Add support for Military Conflict: Vietnam (#1887)
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@@ -20,7 +20,9 @@
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#if SOURCE_ENGINE >= SE_CSS && SOURCE_ENGINE != SE_LEFT4DEAD
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#define GETMAXHEALTH_IS_VIRTUAL
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#endif
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#if SOURCE_ENGINE != SE_HL2DM && SOURCE_ENGINE != SE_DODS && SOURCE_ENGINE != SE_CSS && SOURCE_ENGINE != SE_TF2 && SOURCE_ENGINE != SE_LEFT4DEAD2 && SOURCE_ENGINE != SE_CSGO && SOURCE_ENGINE != SE_NUCLEARDAWN && SOURCE_ENGINE != SE_BLADE
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#if SOURCE_ENGINE != SE_HL2DM && SOURCE_ENGINE != SE_DODS && SOURCE_ENGINE != SE_CSS && SOURCE_ENGINE != SE_TF2 && \
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SOURCE_ENGINE != SE_LEFT4DEAD2 && SOURCE_ENGINE != SE_CSGO && SOURCE_ENGINE != SE_NUCLEARDAWN && \
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SOURCE_ENGINE != SE_BLADE && SOURCE_ENGINE != SE_MCV
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#define GAMEDESC_CAN_CHANGE
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#endif
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@@ -89,7 +89,7 @@ CTakeDamageInfoHack::CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *
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m_flRadius = 0.0f;
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#endif
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#if SOURCE_ENGINE == SE_INSURGENCY || SOURCE_ENGINE == SE_DOI || SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
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#if SOURCE_ENGINE == SE_INSURGENCY || SOURCE_ENGINE == SE_DOI || SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE || SOURCE_ENGINE == SE_MCV
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m_iDamagedOtherPlayers = 0;
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m_iObjectsPenetrated = 0;
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m_uiBulletID = 0;
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