const String:sound[]);
*/
native CreateDialog(client, Handle:kv, DialogType:type);
/**
* Guesses the SDK version a mod was compiled against. If nothing
* specific is known about the game, the engine version is used instead.
*
* The return values are guaranteed to increase chronologically (that is,
* a later release will have a higher value).
*
* @return SOURCE_SDK version code.
*/
native GuessSDKVersion();
/**
* Prints a message to a specific client in the chat area.
*