Implemented amb370 - added PrintToChatAll stock

Also added PrintCenterTextAll stock

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40898
This commit is contained in:
Scott Ehlert 2007-06-06 20:51:17 +00:00
parent 96527c93dc
commit bd15f93d7d
2 changed files with 63 additions and 17 deletions

View File

@ -290,12 +290,12 @@ static cell_t PrintToChat(IPluginContext *pContext, const cell_t *params)
if (!pPlayer)
{
return pContext->ThrowNativeError("Client %d is not valid", params[1]);
return pContext->ThrowNativeError("Client %d is not valid", client);
}
if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
return pContext->ThrowNativeError("Client %d is not in game", client);
}
char buffer[256];
@ -313,12 +313,12 @@ static cell_t PrintCenterText(IPluginContext *pContext, const cell_t *params)
if (!pPlayer)
{
return pContext->ThrowNativeError("Client %d is not valid", params[1]);
return pContext->ThrowNativeError("Client %d is not valid", client);
}
if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
return pContext->ThrowNativeError("Client %d is not in game", client);
}
char buffer[256];

View File

@ -125,7 +125,7 @@ native GetCurrentMap(String:buffer[], maxlength);
*
* @param model Name of the model to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns the model index, 0 for error.
* @return Returns the model index, 0 for error.
*/
native PrecacheModel(const String:model[], bool:preload=false);
@ -134,7 +134,7 @@ native PrecacheModel(const String:model[], bool:preload=false);
*
* @param file Name of the sentence file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a sentence file index.
* @return Returns a sentence file index.
*/
native PrecacheSentenceFile(const String:file[], bool:preload=false);
@ -143,7 +143,7 @@ native PrecacheSentenceFile(const String:file[], bool:preload=false);
*
* @param decal Name of the decal to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a decal index.
* @return Returns a decal index.
*/
native PrecacheDecal(const String:decal[], bool:preload=false);
@ -152,7 +152,7 @@ native PrecacheDecal(const String:decal[], bool:preload=false);
*
* @param generic Name of the generic file to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a generic file index.
* @return Returns a generic file index.
*/
native PrecacheGeneric(const String:generic[], bool:preload=false);
@ -160,7 +160,7 @@ native PrecacheGeneric(const String:generic[], bool:preload=false);
* Returns if a given model is precached.
*
* @param model Name of the model to check.
* @return True if precached, false otherwise.
* @return True if precached, false otherwise.
*/
native bool:IsModelPrecached(const String:model[]);
@ -168,7 +168,7 @@ native bool:IsModelPrecached(const String:model[]);
* Returns if a given decal is precached.
*
* @param decal Name of the decal to check.
* @return True if precached, false otherwise.
* @return True if precached, false otherwise.
*/
native bool:IsDecalPrecached(const String:decal[]);
@ -176,7 +176,7 @@ native bool:IsDecalPrecached(const String:decal[]);
* Returns if a given generic file is precached.
*
* @param decal Name of the generic file to check.
* @return True if precached, false otherwise.
* @return True if precached, false otherwise.
*/
native bool:IsGenericPrecached(const String:generic[]);
@ -185,7 +185,7 @@ native bool:IsGenericPrecached(const String:generic[]);
*
* @param sound Name of the sound to precache.
* @param preload If preload is true the file will be precached before level startup.
* @return True if successfully precached, false otherwise.
* @return True if successfully precached, false otherwise.
*/
native bool:PrecacheSound(const String:sound[], bool:preload=false);
@ -193,7 +193,7 @@ native bool:PrecacheSound(const String:sound[], bool:preload=false);
* Returns if a given sound is precached.
*
* @param sound Name of the sound to check.
* @return True if precached, false otherwise.
* @return True if precached, false otherwise.
*/
native bool:IsSoundPrecached(const String:sound[]);
@ -209,9 +209,9 @@ native bool:IsSoundPrecached(const String:sound[]);
native CreateDialog(client, Handle:kv, DialogType:type);
/**
* Prints a message in a client's chat area.
* Prints a message to a specific client in the chat area.
*
* @param client Player index.
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
@ -220,12 +220,58 @@ native CreateDialog(client, Handle:kv, DialogType:type);
native PrintToChat(client, const String:format[], any:...);
/**
* Prints a message in the center of a client's screen.
* Prints a message to all clients in the chat area.
*
* @param client Player index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
stock PrintToChatAll(const String:format[], any:...)
{
new num = GetMaxClients();
decl buffer[256];
VFormat(buffer, sizeof(buffer), format, 2);
for (new i = 1; i < num; i++)
{
if (IsClientInGame(i))
{
PrintToChat(i, "%s", buffer);
}
}
}
/**
* Prints a message to a specific client in the center of the screen.
*
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintCenterText(client, const String:format[], any:...);
/**
* Prints a message to all clients in the center of the screen.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
stock PrintCenterTextAll(const String:format[], any:...)
{
new num = GetMaxClients();
decl buffer[256];
VFormat(buffer, sizeof(buffer), format, 2);
for (new i = 1; i < num; i++)
{
if (IsClientInGame(i))
{
PrintCenterText(i, "%s", buffer);
}
}
}