Replace AString with std::string.
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@@ -405,7 +405,7 @@ void PlayerManager::RunAuthChecks()
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pPlayer = &m_Players[m_AuthQueue[i]];
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pPlayer->UpdateAuthIds();
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authstr = pPlayer->m_AuthID.chars();
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authstr = pPlayer->m_AuthID.c_str();
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if (!pPlayer->IsAuthStringValidated())
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{
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@@ -709,14 +709,14 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientAuthorized(client, steamId ? steamId : pPlayer->m_AuthID.chars());
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pListener->OnClientAuthorized(client, steamId ? steamId : pPlayer->m_AuthID.c_str());
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}
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/* Finally, tell plugins */
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if (m_clauth->GetFunctionCount())
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{
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m_clauth->PushCell(client);
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/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
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m_clauth->PushString(steamId ? steamId : pPlayer->m_AuthID.chars());
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m_clauth->PushString(steamId ? steamId : pPlayer->m_AuthID.c_str());
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m_clauth->Execute(NULL);
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}
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pPlayer->Authorize_Post();
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@@ -919,13 +919,13 @@ void PlayerManager::OnPrintfFrameAction(unsigned int serial)
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int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
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#endif
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ke::AString &string = player.m_PrintfBuffer.front();
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std::string &string = player.m_PrintfBuffer.front();
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// stop if we'd overflow the SVC_Print buffer (+7 as ceil)
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if ((nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + string.length() >= SVC_Print_BufferSize)
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break;
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SH_CALL(engine, &IVEngineServer::ClientPrintf)(player.m_pEdict, string.chars());
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SH_CALL(engine, &IVEngineServer::ClientPrintf)(player.m_pEdict, string.c_str());
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player.m_PrintfBuffer.popFront();
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}
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@@ -2298,7 +2298,7 @@ const char *CPlayer::GetAuthString(bool validated)
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return NULL;
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}
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return m_AuthID.chars();
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return m_AuthID.c_str();
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}
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const CSteamID &CPlayer::GetSteamId(bool validated)
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@@ -2319,7 +2319,7 @@ const char *CPlayer::GetSteam2Id(bool validated)
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return NULL;
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}
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return m_Steam2Id.chars();
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return m_Steam2Id.c_str();
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}
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const char *CPlayer::GetSteam3Id(bool validated)
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@@ -2329,7 +2329,7 @@ const char *CPlayer::GetSteam3Id(bool validated)
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return NULL;
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}
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return m_Steam3Id.chars();
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return m_Steam3Id.c_str();
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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@@ -2596,7 +2596,7 @@ void CPlayer::DoBasicAdminChecks()
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}
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/* Check steam id */
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if ((id = adminsys->FindAdminByIdentity("steam", m_AuthID.chars())) != INVALID_ADMIN_ID)
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if ((id = adminsys->FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
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{
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if (g_Players.CheckSetAdmin(client, this, id))
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{
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