Port TopMenus to transitional syntax.
This commit is contained in:
committed by
David Anderson
parent
e5eb291b67
commit
b97335ccb0
@@ -65,7 +65,7 @@
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* @param topmenu Handle to the admin menu's TopMenu.
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* @noreturn
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*/
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forward OnAdminMenuCreated(Handle:topmenu);
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forward OnAdminMenuCreated(TopMenu topmenu);
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/**
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* Called when the admin menu is ready to have items added.
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@@ -73,7 +73,7 @@ forward OnAdminMenuCreated(Handle:topmenu);
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* @param topmenu Handle to the admin menu's TopMenu.
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* @noreturn
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*/
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forward OnAdminMenuReady(Handle:topmenu);
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forward OnAdminMenuReady(TopMenu topmenu);
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/**
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* Retrieves the Handle to the admin top menu.
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@@ -81,7 +81,7 @@ forward OnAdminMenuReady(Handle:topmenu);
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* @return Handle to the admin menu's TopMenu,
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* or INVALID_HANDLE if not created yet.
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*/
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native Handle:GetAdminTopMenu();
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native TopMenu GetAdminTopMenu();
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/**
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* Adds targets to an admin menu.
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+141
-25
@@ -1,5 +1,5 @@
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/**
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* vim: set ts=4 :
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* vim: set ts=4 sw=4 tw=99 noet:
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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@@ -40,7 +40,7 @@
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/**
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* Actions a top menu will take on an topobj.
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*/
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enum TopMenuAction
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enum TopMenuAction:
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{
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/**
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* An option is being drawn for a menu (or for sorting purposes).
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@@ -92,7 +92,7 @@ enum TopMenuAction
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/**
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* Top menu topobj types.
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*/
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enum TopMenuObjectType
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enum TopMenuObjectType:
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{
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TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
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TopMenuObject_Item = 1 /**< Item on a sub-menu */
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@@ -101,7 +101,7 @@ enum TopMenuObjectType
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/**
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* Top menu starting positions for display.
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*/
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enum TopMenuPosition
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enum TopMenuPosition:
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{
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TopMenuPosition_Start = 0, /**< Start/root of the menu */
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TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
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@@ -111,7 +111,7 @@ enum TopMenuPosition
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/**
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* Top menu topobj tag for type checking.
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*/
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enum TopMenuObject
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enum TopMenuObject:
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{
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INVALID_TOPMENUOBJECT = 0,
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};
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@@ -136,13 +136,126 @@ typedef TopMenuHandler = function void (
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int maxlength
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);
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// TopMenu objects are used for constructing multi-layer menus. Currently, they
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// support at most two levels. The first level of items are called "categories".
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methodmap TopMenu < Handle
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{
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// Creates a new TopMenu.
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//
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// @param handler Handler to use for drawing the root title.
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// @return A new TopMenu.
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public native TopMenu(TopMenuHandler handler);
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// Re-sorts the items in a TopMenu via a configuration file.
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//
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// The format of the configuration file should be a Valve Key-Values
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// formatted file that SourceMod can parse. There should be one root
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// section, and one sub-section for each category. Each sub-section's
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// name should match the category name.
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//
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// Each sub-section may only contain key/value pairs in the form of:
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// key: "item"
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// value: Name of the item as passed to AddToTopMenu().
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//
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// The TopMenu will draw items in the order declared in the configuration
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// file. If items do not appear in the configuration file, they are sorted
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// per-player based on how the handler function renders for that player.
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// These items appear after the configuration sorted items.
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//
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// @param topmenu TopMenu Handle.
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// @param file File path.
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// @param error Error buffer.
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// @param maxlength Maximum size of the error buffer. Error buffer
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// will be filled with a zero-terminated string if
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// false is returned.
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// @return True on success, false on failure.
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public native bool LoadConfig(const char[] file, char[] error, int maxlength);
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// Adds a category to a TopMenu.
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//
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// @param name Object name (MUST be unique).
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// @param handler Handler for topobj.
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// @param cmdname Command name (for access overrides).
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// @param flags Default access flags.
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// @param info_string Arbitrary storage (max 255 bytes).
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// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
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public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler,
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const char[] cmdname = "", int flags = 0,
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const char[] info_string = "");
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// Adds an item to a TopMenu category.
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//
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// @param name Object name (MUST be unique).
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// @param handler Handler for topobj.
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// @param category The object of the parent category for the item.
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// @param cmdname Command name (for access overrides).
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// @param flags Default access flags.
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// @param info_string Arbitrary storage (max 255 bytes).
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// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
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public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler,
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TopMenuObject parent, const char[] cmdname = "",
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int flags = 0, const char[] info_string = "");
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// Retrieves the info string of a top menu item.
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//
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// @param parent TopMenuObject ID.
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// @param buffer Buffer to store info string.
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// @param maxlength Maximum size of info string.
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// @return Number of bytes written, not including the null terminator.
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public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength);
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// Retrieves the name string of a top menu item.
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//
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// @param topobj TopMenuObject ID.
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// @param buffer Buffer to store info string.
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// @param maxlength Maximum size of info string.
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// @return Number of bytes written, not including the null terminator.
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public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength);
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// Removes an topobj from a TopMenu.
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//
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// Plugins' topobjs are automatically removed all TopMenus when the given
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// plugin unloads or pauses. In the case of unpausing, all items are restored.
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//
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// @param topobj TopMenuObject ID.
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public native void Remove(TopMenuObject topobj);
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// Displays a TopMenu to a client.
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//
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// @param client Client index.
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// @param position Position to display from.
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// @return True on success, false on failure.
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public native bool Display(int client, TopMenuPosition position);
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// Displays a TopMenu category to a client.
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//
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// @param category Category topobj id.
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// @param client Client index.
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// @return True on success, false on failure.
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public native bool DisplayCategory(TopMenuObject category, int client);
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// Finds a category's topobj ID in a TopMenu.
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//
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// @param name Object's unique name.
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// @return TopMenuObject ID on success, or
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// INVALID_TOPMENUOBJECT on failure.
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public native TopMenuObject FindCategory(const char[] name);
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// Set the menu title caching behaviour of the TopMenu. By default titles
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// are cached to reduce overhead. If you need dynamic menu titles which
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// change each time the menu is displayed to a user, set this to false.
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property bool CacheTitles {
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public native set(bool value);
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}
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};
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/**
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* Creates a TopMenu.
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*
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* @param handler Handler to use for drawing the root title.
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* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
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*/
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native Handle:CreateTopMenu(TopMenuHandler:handler);
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native TopMenu CreateTopMenu(TopMenuHandler handler);
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/**
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* Re-sorts the items in a TopMenu via a configuration file.
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@@ -171,7 +284,7 @@ native Handle:CreateTopMenu(TopMenuHandler:handler);
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* @return True on success, false on failure.
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* @error Invalid TopMenu Handle.
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*/
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native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength);
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native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength);
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/**
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* Adds an topobj to a TopMenu.
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@@ -190,14 +303,14 @@ native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[
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* failure.
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* @error Invalid TopMenu Handle.
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*/
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native TopMenuObject:AddToTopMenu(Handle:topmenu,
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const String:name[],
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TopMenuObjectType:type,
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TopMenuHandler:handler,
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TopMenuObject:parent,
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const String:cmdname[]="",
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flags=0,
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const String:info_string[]="");
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native TopMenuObject AddToTopMenu(Handle topmenu,
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const char[] name,
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TopMenuObjectType type,
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TopMenuHandler handler,
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TopMenuObject parent,
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const char[] cmdname="",
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int flags=0,
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const char[] info_string="");
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/**
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* Retrieves the info string of a top menu item.
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@@ -210,7 +323,7 @@ native TopMenuObject:AddToTopMenu(Handle:topmenu,
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* null terminator.
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* @error Invalid TopMenu Handle or TopMenuObject ID.
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*/
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native GetTopMenuInfoString(Handle:topmenu, TopMenuObject:parent, String:buffer[], maxlength);
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native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength);
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/**
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* Retrieves the name string of a top menu item.
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@@ -223,7 +336,7 @@ native GetTopMenuInfoString(Handle:topmenu, TopMenuObject:parent, String:buffer[
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* null terminator.
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* @error Invalid TopMenu Handle or TopMenuObject ID.
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*/
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native GetTopMenuObjName(Handle:topmenu, TopMenuObject:topobj, String:buffer[], maxlength);
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native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength);
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/**
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* Removes an topobj from a TopMenu.
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@@ -236,7 +349,7 @@ native GetTopMenuObjName(Handle:topmenu, TopMenuObject:topobj, String:buffer[],
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* @noreturn
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* @error Invalid TopMenu Handle.
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*/
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native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:topobj);
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native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
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/**
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* Displays a TopMenu to a client.
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@@ -247,7 +360,7 @@ native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:topobj);
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* @return True on success, false on failure.
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* @error Invalid TopMenu Handle or client not in game.
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*/
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native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
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native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position);
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/**
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* Displays a TopMenu category to a client.
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@@ -258,7 +371,7 @@ native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
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* @return True on success, false on failure.
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* @error Invalid TopMenu Handle or client not in game.
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*/
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native bool:DisplayTopMenuCategory(Handle:topmenu, TopMenuObject:category, client);
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native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client);
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/**
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* Finds a category's topobj ID in a TopMenu.
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@@ -269,18 +382,21 @@ native bool:DisplayTopMenuCategory(Handle:topmenu, TopMenuObject:category, clien
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* INVALID_TOPMENUOBJECT on failure.
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* @error Invalid TopMenu Handle.
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*/
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native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);
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native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
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/**
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* Change the menu title caching behaviour of the TopMenu. By default the titles are cached to reduce overhead.
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* If you need dynamic menu titles, which can change everytime the menu is displayed to a user, set this to false.
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* Change the menu title caching behaviour of the TopMenu. By default the
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* titles are cached to reduce overhead. If you need dynamic menu titles, which
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* can change everytime the menu is displayed to a user, set this to false.
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*
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* @param topmenu TopMenu Handle.
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* @param cache_titles Cache the menu titles and don't call the handler with TopMenuAction_DisplayTitle everytime the menu is drawn?
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* @param cache_titles Cache the menu titles and don't call the handler with
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* TopMenuAction_DisplayTitle everytime the menu is drawn?
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* @noreturn
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* @error Invalid TopMenu Handle
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*/
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native SetTopMenuTitleCaching(Handle:topmenu, bool:cache_titles);
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native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
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/**
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* Do not edit below this line!
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