Add gamedata for Modular Combat.

This commit is contained in:
Nicholas Hastings 2015-06-10 10:02:34 -04:00
parent a70722eb25
commit b17c7adcd5
7 changed files with 263 additions and 0 deletions

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@ -27,6 +27,7 @@
"game" "fistful_of_frags"
"game" "cspromod"
"game" "ag2"
"game" "modularcombat"
}
"Offsets"

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@ -0,0 +1,93 @@
"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "98"
}
"EndTouch"
{
"windows" "96"
}
"FireBullets"
{
"windows" "108"
}
"OnTakeDamage"
{
"windows" "62"
}
"OnTakeDamage_Alive"
{
"windows" "250"
}
"PreThink"
{
"windows" "327"
}
"PostThink"
{
"windows" "328"
}
"SetTransmit"
{
"windows" "20"
}
"ShouldCollide"
{
"windows" "15"
}
"Spawn"
{
"windows" "22"
}
"StartTouch"
{
"windows" "94"
}
"Think"
{
"windows" "46"
}
"Touch"
{
"windows" "95"
}
"TraceAttack"
{
"windows" "60"
}
"VPhysicsUpdate"
{
"windows" "150"
}
"Weapon_CanSwitchTo"
{
"windows" "244"
}
"Weapon_CanUse"
{
"windows" "238"
}
"Weapon_Drop"
{
"windows" "241"
}
"Weapon_Equip"
{
"windows" "239"
}
"Weapon_Switch"
{
"windows" "242"
}
"Reload"
{
"windows" "254"
}
}
}
}

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@ -184,4 +184,9 @@
{
"game" "bms"
}
"game.modularcombat.txt"
{
"game" "modularcombat"
}
}

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@ -99,6 +99,7 @@
"game" "fas"
"game" "cspromod"
"game" "ag2"
"game" "modularcombat"
}
"Offsets"

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@ -0,0 +1,157 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x1C\x01\x00\x00\x53\x56\x8B\x71\x14"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
"#default"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "389"
}
"RemovePlayerItem"
{
"windows" "248"
}
"Weapon_GetSlot"
{
"windows" "246"
}
"Ignite"
{
"windows" "199"
}
"Extinguish"
{
"windows" "203"
}
"Teleport"
{
"windows" "104"
}
"CommitSuicide"
{
"windows" "427"
}
"GetVelocity"
{
"windows" "134"
}
"EyeAngles"
{
"windows" "126"
}
"AcceptInput"
{
"windows" "35"
}
"SetEntityModel"
{
"windows" "24"
}
"WeaponEquip"
{
"windows" "239"
}
"Activate"
{
"windows" "32"
}
"PlayerRunCmd"
{
"windows" "408"
}
"GiveAmmo"
{
"windows" "233"
}
}
"Keys"
{
"GameRulesProxy" "CHL2MPGameRulesProxy"
"GameRulesDataTable" "hl2mp_gamerules_data"
}
}
}

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@ -247,4 +247,8 @@
{
"game" "bms"
}
"game.modularcombat.txt"
{
"game" "modularcombat"
}
}

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@ -162,6 +162,7 @@ CopyFiles('gamedata/sdkhooks.games', 'addons/sourcemod/gamedata/sdkhooks.games',
'game.hl2ctf.txt',
'game.insurgency.txt',
'game.l4d2.txt',
'game.modularcombat.txt',
'game.neotokyo.txt',
'game.nmrih.txt',
'game.nucleardawn.txt',
@ -214,6 +215,7 @@ CopyFiles('gamedata/sdktools.games', 'addons/sourcemod/gamedata/sdktools.games',
'game.insurgency.txt',
'game.ios.txt',
'game.left4dead2.txt',
'game.modularcombat.txt',
'game.neotokyo.txt',
'game.nmrih.txt',
'game.nucleardawn.txt',