Fixed amb713, IsPlayerAlive native comment.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401250
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@ -633,6 +633,8 @@ static cell_t IsPlayerAlive(IPluginContext *pContext, const cell_t *params)
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{
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{
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return info->IsDead() ? 0 : 1;
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return info->IsDead() ? 0 : 1;
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}
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}
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return pContext->ThrowNativeError("\"IsPlayerAlive\" not supported by this mod");
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}
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}
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return (*((uint8_t *)pEntity + lifeState_off) == LIFE_ALIVE) ? 1: 0;
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return (*((uint8_t *)pEntity + lifeState_off) == LIFE_ALIVE) ? 1: 0;
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}
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}
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@ -129,7 +129,7 @@ native GetClientEyeAngles(client, Float:ang[3]);
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* Returns if the client is alive or dead.
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* Returns if the client is alive or dead.
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*
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*
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* @param client Player's index.
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* @param client Player's index.
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* @return True if the client is dead, false otherwise.
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* @return True if the client is alive, false otherwise.
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* @error Invalid client index, client not in game, or no mod support.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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*/
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native bool:IsPlayerAlive(client);
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native bool:IsPlayerAlive(client);
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