Fixed TF2 natives not being marked optional when ext not required (bug 4389, r=fyren)
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@ -237,3 +237,20 @@ public Extension:__ext_tf2 =
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public __ext_tf2_SetNTVOptional()
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{
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MarkNativeAsOptional("TF2_IgnitePlayer");
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MarkNativeAsOptional("TF2_RespawnPlayer");
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MarkNativeAsOptional("TF2_RegeneratePlayer");
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MarkNativeAsOptional("TF2_AddCondition");
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MarkNativeAsOptional("TF2_RemoveCondition");
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MarkNativeAsOptional("TF2_SetPlayerPowerPlay");
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MarkNativeAsOptional("TF2_DisguisePlayer");
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MarkNativeAsOptional("TF2_RemovePlayerDisguise");
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MarkNativeAsOptional("TF2_StunPlayer");
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MarkNativeAsOptional("TF2_GetResourceEntity");
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MarkNativeAsOptional("TF2_GetClass");
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}
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#endif
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