Changed "Player" to "Client" in error messages about clients (attempt at some sort of error message consistency)
P.S. Happy 1000 Revisions, SourceMod! --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401000
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@@ -100,17 +100,17 @@ static cell_t SetFakeClientConVar(IPluginContext *pContext, const cell_t *params
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid player", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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if (!pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Player %d is not connected", params[1]);
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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if (!pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Player %d is not a fake client", params[1]);
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return pContext->ThrowNativeError("Client %d is not a fake client", params[1]);
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}
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char *cvar, *value;
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@@ -239,7 +239,7 @@ static cell_t smn_CreateDialog(IPluginContext *pContext, const cell_t *params)
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client %d is not valid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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if (!pPlayer->IsInGame())
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@@ -265,7 +265,7 @@ static cell_t PrintToChat(IPluginContext *pContext, const cell_t *params)
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client %d is not valid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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if (!pPlayer->IsInGame())
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@@ -288,7 +288,7 @@ static cell_t PrintCenterText(IPluginContext *pContext, const cell_t *params)
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client %d is not valid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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if (!pPlayer->IsInGame())
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