Add support for Military Conflict: Vietnam (#1887)
This commit is contained in:
@@ -106,6 +106,7 @@
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"engine" "sdk2013"
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"engine" "contagion"
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"engine" "pvkii"
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"engine" "mcv"
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}
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"Offsets"
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@@ -190,6 +191,7 @@
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"game" "doi"
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"game" "bms"
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"game" "iosoccer"
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"game" "vietnam"
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}
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"Keys"
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@@ -240,6 +242,7 @@
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"game" "doi"
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"game" "bms"
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"game" "iosoccer"
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"game" "vietnam"
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}
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"Keys"
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@@ -300,6 +303,7 @@
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"game" "csgo"
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"game" "reactivedrop"
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"game" "FortressForever"
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"game" "vietnam"
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}
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"Keys"
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@@ -352,6 +356,7 @@
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"engine" "csgo"
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"engine" "blade"
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"engine" "insurgency"
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"engine" "mcv"
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}
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"Keys"
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@@ -0,0 +1,45 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"engine" "mcv"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "33"
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}
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"EntInfo"
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{
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"windows" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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}
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}
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}
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@@ -100,6 +100,11 @@
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{
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"engine" "pvkii"
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}
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"engine.mcv.txt"
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{
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"engine" "mcv"
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}
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"game.dinodday.txt"
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{
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@@ -0,0 +1,112 @@
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"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"Blocked"
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{
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"windows" "106"
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}
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"EndTouch"
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{
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"windows" "104"
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}
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"FireBullets"
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{
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"windows" "118"
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}
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"GetMaxHealth"
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{
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"windows" "122"
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}
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"OnTakeDamage"
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{
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"windows" "68"
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}
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"OnTakeDamage_Alive"
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{
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"windows" "306"
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}
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"PreThink"
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{
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"windows" "376"
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}
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"PostThink"
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{
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"windows" "377"
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}
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"Reload"
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{
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"windows" "295"
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}
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"SetTransmit"
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{
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"windows" "23"
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}
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"ShouldCollide"
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{
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"windows" "18"
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}
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"Spawn"
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{
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"windows" "25"
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}
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"StartTouch"
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{
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"windows" "102"
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}
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"Think"
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{
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"windows" "52"
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}
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"Touch"
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{
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"windows" "103"
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}
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"TraceAttack"
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{
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"windows" "66"
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}
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"Use"
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{
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"windows" "101"
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}
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"VPhysicsUpdate"
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{
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"windows" "157"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "297"
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}
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"Weapon_CanUse"
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{
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"windows" "291"
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}
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"Weapon_Drop"
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{
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"windows" "294"
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}
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"Weapon_Equip"
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{
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"windows" "292"
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}
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"Weapon_Switch"
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{
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"windows" "296"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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"EntityListeners"
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{
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"windows" "196644"
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}
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}
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}
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}
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@@ -61,6 +61,11 @@
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"engine" "insurgency"
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"engine" "doi" // #cheating #yolo
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}
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"engine.mcv.txt"
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{
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"engine" "mcv"
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}
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/*
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Not Yet
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@@ -0,0 +1,284 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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||||
* updater or by upgrading your SourceMod install.
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||||
*
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||||
* To override data in this file, create a subdirectory named "custom" and
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||||
* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "6"
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"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
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"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
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"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
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"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
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"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
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"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity signature address */
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"s_pTempEntities"
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{
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"windows" "16"
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}
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"GetTEName"
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{
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"windows" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Keys"
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{
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"GameRulesProxy" "CVietnamGameRulesProxy"
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"GameRulesDataTable" "vietnam_gamerules"
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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||||
{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
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||||
}
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}
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}
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/* CBaseAnimating::LookupAttachment */
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"#default"
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{
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||||
"Signatures"
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{
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"LookupAttachment"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
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}
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}
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}
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||||
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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"windows" "31"
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}
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/**
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* CBaseClient::SetName(char const*);
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* Linux offset straight from VTable dump.
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* Has string "(%d)%-0.*s"
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*/
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"SetClientName"
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{
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"windows" "30"
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}
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/**
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||||
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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||||
* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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||||
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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||||
*/
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"InfoChanged"
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{
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"windows" "488"
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||||
}
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||||
}
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||||
}
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||||
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"#default"
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||||
{
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||||
"Keys"
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{
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// Netprop on the team entity for team score
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"m_iScore" "m_scoreTotal"
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}
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"Offsets"
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{
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||||
"SetOwnerEntity"
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||||
{
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||||
"windows" "19"
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||||
}
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||||
"GiveNamedItem"
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||||
{
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||||
"windows" "461"
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||||
}
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"RemovePlayerItem"
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||||
{
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"windows" "304"
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}
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||||
"Weapon_GetSlot"
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{
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"windows" "299"
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}
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||||
"Ignite"
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||||
{
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||||
"windows" "229"
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||||
}
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||||
"Extinguish"
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||||
{
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||||
"windows" "232"
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||||
}
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||||
"Teleport"
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||||
{
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||||
"windows" "114"
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||||
}
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||||
"CommitSuicide"
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||||
{
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||||
"windows" "510"
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||||
}
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||||
"GetVelocity"
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||||
{
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||||
"windows" "140"
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||||
}
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||||
"EyeAngles"
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||||
{
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||||
"windows" "131"
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||||
}
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||||
"AcceptInput"
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||||
{
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||||
"windows" "41"
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||||
}
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||||
"SetEntityModel"
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||||
{
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||||
"windows" "27"
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||||
}
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||||
"WeaponEquip"
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||||
{
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||||
"windows" "292"
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||||
}
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||||
"Activate"
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||||
{
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||||
"windows" "38"
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||||
}
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||||
"PlayerRunCmd"
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||||
{
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||||
"windows" "481"
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||||
}
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||||
"GiveAmmo"
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||||
{
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||||
"windows" "285"
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||||
}
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||||
"GetAttachment"
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||||
{
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||||
"windows" "223"
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||||
}
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||||
}
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||||
"Signatures"
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||||
{
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||||
/**
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||||
* CNetworkStringTableContainer::WriteBaselines
|
||||
* "Index error writing string table baseline %s\n"
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||||
*/
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||||
"WriteBaselines"
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||||
{
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||||
"library" "engine"
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||||
"windows" "\x55\x8B\xEC\x83\xEC\x58\x53\x56\x8B\xF1"
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||||
}
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||||
}
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||||
}
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||||
}
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||||
@@ -95,6 +95,11 @@
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{
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||||
"engine" "pvkii"
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}
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"engine.mcv.txt"
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{
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||||
"engine" "mcv"
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||||
}
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||||
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||||
"game.tf.txt"
|
||||
{
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||||
|
||||
Reference in New Issue
Block a user