Merge (A la Worms 2, The First of Many!)
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bbbc2ce22c
@ -156,6 +156,7 @@ native SetStructEnt(Handle:strct, const String:member[], entity);
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/**
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/**
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* Retrieves a struct handle to a FileWeaponInfo_t for the given weapon name.
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* Retrieves a struct handle to a FileWeaponInfo_t for the given weapon name.
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* This handle needs to be closed when you have finished using it.
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*
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*
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* @param weapon Weapon name to retrieve.
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* @param weapon Weapon name to retrieve.
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* @return Struct handle or INVALID_HANDLE on failure.
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* @return Struct handle or INVALID_HANDLE on failure.
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@ -282,6 +282,14 @@ namespace builder
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lib.vcproj_name = "clientprefs";
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lib.vcproj_name = "clientprefs";
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libraries.Add(lib);
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libraries.Add(lib);
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lib = new Library();
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lib.package_path = "addons/sourcemod/extensions/auto.2.ep2";
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lib.source_path = "extensions/structs";
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lib.binary_name = "structs.ext";
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lib.vcproj_name = "sdk";
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lib.build_mode = BuildMode.BuildMode_Episode2;
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libraries.Add(lib);
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return (Library [])libraries.ToArray(typeof(Library));
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return (Library [])libraries.ToArray(typeof(Library));
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}
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}
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