Disable SteamAuthstringValidation config option by default (bug 5791, r=psychonic).

This commit is contained in:
Asher Baker 2013-08-01 14:33:06 +01:00
parent 96ee6dbf8a
commit b32f8a4803
2 changed files with 3 additions and 3 deletions

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@ -112,9 +112,9 @@
* If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access. * If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
* This can prevent malicious users from impersonating admins with stolen Steam apptickets. * This can prevent malicious users from impersonating admins with stolen Steam apptickets.
* If Steam is down, admins will not be authenticated until Steam comes back up. * If Steam is down, admins will not be authenticated until Steam comes back up.
* In general, this option should be set to "yes" to increase the security of your server. * This option increases the security of your server, but is still experimental.
*/ */
"SteamAuthstringValidation" "yes" "SteamAuthstringValidation" "no"
/** /**
* Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading. * Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.

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@ -116,7 +116,7 @@ PlayerManager::PlayerManager()
m_SourceTVUserId = -1; m_SourceTVUserId = -1;
m_ReplayUserId = -1; m_ReplayUserId = -1;
m_bAuthstringValidation = true; // use steam auth by default m_bAuthstringValidation = false; // don't use steam auth by default... yet
m_UserIdLookUp = new int[USHRT_MAX+1]; m_UserIdLookUp = new int[USHRT_MAX+1];
memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1)); memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));