Removed player_death event from beacon.sp, wasn't needed, lol

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401793
This commit is contained in:
Michael McKoy 2007-12-12 02:24:57 +00:00
parent 0e4ea825d3
commit b63963ef86

View File

@ -5,7 +5,6 @@ new g_haloSprite;
SetupBeacon()
{
HookEvent("player_death", Event_BeaconPlayerDeath, EventHookMode_Post);
HookEvent("round_end", Event_BeaconRoundEnd, EventHookMode_PostNoCopy);
PrecacheSound("ambient/tones/elev1.wav", true);
@ -111,17 +110,6 @@ public Action:Timer_Beacon(Handle:timer, any:client)
return Plugin_Handled;
}
public Action:Event_BeaconPlayerDeath(Handle:event,const String:name[],bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (g_BeaconTimers[client] != INVALID_HANDLE)
{
KillBeacon(client);
}
return Plugin_Continue;
}
public Action:Event_BeaconRoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
{
KillAllBeacons();