Add support for Military Conflict: Vietnam (#1887)
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@@ -1458,7 +1458,8 @@ static cell_t GetEntProp(IPluginContext *pContext, const cell_t *params)
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// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE || SOURCE_ENGINE == SE_PVKII
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|| SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE || SOURCE_ENGINE == SE_PVKII \
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|| SOURCE_ENGINE == SE_MCV
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if (pProp->GetFlags() & SPROP_VARINT)
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{
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bit_count = sizeof(int) * 8;
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@@ -1577,7 +1578,8 @@ static cell_t SetEntProp(IPluginContext *pContext, const cell_t *params)
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// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE || SOURCE_ENGINE == SE_PVKII
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|| SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE || SOURCE_ENGINE == SE_PVKII \
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|| SOURCE_ENGINE == SE_MCV
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if (pProp->GetFlags() & SPROP_VARINT)
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{
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bit_count = sizeof(int) * 8;
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