added amb1119 - sm_revote command

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402151
This commit is contained in:
David Anderson 2008-05-17 05:12:52 +00:00
parent 0fac3fd74e
commit b2fbd9691d
8 changed files with 194 additions and 33 deletions

View File

@ -790,3 +790,13 @@ unsigned int MenuManager::GetRemainingVoteDelay()
{
return s_VoteHandler.GetRemainingVoteDelay();
}
bool MenuManager::IsClientInVotePool(int client)
{
return s_VoteHandler.IsClientInVotePool(client);
}
bool MenuManager::RedrawClientVoteMenu(int client)
{
return s_VoteHandler.RedrawToClient(client);
}

View File

@ -89,6 +89,8 @@ public:
bool IsVoteInProgress();
void CancelVoting();
unsigned int GetRemainingVoteDelay();
bool IsClientInVotePool(int client);
bool RedrawClientVoteMenu(int client);
public: //IHandleTypeDispatch
void OnHandleDestroy(HandleType_t type, void *object);
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);

View File

@ -113,14 +113,19 @@ void VoteMenuHandler::OnClientDisconnected(int client)
return;
}
/* Wipe out their vote if they had one */
/* Wipe out their vote if they had one. We have to make sure the the the
* newly connected client is not allowed to vote.
*/
int item;
if ((item = m_ClientVotes[client]) >= 0)
if ((item = m_ClientVotes[client]) >= -1)
{
assert((unsigned)item < m_Items);
assert(m_Votes[item] > 0);
m_Votes[item]--;
m_ClientVotes[client] = -1;
if (item >= 0)
{
assert((unsigned)item < m_Items);
assert(m_Votes[item] > 0);
m_Votes[item]--;
}
m_ClientVotes[client] = -2;
}
}
@ -129,18 +134,28 @@ bool VoteMenuHandler::IsVoteInProgress()
return (m_pCurMenu != NULL);
}
bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags/* =0 */)
bool VoteMenuHandler::StartVote(IBaseMenu *menu,
unsigned int num_clients,
int clients[],
unsigned int max_time,
unsigned int flags/* =0 */)
{
if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
{
return false;
}
/* Note: we can use game time and not universal time because
* if we're voting then players are in-game.
*/
float fVoteDelay = sm_vote_delay.GetFloat();
if (fVoteDelay < 1.0)
{
g_next_vote = 0.0;
} else {
}
else
{
/* This little trick breaks for infinite votes!
* However, we just ignore that since those 1) shouldn't exist and
* 2) people must be checking IsVoteInProgress() beforehand anyway.
@ -148,8 +163,15 @@ bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int c
g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
}
m_fStartTime = gpGlobals->curtime;
m_nMenuTime = max_time;
for (unsigned int i=0; i<num_clients; i++)
{
if (clients[i] < 1 || clients[i] > 256)
{
continue;
}
menu->Display(clients[i], max_time, this);
}
@ -158,6 +180,58 @@ bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int c
return true;
}
bool VoteMenuHandler::IsClientInVotePool(int client)
{
if (client < 1
|| client > g_Players.MaxClients()
|| m_pCurMenu == NULL)
{
return false;
}
return (m_ClientVotes[client] > -2);
}
bool VoteMenuHandler::GetClientVoteChoice(int client, unsigned int *pItem)
{
if (!IsClientInVotePool(client)
|| m_ClientVotes[client] == -1)
{
return false;
}
*pItem = m_ClientVotes[client];
return true;
}
bool VoteMenuHandler::RedrawToClient(int client)
{
unsigned int time_limit;
if (!IsClientInVotePool(client))
{
return false;
}
if (m_nMenuTime == MENU_TIME_FOREVER)
{
time_limit = m_nMenuTime;
}
else
{
time_limit = (int)((float)m_nMenuTime - (gpGlobals->curtime - m_fStartTime));
/* Make sure this doesn't round to zero */
if (time_limit == MENU_TIME_FOREVER)
{
time_limit = 1;
}
}
return m_pCurMenu->Display(client, time_limit, this);
}
bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
IMenuHandler *handler,
unsigned int time,
@ -187,7 +261,9 @@ bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
m_Votes[i] = 0;
}
m_Votes.resize(m_Items, 0);
} else {
}
else
{
for (unsigned int i=0; i<m_Items; i++)
{
m_Votes[i] = 0;
@ -252,7 +328,9 @@ void VoteMenuHandler::EndVoting()
if (fVoteDelay < 1.0)
{
g_next_vote = 0.0;
} else {
}
else
{
g_next_vote = gpGlobals->curtime + fVoteDelay;
}

View File

@ -72,6 +72,9 @@ public:
IBaseMenu *GetCurrentMenu();
bool IsCancelling();
unsigned int GetRemainingVoteDelay();
bool IsClientInVotePool(int client);
bool GetClientVoteChoice(int client, unsigned int *pItem);
bool RedrawToClient(int client);
private:
void Reset(IMenuHandler *mh);
void DecrementPlayerCount();
@ -93,6 +96,8 @@ private:
unsigned int m_NumVotes;
unsigned int m_VoteTime;
unsigned int m_VoteFlags;
float m_fStartTime;
unsigned int m_nMenuTime;
int m_ClientVotes[256+1];
};

View File

@ -1405,6 +1405,49 @@ static cell_t GetMenuSelectionPosition(IPluginContext *pContext, const cell_t *p
return *s_CurSelectPosition;
}
static cell_t IsClientInVotePool(IPluginContext *pContext, const cell_t *params)
{
int client;
IGamePlayer *pPlayer;
client = params[1];
if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!g_Menus.IsVoteInProgress())
{
return pContext->ThrowNativeError("No vote is in progress");
}
return g_Menus.IsClientInVotePool(client) ? 1 : 0;
}
static cell_t RedrawClientVoteMenu(IPluginContext *pContext, const cell_t *params)
{
int client;
IGamePlayer *pPlayer;
client = params[1];
if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
if (!g_Menus.IsVoteInProgress())
{
return pContext->ThrowNativeError("No vote is in progress");
}
if (!g_Menus.IsClientInVotePool(client))
{
return pContext->ThrowNativeError("Client is not in the voting pool");
}
return g_Menus.RedrawClientVoteMenu(client) ? 1 : 0;
}
class EmptyMenuHandler : public IMenuHandler
{
public:
@ -1505,7 +1548,9 @@ REGISTER_NATIVES(menuNatives)
{"GetPanelStyle", GetPanelStyle},
{"InsertMenuItem", InsertMenuItem},
{"InternalShowMenu", InternalShowMenu},
{"IsClientInVotePool", IsClientInVotePool},
{"IsVoteInProgress", IsVoteInProgress},
{"RedrawClientVoteMenu", RedrawClientVoteMenu},
{"RedrawMenuItem", RedrawMenuItem},
{"RemoveAllMenuItems", RemoveAllMenuItems},
{"RemoveMenuItem", RemoveMenuItem},

View File

@ -540,6 +540,28 @@ native SetVoteResultCallback(Handle:menu, VoteHandler:callback);
*/
native CheckVoteDelay();
/**
* Returns whether a client is in the pool of clients allowed
* to participate in the current vote. This is determined by
* the client list passed to StartVote().
*
* @param client Client index.
* @return True if client is allowed to vote, false otherwise.
* @error If no vote is in progress or client index is invalid.
*/
native bool:IsClientInVotePool(client);
/**
* Redraws the current vote menu to a client in the voting pool.
*
* @param client Client index.
* @return True on success, false if the client is in the vote pool
* but cannot vote again.
* @error No vote in progress, client is not in the voting pool,
* or client index is invalid.
*/
native bool:RedrawClientVoteMenu(client);
/**
* Returns a style's global Handle.
*

View File

@ -36,7 +36,7 @@
#include <IHandleSys.h>
#define SMINTERFACE_MENUMANAGER_NAME "IMenuManager"
#define SMINTERFACE_MENUMANAGER_VERSION 14
#define SMINTERFACE_MENUMANAGER_VERSION 15
/**
* @file IMenuManager.h
@ -897,6 +897,23 @@ namespace SourceMod
* @return Number of seconds to wait.
*/
virtual unsigned int GetRemainingVoteDelay() =0;
/**
* @brief Returns whether a client is in the "allowed to vote" pool determined
* by the initial call to StartVote().
*
* @param client Client index.
* @return True if client is allowed to vote, false on failure.
*/
virtual bool IsClientInVotePool(int client) =0;
/**
* @brief Redraws the current vote menu to a client in the voting pool.
*
* @param client Client index.
* @return True on success, false if client is not allowed to vote.
*/
virtual bool RedrawClientVoteMenu(int client) =0;
};
}

View File

@ -222,32 +222,14 @@
"en" "The given player is not fully in-game yet."
}
/* :UNUSED: */
"Played Sound"
"Cannot participate in vote"
{
"#format" "{1:s}"
"en" "Played sound on player '{1}'"
"en" "You cannot participate in this vote."
}
/* :UNUSED: */
"Slapped player"
"Cannot change vote"
{
"#format" "{1:s}"
"en" "Slapped player '{1}'"
}
/* :UNUSED: */
"Slayed player"
{
"#format" "{1:s}"
"en" "Slayed player '{1}'"
}
/* :UNUSED: */
"Kicked player"
{
"#format" "{1:s}"
"en" "Kicked player '{1}'"
"en" "You cannot change your selection for this vote."
}
"On"
{