Implemented amb370 - added PrintToChatAll stock
Also added PrintCenterTextAll stock --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40898
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@ -290,12 +290,12 @@ static cell_t PrintToChat(IPluginContext *pContext, const cell_t *params)
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client %d is not valid", params[1]);
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return pContext->ThrowNativeError("Client %d is not valid", client);
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}
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}
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if (!pPlayer->IsInGame())
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if (!pPlayer->IsInGame())
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{
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{
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return pContext->ThrowNativeError("Client %d is not in game", params[1]);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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}
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}
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char buffer[256];
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char buffer[256];
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@ -313,12 +313,12 @@ static cell_t PrintCenterText(IPluginContext *pContext, const cell_t *params)
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client %d is not valid", params[1]);
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return pContext->ThrowNativeError("Client %d is not valid", client);
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}
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}
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if (!pPlayer->IsInGame())
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if (!pPlayer->IsInGame())
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{
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{
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return pContext->ThrowNativeError("Client %d is not in game", params[1]);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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}
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}
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char buffer[256];
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char buffer[256];
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@ -209,9 +209,9 @@ native bool:IsSoundPrecached(const String:sound[]);
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native CreateDialog(client, Handle:kv, DialogType:type);
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native CreateDialog(client, Handle:kv, DialogType:type);
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/**
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/**
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* Prints a message in a client's chat area.
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* Prints a message to a specific client in the chat area.
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*
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*
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* @param client Player index.
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* @param client Client index.
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* @param format Formatting rules.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @noreturn
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@ -220,12 +220,58 @@ native CreateDialog(client, Handle:kv, DialogType:type);
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native PrintToChat(client, const String:format[], any:...);
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native PrintToChat(client, const String:format[], any:...);
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/**
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/**
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* Prints a message in the center of a client's screen.
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* Prints a message to all clients in the chat area.
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*
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*
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* @param client Player index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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stock PrintToChatAll(const String:format[], any:...)
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{
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new num = GetMaxClients();
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decl buffer[256];
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VFormat(buffer, sizeof(buffer), format, 2);
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for (new i = 1; i < num; i++)
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{
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if (IsClientInGame(i))
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{
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PrintToChat(i, "%s", buffer);
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}
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}
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}
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/**
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* Prints a message to a specific client in the center of the screen.
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*
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* @param client Client index.
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* @param format Formatting rules.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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* @error If the client is not connected an error will be thrown.
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*/
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*/
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native PrintCenterText(client, const String:format[], any:...);
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native PrintCenterText(client, const String:format[], any:...);
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/**
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* Prints a message to all clients in the center of the screen.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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stock PrintCenterTextAll(const String:format[], any:...)
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{
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new num = GetMaxClients();
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decl buffer[256];
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VFormat(buffer, sizeof(buffer), format, 2);
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for (new i = 1; i < num; i++)
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{
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if (IsClientInGame(i))
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{
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PrintCenterText(i, "%s", buffer);
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}
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}
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}
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