added enginesound support
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401053
This commit is contained in:
parent
16c35c458e
commit
b5831fd263
@ -36,6 +36,7 @@ IServerGameEnts *gameents = NULL;
|
||||
IBinTools *g_pBinTools = NULL;
|
||||
IGameConfig *g_pGameConf = NULL;
|
||||
IGameHelpers *g_pGameHelpers = NULL;
|
||||
IEngineSound *engsound = NULL;
|
||||
HandleType_t g_CallHandle = 0;
|
||||
|
||||
SMEXT_LINK(&g_SdkTools);
|
||||
@ -49,6 +50,7 @@ bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
|
||||
sharesys->AddNatives(myself, g_CallNatives);
|
||||
sharesys->AddNatives(myself, g_Natives);
|
||||
sharesys->AddNatives(myself, g_TENatives);
|
||||
sharesys->AddNatives(myself, g_SoundNatives);
|
||||
|
||||
SM_GET_IFACE(GAMEHELPERS, g_pGameHelpers);
|
||||
|
||||
@ -89,7 +91,8 @@ void SDKTools::SDK_OnUnload()
|
||||
|
||||
bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
||||
{
|
||||
GET_V_IFACE_CURRENT(serverFactory, gameents, IServerGameEnts, INTERFACEVERSION_SERVERGAMEENTS);
|
||||
GET_V_IFACE_ANY(serverFactory, gameents, IServerGameEnts, INTERFACEVERSION_SERVERGAMEENTS);
|
||||
GET_V_IFACE_ANY(engineFactory, engsound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include <IBinTools.h>
|
||||
#include <IPlayerHelpers.h>
|
||||
#include <IGameHelpers.h>
|
||||
#include <IEngineSound.h>
|
||||
|
||||
/**
|
||||
* @brief Implementation of the SDK Tools extension.
|
||||
@ -63,5 +64,6 @@ extern IBinTools *g_pBinTools;
|
||||
extern IGameConfig *g_pGameConf;
|
||||
extern IGameHelpers *g_pGameHelpers;
|
||||
extern HandleType_t g_CallHandle;
|
||||
extern IEngineSound *engsound;
|
||||
|
||||
#endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Version="8.00"
|
||||
Name="sdktools"
|
||||
ProjectGUID="{7A740927-C751-4312-BF9D-6367F8C508F8}"
|
||||
RootNamespace="sdk"
|
||||
@ -65,6 +65,7 @@
|
||||
AdditionalDependencies="vstdlib.lib tier0.lib tier1.lib"
|
||||
OutputFile="$(OutDir)\sdktools.ext.dll"
|
||||
LinkIncremental="2"
|
||||
IgnoreDefaultLibraryNames="LIBCMT"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
@ -139,6 +140,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="vstdlib.lib tier0.lib tier1.lib"
|
||||
OutputFile="$(OutDir)\sdktools.ext.dll"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
@ -209,6 +211,10 @@
|
||||
RelativePath="..\vnatives.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\vsound.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
|
@ -28,5 +28,6 @@
|
||||
|
||||
extern List<ValveCall *> g_RegCalls;
|
||||
extern sp_nativeinfo_t g_Natives[];
|
||||
extern sp_nativeinfo_t g_SoundNatives[];
|
||||
|
||||
#endif //_INCLUDE_SDKTOOLS_VNATIVES_H_
|
||||
|
278
extensions/sdktools/vsound.cpp
Normal file
278
extensions/sdktools/vsound.cpp
Normal file
@ -0,0 +1,278 @@
|
||||
#include "extension.h"
|
||||
#include "CellRecipientFilter.h"
|
||||
|
||||
static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
char *name;
|
||||
pContext->LocalToString(params[1], &name);
|
||||
|
||||
engsound->PrefetchSound(name);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
char *name;
|
||||
pContext->LocalToString(params[1], &name);
|
||||
|
||||
return sp_ftoc(engsound->GetSoundDuration(name));
|
||||
}
|
||||
|
||||
static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t entity;
|
||||
Vector pos;
|
||||
char *name;
|
||||
float vol, delay;
|
||||
int pitch, flags, level;
|
||||
|
||||
entity = params[3];
|
||||
|
||||
cell_t *addr;
|
||||
pContext->LocalToPhysAddr(params[2], &addr);
|
||||
pos.x = sp_ctof(addr[0]);
|
||||
pos.y = sp_ctof(addr[1]);
|
||||
pos.z = sp_ctof(addr[2]);
|
||||
|
||||
pContext->LocalToString(params[1], &name);
|
||||
|
||||
vol = sp_ctof(params[6]);
|
||||
level = params[4];
|
||||
flags = params[5];
|
||||
pitch = params[7];
|
||||
delay = sp_ctof(params[8]);
|
||||
|
||||
engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
int client = params[1];
|
||||
if (client < 1 || client > playerhelpers->GetMaxClients())
|
||||
{
|
||||
return pContext->ThrowNativeError("Client index %d is not valid", client);
|
||||
}
|
||||
|
||||
IGamePlayer *player = playerhelpers->GetGamePlayer(client);
|
||||
if (!player->IsInGame())
|
||||
{
|
||||
return pContext->ThrowNativeError("Client index %d is not in game", client);
|
||||
}
|
||||
|
||||
engine->FadeClientVolume(player->GetEdict(),
|
||||
sp_ctof(params[2]),
|
||||
sp_ctof(params[3]),
|
||||
sp_ctof(params[4]),
|
||||
sp_ctof(params[5]));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
int entity = params[1];
|
||||
int channel = params[2];
|
||||
|
||||
char *name;
|
||||
pContext->LocalToString(params[3], &name);
|
||||
|
||||
engsound->StopSound(entity, channel, name);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *addr, *pl_addr;
|
||||
|
||||
CellRecipientFilter crf;
|
||||
pContext->LocalToPhysAddr(params[1], &pl_addr);
|
||||
crf.Initialize(pl_addr, params[2]);
|
||||
|
||||
char *sample;
|
||||
pContext->LocalToString(params[3], &sample);
|
||||
|
||||
int entity = params[4];
|
||||
int channel = params[5];
|
||||
int level = params[6];
|
||||
int flags = params[7];
|
||||
float vol = sp_ctof(params[8]);
|
||||
int pitch = params[9];
|
||||
int speakerentity = params[10];
|
||||
|
||||
Vector *pOrigin = NULL, origin;
|
||||
Vector *pDir = NULL, dir;
|
||||
|
||||
pContext->LocalToPhysAddr(params[11], &addr);
|
||||
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
|
||||
{
|
||||
pOrigin = &origin;
|
||||
origin.x = sp_ctof(addr[0]);
|
||||
origin.y = sp_ctof(addr[1]);
|
||||
origin.z = sp_ctof(addr[2]);
|
||||
}
|
||||
|
||||
pContext->LocalToPhysAddr(params[12], &addr);
|
||||
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
|
||||
{
|
||||
pDir = &dir;
|
||||
dir.x = sp_ctof(addr[0]);
|
||||
dir.y = sp_ctof(addr[1]);
|
||||
dir.z = sp_ctof(addr[2]);
|
||||
}
|
||||
|
||||
bool updatePos = params[13] ? true : false;
|
||||
float soundtime = sp_ctof(params[14]);
|
||||
|
||||
CUtlVector<Vector> *pOrigVec = NULL;
|
||||
CUtlVector<Vector> origvec;
|
||||
if (params[0] > 14)
|
||||
{
|
||||
pOrigVec = &origvec;
|
||||
for (cell_t i = 15; i <= params[0]; i++)
|
||||
{
|
||||
Vector vec;
|
||||
pContext->LocalToPhysAddr(params[i], &addr);
|
||||
vec.x = sp_ctof(addr[0]);
|
||||
vec.y = sp_ctof(addr[1]);
|
||||
vec.z = sp_ctof(addr[2]);
|
||||
origvec.AddToTail(vec);
|
||||
}
|
||||
}
|
||||
|
||||
/* If we're going to a "local player" and this is a dedicated server,
|
||||
* intelligently redirect each sound.
|
||||
*/
|
||||
|
||||
if (entity == SOUND_FROM_LOCAL_PLAYER && engine->IsDedicatedServer())
|
||||
{
|
||||
for (cell_t i=0; i<params[2]; i++)
|
||||
{
|
||||
cell_t player[1];
|
||||
player[0] = pl_addr[i];
|
||||
crf.Reset();
|
||||
crf.Initialize(player, 1);
|
||||
engsound->EmitSound(crf,
|
||||
player[0],
|
||||
channel,
|
||||
sample,
|
||||
vol,
|
||||
(soundlevel_t)level,
|
||||
flags,
|
||||
pitch,
|
||||
pOrigin,
|
||||
pDir,
|
||||
pOrigVec,
|
||||
updatePos,
|
||||
soundtime,
|
||||
speakerentity);
|
||||
}
|
||||
} else {
|
||||
engsound->EmitSound(crf,
|
||||
entity,
|
||||
channel,
|
||||
sample,
|
||||
vol,
|
||||
(soundlevel_t)level,
|
||||
flags,
|
||||
pitch,
|
||||
pOrigin,
|
||||
pDir,
|
||||
pOrigVec,
|
||||
updatePos,
|
||||
soundtime,
|
||||
speakerentity);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *addr;
|
||||
|
||||
CellRecipientFilter crf;
|
||||
pContext->LocalToPhysAddr(params[1], &addr);
|
||||
crf.Initialize(addr, params[2]);
|
||||
|
||||
int sentence = params[3];
|
||||
int entity = params[4];
|
||||
int channel = params[5];
|
||||
int level = params[6];
|
||||
int flags = params[7];
|
||||
float vol = sp_ctof(params[8]);
|
||||
int pitch = params[9];
|
||||
int speakerentity = params[10];
|
||||
|
||||
Vector *pOrigin = NULL, origin;
|
||||
Vector *pDir = NULL, dir;
|
||||
|
||||
pContext->LocalToPhysAddr(params[11], &addr);
|
||||
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
|
||||
{
|
||||
pOrigin = &origin;
|
||||
origin.x = sp_ctof(addr[0]);
|
||||
origin.y = sp_ctof(addr[1]);
|
||||
origin.z = sp_ctof(addr[2]);
|
||||
}
|
||||
|
||||
pContext->LocalToPhysAddr(params[12], &addr);
|
||||
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
|
||||
{
|
||||
pDir = &dir;
|
||||
dir.x = sp_ctof(addr[0]);
|
||||
dir.y = sp_ctof(addr[1]);
|
||||
dir.z = sp_ctof(addr[2]);
|
||||
}
|
||||
|
||||
bool updatePos = params[13] ? true : false;
|
||||
float soundtime = sp_ctof(params[14]);
|
||||
|
||||
CUtlVector<Vector> *pOrigVec = NULL;
|
||||
CUtlVector<Vector> origvec;
|
||||
if (params[0] > 14)
|
||||
{
|
||||
pOrigVec = &origvec;
|
||||
for (cell_t i = 15; i <= params[0]; i++)
|
||||
{
|
||||
Vector vec;
|
||||
pContext->LocalToPhysAddr(params[i], &addr);
|
||||
vec.x = sp_ctof(addr[0]);
|
||||
vec.y = sp_ctof(addr[1]);
|
||||
vec.z = sp_ctof(addr[2]);
|
||||
origvec.AddToTail(vec);
|
||||
}
|
||||
}
|
||||
|
||||
engsound->EmitSentenceByIndex(crf,
|
||||
entity,
|
||||
channel,
|
||||
sentence,
|
||||
vol,
|
||||
(soundlevel_t)level,
|
||||
flags,
|
||||
pitch,
|
||||
pOrigin,
|
||||
pDir,
|
||||
pOrigVec,
|
||||
updatePos,
|
||||
soundtime,
|
||||
speakerentity);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
sp_nativeinfo_t g_SoundNatives[] =
|
||||
{
|
||||
{"EmitAmbientSound", EmitAmbientSound},
|
||||
{"EmitSentence", EmitSentence},
|
||||
{"EmitSound", EmitSound},
|
||||
{"FadeClientVolume", FadeClientVolume},
|
||||
{"GetSoundDuration", GetSoundDuration},
|
||||
{"PrefetchSound", PrefetchSound},
|
||||
{"StopSound", StopSound},
|
||||
{NULL, NULL},
|
||||
};
|
@ -22,6 +22,7 @@
|
||||
#include <sdktools_functions>
|
||||
#include <sdktools_tempents>
|
||||
#include <sdktools_tempents_stocks>
|
||||
#include <sdktools_sound>
|
||||
|
||||
enum SDKCallType
|
||||
{
|
||||
|
347
plugins/include/sdktools_sound.inc
Normal file
347
plugins/include/sdktools_sound.inc
Normal file
@ -0,0 +1,347 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* ===============================================================
|
||||
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
|
||||
* ===============================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
|
||||
* or modified under the Terms and Conditions of its License Agreement, which is found
|
||||
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
|
||||
* may change at any time. To view the latest information, see:
|
||||
* http://www.sourcemod.net/license.php
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _sdktools_sound_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _sdktools_sound_included
|
||||
|
||||
/**
|
||||
* Sound is from the client.
|
||||
*/
|
||||
#define SOUND_FROM_PLAYER -1
|
||||
|
||||
/**
|
||||
* Sound is from the world.
|
||||
*/
|
||||
#define SOUND_FROM_WORLD 0
|
||||
|
||||
/**
|
||||
* Sound channels.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
SNDCHAN_REPLACE = -1, /**< Unknown */
|
||||
SNDCHAN_AUTO = 0, /**< Auto */
|
||||
SNDCHAN_WEAPON = 1, /**< Weapons */
|
||||
SNDCHAN_VOICE = 2, /**< Voices */
|
||||
SNDCHAN_ITEM = 3, /**< Items */
|
||||
SNDCHAN_BODY = 4, /**< Player? */
|
||||
SNDCHAN_STREAM = 5, /**< "Stream channel from the static or dynamic area" */
|
||||
SNDCHAN_STATIC = 6, /**< "Stream channel from the static area" */
|
||||
SNDCHAN_VOICE_BASE = 7, /**< "Channel for network voice data" */
|
||||
SNDCHAN_USER_BASE = 135 /**< Anything >= this is allocated to game code */
|
||||
};
|
||||
|
||||
/**
|
||||
* Sound flags for the sound emitter system.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
SND_NOFLAGS= 0, /**< Nothing */
|
||||
SND_CHANGEVOL = 1, /**< Change sound volume */
|
||||
SND_CHANGEPITCH = 2, /**< Change sound pitch */
|
||||
SND_STOP = 3, /**< Stop the sound */
|
||||
SND_SPAWNING = 4, /**< Used in some cases for ambients */
|
||||
SND_DELAY = 5, /**< Sound has an initial delay */
|
||||
SND_STOPLOOPING = 6, /**< Stop looping all sounds on the entity */
|
||||
SND_SPEAKER = 7, /**< Being played by a mic through a speaker */
|
||||
SND_SHOULDPAUSE = 8, /**< Pause if game is paused */
|
||||
};
|
||||
|
||||
/**
|
||||
* Various predefined sound levels in dB.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
SNDLEVEL_NONE = 0, /**< None */
|
||||
SNDLEVEL_RUSTLE = 20, /**< Rustling leaves */
|
||||
SNDLEVEL_WHISPER = 25, /**< Whispering */
|
||||
SNDLEVEL_LIBRARY = 30, /**< In a library */
|
||||
SNDLEVEL_FRIDGE = 45, /**< Refridgerator */
|
||||
SNDLEVEL_HOME = 50, /**< Average home (3.9 attn) */
|
||||
SNDLEVEL_CONVO = 60, /**< Normal conversation (2.0 attn) */
|
||||
SNDLEVEL_DRYER = 60, /**< Clothes dryer */
|
||||
SNDLEVEL_DISHWASHER = 65, /**< Dishwasher/washing machine (1.5 attn) */
|
||||
SNDLEVEL_CAR = 70, /**< Car or vacuum cleaner (1.0 attn) */
|
||||
SNDLEVEL_NORMAL = 75, /**< Normal sound level */
|
||||
SNDLEVEL_TRAFFIC = 75, /**< Busy traffic (0.8 attn) */
|
||||
SNDLEVEL_MINIBIKE = 80, /**< Mini-bike, alarm clock (0.7 attn) */
|
||||
SNDLEVEL_SCREAMING = 90, /**< Screaming child (0.5 attn) */
|
||||
SNDLEVEL_TRAIN = 100, /**< Subway train, pneumatic drill (0.4 attn) */
|
||||
SNDLEVEL_HELICOPTER = 105, /**< Helicopter */
|
||||
SNDLEVEL_SNOWMOBILE = 110, /**< Snow mobile */
|
||||
SNDLEVEL_AIRCRAFT = 120, /**< Auto horn, aircraft */
|
||||
SNDLEVEL_RAIDSIREN = 130, /**< Air raid siren */
|
||||
SNDLEVEL_GUNFIRE = 140, /**< Gunshot, jet engine (0.27 attn) */
|
||||
SNDLEVEL_ROCKET = 180, /**< Rocket launching (0.2 attn) */
|
||||
};
|
||||
|
||||
#define SNDVOL_NORMAL 1.0 /**< Normal volume */
|
||||
#define SNDPITCH_NORMAL 100 /**< Normal pitch */
|
||||
#define SNDPITCH_LOW 95 /**< A low pitch */
|
||||
#define SNDPITCH_HIGH 120 /**< A high pitch */
|
||||
#define SNDATTN_NONE 0.0 /**< No attenuation */
|
||||
#define SNDATTN_NORMAL 0.8 /**< Normal attenuation */
|
||||
#define SNDATTN_STATIC 1.25 /**< Static attenuation? */
|
||||
#define SNDATTN_RICOCHET 1.5 /**< Ricochet effect */
|
||||
#define SNDATTN_IDLE 2.0 /**< Idle attenuation? */
|
||||
|
||||
/**
|
||||
* Prefetches a sound.
|
||||
*
|
||||
* @param name Sound file name.
|
||||
* @noreturn
|
||||
*/
|
||||
native PrefetchSound(const String:nane[]);
|
||||
|
||||
/**
|
||||
* Gets a sound's duration (does not work for mp3s).
|
||||
*
|
||||
* @param name Sound file name.
|
||||
* @return Duration in seconds.
|
||||
*/
|
||||
native Float:GetSoundDuration(const String:name[]);
|
||||
|
||||
/**
|
||||
* Emits an ambient sound.
|
||||
*
|
||||
* @param entity Entity index to associate sound with.
|
||||
* @param pos Origin of sound.
|
||||
* @param name Sound file name.
|
||||
* @param level Sound level (from 0 to 255).
|
||||
* @param flags Sound flags.
|
||||
* @param vol Volume (from 0.0 to 1.0).
|
||||
* @param pitch Pitch (from 0 to 255).
|
||||
* @param delay Play delay.
|
||||
* @noreturn
|
||||
*/
|
||||
native EmitAmbientSound(const String:name[],
|
||||
const Float:pos[3],
|
||||
entity = SOUND_FROM_WORLD,
|
||||
level = SNDLEVEL_NORMAL,
|
||||
flags = SND_NOFLAGS,
|
||||
Float:vol = SNDVOL_NORMAL,
|
||||
pitch = SNDPITCH_NORMAL,
|
||||
Float:delay = 0.0);
|
||||
|
||||
/**
|
||||
* Fades a client's volume level toward silence or a given percentage.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param percent Fade percentage.
|
||||
* @param outtime Fade out time, in seconds.
|
||||
* @param holdtime Hold time, in seconds.
|
||||
* @param intime Fade in time, in seconds.
|
||||
* @noreturn
|
||||
* @error Invalid client index or client not in game.
|
||||
*/
|
||||
native FadeClientVolume(client, Float:percent, Float:outtime, Float:holdtime, Float:intime);
|
||||
|
||||
/**
|
||||
* Stops a sound.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param channel Channel number.
|
||||
* @param name Sound name.
|
||||
* @noreturn
|
||||
*/
|
||||
native StopSound(entity, channel, const String:name[]);
|
||||
|
||||
/**
|
||||
* Emits a sound to a list of clients.
|
||||
*
|
||||
* @param clients Array of client indexes.
|
||||
* @param numClients Number of clients in the array.
|
||||
* @param entity Entity to emit from.
|
||||
* @param channel Channel to emit with.
|
||||
* @param sample Sound name.
|
||||
* @param level Sound level.
|
||||
* @param flags Sound flags.
|
||||
* @param volume Sound volume.
|
||||
* @param pitch Sound pitch.
|
||||
* @param speakerentity Unknown.
|
||||
* @param origin Sound origin.
|
||||
* @param dir Sound direction.
|
||||
* @param updatePos Unknown (updates positions?)
|
||||
* @param soundtime Alternate time to play sound for.
|
||||
* @param ... Optional list of Float[3] arrays to specify additional origins.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native EmitSound(const clients[],
|
||||
numClients,
|
||||
const String:sample[],
|
||||
entity = SOUND_FROM_WORLD,
|
||||
channel = SNDCHAN_AUTO,
|
||||
level = SNDLEVEL_NORMAL,
|
||||
flags = SND_NOFLAGS,
|
||||
Float:volume = SNDVOL_NORMAL,
|
||||
pitch = SNDPITCH_NORMAL,
|
||||
speakerentity = -1,
|
||||
const Float:origin[3] = NULL_VECTOR,
|
||||
const Float:dir[3] = NULL_VECTOR,
|
||||
bool:updatePos = true,
|
||||
Float:soundtime = 0.0,
|
||||
any:...);
|
||||
|
||||
/**
|
||||
* Emits a sentence to a list of clients.
|
||||
*
|
||||
* @param clients Array of client indexes.
|
||||
* @param numClients Number of clients in the array.
|
||||
* @param entity Entity to emit from.
|
||||
* @param channel Channel to emit with.
|
||||
* @param sentence Sentence index (from PrecacheSenteFile).
|
||||
* @param level Sound level.
|
||||
* @param flags Sound flags.
|
||||
* @param volume Sound volume.
|
||||
* @param pitch Sound pitch.
|
||||
* @param speakerentity Unknown.
|
||||
* @param origin Sound origin.
|
||||
* @param dir Sound direction.
|
||||
* @param updatePos Unknown (updates positions?)
|
||||
* @param soundtime Alternate time to play sound for.
|
||||
* @param ... Optional list of Float[3] arrays to specify additional origins.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native EmitSentence(const clients[],
|
||||
numClients,
|
||||
sentence,
|
||||
entity = SOUND_FROM_WORLD,
|
||||
channel = SNDCHAN_AUTO,
|
||||
level = SNDLEVEL_NORMAL,
|
||||
flags = SND_NOFLAGS,
|
||||
Float:volume = SNDVOL_NORMAL,
|
||||
pitch = SNDPITCH_NORMAL,
|
||||
speakerentity = -1,
|
||||
const Float:origin[3] = NULL_VECTOR,
|
||||
const Float:dir[3] = NULL_VECTOR,
|
||||
bool:updatePos = true,
|
||||
Float:soundtime = 0.0,
|
||||
any:...);
|
||||
|
||||
|
||||
/**
|
||||
* Wrapper to emit sound to one client.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param entity Entity to emit from.
|
||||
* @param channel Channel to emit with.
|
||||
* @param sample Sound name.
|
||||
* @param level Sound level.
|
||||
* @param flags Sound flags.
|
||||
* @param volume Sound volume.
|
||||
* @param pitch Sound pitch.
|
||||
* @param speakerentity Unknown.
|
||||
* @param origin Sound origin.
|
||||
* @param dir Sound direction.
|
||||
* @param updatePos Unknown (updates positions?)
|
||||
* @param soundtime Alternate time to play sound for.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock EmitSoundToClient(client,
|
||||
const String:sample[],
|
||||
entity = SOUND_FROM_PLAYER,
|
||||
channel = SNDCHAN_AUTO,
|
||||
level = SNDLEVEL_NORMAL,
|
||||
flags = SND_NOFLAGS,
|
||||
Float:volume = SNDVOL_NORMAL,
|
||||
pitch = SNDPITCH_NORMAL,
|
||||
speakerentity = -1,
|
||||
const Float:origin[3] = NULL_VECTOR,
|
||||
const Float:dir[3] = NULL_VECTOR,
|
||||
bool:updatePos = true,
|
||||
Float:soundtime = 0.0)
|
||||
{
|
||||
new clients[1];
|
||||
clients[0] = client;
|
||||
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
|
||||
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
|
||||
EmitSound(clients, 1, sample, entity, channel,
|
||||
level, flags, volume, pitch, speakerentity,
|
||||
origin, dir, updatePos, soundtime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrapper to emit sound to all clients.
|
||||
*
|
||||
* @param entity Entity to emit from.
|
||||
* @param channel Channel to emit with.
|
||||
* @param sample Sound name.
|
||||
* @param level Sound level.
|
||||
* @param flags Sound flags.
|
||||
* @param volume Sound volume.
|
||||
* @param pitch Sound pitch.
|
||||
* @param speakerentity Unknown.
|
||||
* @param origin Sound origin.
|
||||
* @param dir Sound direction.
|
||||
* @param updatePos Unknown (updates positions?)
|
||||
* @param soundtime Alternate time to play sound for.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock EmitSoundToAll(const String:sample[],
|
||||
entity = SOUND_FROM_PLAYER,
|
||||
channel = SNDCHAN_AUTO,
|
||||
level = SNDLEVEL_NORMAL,
|
||||
flags = SND_NOFLAGS,
|
||||
Float:volume = SNDVOL_NORMAL,
|
||||
pitch = SNDPITCH_NORMAL,
|
||||
speakerentity = -1,
|
||||
const Float:origin[3] = NULL_VECTOR,
|
||||
const Float:dir[3] = NULL_VECTOR,
|
||||
bool:updatePos = true,
|
||||
Float:soundtime = 0.0)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
new clients[maxClients];
|
||||
new total = 0;
|
||||
|
||||
for (new i=1; i<=maxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
clients[total++] = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (!total)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EmitSound(clients, total, sample, entity, channel,
|
||||
level, flags, volume, pitch, speakerentity,
|
||||
origin, dir, updatePos, soundtime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts an attenuation value to a sound level.
|
||||
* This function is from the HL2SDK.
|
||||
*
|
||||
* @param attn Attenuation value.
|
||||
* @return Integer sound level.
|
||||
*/
|
||||
stock ATTN_TO_SNDLEVEL(Float:attn)
|
||||
{
|
||||
if (attn > 0.0)
|
||||
{
|
||||
return RoundFloat(50.0 + (20.0 / attn));
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user