added amb1119 - sm_revote command
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402151
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@ -790,3 +790,13 @@ unsigned int MenuManager::GetRemainingVoteDelay()
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{
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return s_VoteHandler.GetRemainingVoteDelay();
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}
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bool MenuManager::IsClientInVotePool(int client)
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{
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return s_VoteHandler.IsClientInVotePool(client);
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}
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bool MenuManager::RedrawClientVoteMenu(int client)
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{
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return s_VoteHandler.RedrawToClient(client);
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}
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@ -89,6 +89,8 @@ public:
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bool IsVoteInProgress();
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void CancelVoting();
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unsigned int GetRemainingVoteDelay();
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bool IsClientInVotePool(int client);
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bool RedrawClientVoteMenu(int client);
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public: //IHandleTypeDispatch
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void OnHandleDestroy(HandleType_t type, void *object);
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bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
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@ -113,14 +113,19 @@ void VoteMenuHandler::OnClientDisconnected(int client)
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return;
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}
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/* Wipe out their vote if they had one */
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/* Wipe out their vote if they had one. We have to make sure the the the
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* newly connected client is not allowed to vote.
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*/
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int item;
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if ((item = m_ClientVotes[client]) >= 0)
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if ((item = m_ClientVotes[client]) >= -1)
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{
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assert((unsigned)item < m_Items);
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assert(m_Votes[item] > 0);
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m_Votes[item]--;
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m_ClientVotes[client] = -1;
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if (item >= 0)
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{
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assert((unsigned)item < m_Items);
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assert(m_Votes[item] > 0);
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m_Votes[item]--;
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}
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m_ClientVotes[client] = -2;
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}
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}
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@ -129,18 +134,28 @@ bool VoteMenuHandler::IsVoteInProgress()
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return (m_pCurMenu != NULL);
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}
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bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags/* =0 */)
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bool VoteMenuHandler::StartVote(IBaseMenu *menu,
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unsigned int num_clients,
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int clients[],
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unsigned int max_time,
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unsigned int flags/* =0 */)
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{
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if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
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{
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return false;
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}
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/* Note: we can use game time and not universal time because
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* if we're voting then players are in-game.
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*/
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float fVoteDelay = sm_vote_delay.GetFloat();
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if (fVoteDelay < 1.0)
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{
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g_next_vote = 0.0;
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} else {
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}
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else
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{
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/* This little trick breaks for infinite votes!
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* However, we just ignore that since those 1) shouldn't exist and
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* 2) people must be checking IsVoteInProgress() beforehand anyway.
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@ -148,8 +163,15 @@ bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int c
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g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
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}
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m_fStartTime = gpGlobals->curtime;
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m_nMenuTime = max_time;
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for (unsigned int i=0; i<num_clients; i++)
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{
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if (clients[i] < 1 || clients[i] > 256)
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{
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continue;
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}
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menu->Display(clients[i], max_time, this);
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}
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@ -158,6 +180,58 @@ bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int c
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return true;
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}
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bool VoteMenuHandler::IsClientInVotePool(int client)
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{
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if (client < 1
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|| client > g_Players.MaxClients()
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|| m_pCurMenu == NULL)
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{
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return false;
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}
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return (m_ClientVotes[client] > -2);
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}
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bool VoteMenuHandler::GetClientVoteChoice(int client, unsigned int *pItem)
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{
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if (!IsClientInVotePool(client)
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|| m_ClientVotes[client] == -1)
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{
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return false;
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}
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*pItem = m_ClientVotes[client];
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return true;
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}
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bool VoteMenuHandler::RedrawToClient(int client)
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{
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unsigned int time_limit;
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if (!IsClientInVotePool(client))
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{
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return false;
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}
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if (m_nMenuTime == MENU_TIME_FOREVER)
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{
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time_limit = m_nMenuTime;
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}
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else
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{
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time_limit = (int)((float)m_nMenuTime - (gpGlobals->curtime - m_fStartTime));
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/* Make sure this doesn't round to zero */
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if (time_limit == MENU_TIME_FOREVER)
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{
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time_limit = 1;
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}
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}
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return m_pCurMenu->Display(client, time_limit, this);
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}
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bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
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IMenuHandler *handler,
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unsigned int time,
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@ -187,7 +261,9 @@ bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
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m_Votes[i] = 0;
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}
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m_Votes.resize(m_Items, 0);
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} else {
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}
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else
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{
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for (unsigned int i=0; i<m_Items; i++)
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{
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m_Votes[i] = 0;
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@ -252,7 +328,9 @@ void VoteMenuHandler::EndVoting()
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if (fVoteDelay < 1.0)
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{
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g_next_vote = 0.0;
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} else {
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}
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else
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{
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g_next_vote = gpGlobals->curtime + fVoteDelay;
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}
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@ -72,6 +72,9 @@ public:
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IBaseMenu *GetCurrentMenu();
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bool IsCancelling();
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unsigned int GetRemainingVoteDelay();
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bool IsClientInVotePool(int client);
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bool GetClientVoteChoice(int client, unsigned int *pItem);
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bool RedrawToClient(int client);
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private:
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void Reset(IMenuHandler *mh);
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void DecrementPlayerCount();
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@ -93,6 +96,8 @@ private:
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unsigned int m_NumVotes;
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unsigned int m_VoteTime;
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unsigned int m_VoteFlags;
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float m_fStartTime;
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unsigned int m_nMenuTime;
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int m_ClientVotes[256+1];
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};
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@ -1405,6 +1405,49 @@ static cell_t GetMenuSelectionPosition(IPluginContext *pContext, const cell_t *p
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return *s_CurSelectPosition;
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}
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static cell_t IsClientInVotePool(IPluginContext *pContext, const cell_t *params)
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{
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int client;
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IGamePlayer *pPlayer;
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client = params[1];
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if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
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{
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return pContext->ThrowNativeError("Invalid client index %d", client);
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}
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if (!g_Menus.IsVoteInProgress())
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{
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return pContext->ThrowNativeError("No vote is in progress");
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}
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return g_Menus.IsClientInVotePool(client) ? 1 : 0;
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}
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static cell_t RedrawClientVoteMenu(IPluginContext *pContext, const cell_t *params)
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{
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int client;
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IGamePlayer *pPlayer;
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client = params[1];
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if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
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{
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return pContext->ThrowNativeError("Invalid client index %d", client);
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}
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if (!g_Menus.IsVoteInProgress())
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{
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return pContext->ThrowNativeError("No vote is in progress");
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}
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if (!g_Menus.IsClientInVotePool(client))
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{
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return pContext->ThrowNativeError("Client is not in the voting pool");
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}
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return g_Menus.RedrawClientVoteMenu(client) ? 1 : 0;
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}
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class EmptyMenuHandler : public IMenuHandler
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{
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public:
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@ -1505,7 +1548,9 @@ REGISTER_NATIVES(menuNatives)
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{"GetPanelStyle", GetPanelStyle},
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{"InsertMenuItem", InsertMenuItem},
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{"InternalShowMenu", InternalShowMenu},
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{"IsClientInVotePool", IsClientInVotePool},
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{"IsVoteInProgress", IsVoteInProgress},
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{"RedrawClientVoteMenu", RedrawClientVoteMenu},
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{"RedrawMenuItem", RedrawMenuItem},
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{"RemoveAllMenuItems", RemoveAllMenuItems},
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{"RemoveMenuItem", RemoveMenuItem},
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@ -540,6 +540,28 @@ native SetVoteResultCallback(Handle:menu, VoteHandler:callback);
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*/
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native CheckVoteDelay();
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/**
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* Returns whether a client is in the pool of clients allowed
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* to participate in the current vote. This is determined by
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* the client list passed to StartVote().
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*
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* @param client Client index.
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* @return True if client is allowed to vote, false otherwise.
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* @error If no vote is in progress or client index is invalid.
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*/
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native bool:IsClientInVotePool(client);
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/**
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* Redraws the current vote menu to a client in the voting pool.
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*
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* @param client Client index.
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* @return True on success, false if the client is in the vote pool
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* but cannot vote again.
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* @error No vote in progress, client is not in the voting pool,
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* or client index is invalid.
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*/
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native bool:RedrawClientVoteMenu(client);
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/**
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* Returns a style's global Handle.
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*
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@ -36,7 +36,7 @@
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#include <IHandleSys.h>
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#define SMINTERFACE_MENUMANAGER_NAME "IMenuManager"
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#define SMINTERFACE_MENUMANAGER_VERSION 14
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#define SMINTERFACE_MENUMANAGER_VERSION 15
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/**
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* @file IMenuManager.h
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@ -897,6 +897,23 @@ namespace SourceMod
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* @return Number of seconds to wait.
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*/
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virtual unsigned int GetRemainingVoteDelay() =0;
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/**
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* @brief Returns whether a client is in the "allowed to vote" pool determined
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* by the initial call to StartVote().
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*
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* @param client Client index.
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* @return True if client is allowed to vote, false on failure.
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*/
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virtual bool IsClientInVotePool(int client) =0;
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/**
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* @brief Redraws the current vote menu to a client in the voting pool.
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*
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* @param client Client index.
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* @return True on success, false if client is not allowed to vote.
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*/
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virtual bool RedrawClientVoteMenu(int client) =0;
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};
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}
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"en" "The given player is not fully in-game yet."
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}
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/* :UNUSED: */
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"Played Sound"
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"Cannot participate in vote"
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{
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"#format" "{1:s}"
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"en" "Played sound on player '{1}'"
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"en" "You cannot participate in this vote."
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}
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/* :UNUSED: */
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"Slapped player"
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"Cannot change vote"
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{
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"#format" "{1:s}"
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"en" "Slapped player '{1}'"
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}
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/* :UNUSED: */
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"Slayed player"
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{
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"#format" "{1:s}"
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"en" "Slayed player '{1}'"
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}
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/* :UNUSED: */
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"Kicked player"
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{
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"#format" "{1:s}"
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"en" "Kicked player '{1}'"
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"en" "You cannot change your selection for this vote."
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}
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"On"
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{
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