Structs now builds for the old engine (bug 3286)

This commit is contained in:
Matt Woodrow
2008-10-09 13:24:44 +13:00
parent 759c76e188
commit bba2cfc6f7
6 changed files with 180 additions and 69 deletions
+1 -1
View File
@@ -33,7 +33,7 @@
#define _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_
#include "Struct.h"
#include "mathlib/vector.h"
#include "vector.h"
#include "basehandle.h"
class StructHandle
+2 -2
View File
@@ -361,7 +361,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(SOURCEMM16)&quot;;&quot;$(SOURCEMM16)\sourcemm&quot;;&quot;$(SOURCEMM16)\sourcehook&quot;;&quot;$(HL2SDKOB)\game\shared&quot;"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(SOURCEMM16)&quot;;&quot;$(SOURCEMM16)\sourcemm&quot;;&quot;$(SOURCEMM16)\sourcehook&quot;;&quot;$(HL2SDKOB)\game\shared&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -442,7 +442,7 @@
<Tool
Name="VCCLCompilerTool"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(SOURCEMM16)&quot;;&quot;$(SOURCEMM16)\sourcemm&quot;;&quot;$(SOURCEMM16)\sourcehook&quot;;&quot;$(HL2SDKOB)\game\shared&quot;"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(SOURCEMM16)&quot;;&quot;$(SOURCEMM16)\sourcemm&quot;;&quot;$(SOURCEMM16)\sourcehook&quot;;&quot;$(HL2SDKOB)\game\shared&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="1"
-1
View File
@@ -31,7 +31,6 @@
#include "extension.h"
#include "utldict.h"
#include "weapon_parse.h"
class FileWeaponInfo_t;
typedef unsigned short WEAPON_FILE_INFO_HANDLE;