Removed player_death event from beacon.sp, wasn't needed, lol
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401793
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@ -5,7 +5,6 @@ new g_haloSprite;
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SetupBeacon()
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SetupBeacon()
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{
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{
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HookEvent("player_death", Event_BeaconPlayerDeath, EventHookMode_Post);
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HookEvent("round_end", Event_BeaconRoundEnd, EventHookMode_PostNoCopy);
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HookEvent("round_end", Event_BeaconRoundEnd, EventHookMode_PostNoCopy);
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PrecacheSound("ambient/tones/elev1.wav", true);
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PrecacheSound("ambient/tones/elev1.wav", true);
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@ -111,17 +110,6 @@ public Action:Timer_Beacon(Handle:timer, any:client)
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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public Action:Event_BeaconPlayerDeath(Handle:event,const String:name[],bool:dontBroadcast)
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{
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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if (g_BeaconTimers[client] != INVALID_HANDLE)
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{
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KillBeacon(client);
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}
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return Plugin_Continue;
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}
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public Action:Event_BeaconRoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
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public Action:Event_BeaconRoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
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{
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{
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KillAllBeacons();
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KillAllBeacons();
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