- the handle system now lets you create HandleSecurity structs easier, but source compatibility is broken (using the old syntax wasn't really good C++ anyway!)
- fixed VM including PluginSys for some reason --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40863
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@ -353,7 +353,7 @@ bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
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pForward->PushCell(bDontBroadcast);
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pForward->Execute(&res, NULL);
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HandleSecurity sec = { NULL, g_pCoreIdent };
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HandleSecurity sec(NULL, g_pCoreIdent);
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g_HandleSys.FreeHandle(hndl, &sec);
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}
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@ -407,7 +407,7 @@ bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
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if (pHook->postCopy)
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{
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/* Free handle */
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HandleSecurity sec = { NULL, g_pCoreIdent };
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HandleSecurity sec(NULL, g_pCoreIdent);
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g_HandleSys.FreeHandle(hndl, &sec);
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/* Free event structure */
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@ -123,7 +123,7 @@ static cell_t sm_FireEvent(IPluginContext *pContext, const cell_t *params)
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g_EventManager.FireEvent(pInfo, params[2] ? true : false);
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/* Free handle on game event */
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HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};
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HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);
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g_HandleSys.FreeHandle(hndl, &sec);
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return 1;
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@ -150,7 +150,7 @@ static cell_t sm_CancelCreatedEvent(IPluginContext *pContext, const cell_t *para
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g_EventManager.CancelCreatedEvent(pInfo);
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/* Free handle on game event */
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HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};
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HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);
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g_HandleSys.FreeHandle(hndl, &sec);
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return 1;
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@ -14,7 +14,7 @@
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#include <stdio.h>
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#include <string.h>
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#include "PluginSys.h"
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#include "sp_vm_function.h"
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/********************
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* FUNCTION CALLING *
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@ -157,6 +157,13 @@ namespace SourceMod
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*/
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struct HandleSecurity
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{
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HandleSecurity()
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{
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}
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HandleSecurity(IdentityToken_t *owner, IdentityToken_t *identity)
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: pOwner(owner), pIdentity(identity)
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{
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}
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IdentityToken_t *pOwner; /**< Owner of the Handle */
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IdentityToken_t *pIdentity; /**< Owner of the Type */
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};
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