diff --git a/plugins/include/sourcemod.inc b/plugins/include/sourcemod.inc index e57fdd51..c762983d 100644 --- a/plugins/include/sourcemod.inc +++ b/plugins/include/sourcemod.inc @@ -145,7 +145,7 @@ forward APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) * * @noreturn */ -forward OnPluginEnd(); +forward void OnPluginEnd(); /** * Called when the plugin's pause status is changing. @@ -153,14 +153,14 @@ forward OnPluginEnd(); * @param pause True if the plugin is being paused, false otherwise. * @noreturn */ -forward OnPluginPauseChange(bool:pause); +forward void OnPluginPauseChange(bool:pause); /** * Called before every server frame. Note that you should avoid * doing expensive computations here, and you should declare large * local arrays using 'decl' instead of 'new'. */ -forward OnGameFrame(); +forward void OnGameFrame(); /** * Called when the map is loaded. diff --git a/plugins/include/timers.inc b/plugins/include/timers.inc index 8da9696b..c5ca0150 100644 --- a/plugins/include/timers.inc +++ b/plugins/include/timers.inc @@ -177,7 +177,7 @@ native Float:GetTickInterval(); * the map yet), then this will be called once the server begins ticking, even * if there is no time limit set. */ -forward OnMapTimeLeftChanged(); +forward void OnMapTimeLeftChanged(); /** * Returns whether or not the server is processing frames or not.