Implemented amb423 - Added IsClientObserver() native
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401007
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@ -18,7 +18,6 @@
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#include "HalfLife2.h"
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#include "sourcemod.h"
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#include "ChatTriggers.h"
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#include "GameConfigs.h"
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#include <inetchannel.h>
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#include <iclient.h>
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@ -168,6 +167,27 @@ static cell_t sm_IsClientFakeClient(IPluginContext *pCtx, const cell_t *params)
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return (pPlayer->IsFakeClient()) ? 1 : 0;
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}
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static cell_t IsClientObserver(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Client %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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return pInfo->IsObserver() ? 1 : 0;
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}
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static cell_t sm_GetClientInfo(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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@ -970,6 +990,7 @@ REGISTER_NATIVES(playernatives)
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{"IsFakeClient", sm_IsClientFakeClient},
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{"IsPlayerInGame", sm_IsClientInGame}, /* Backwards compat shim */
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{"IsClientInGame", sm_IsClientInGame},
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{"IsClientObserver", IsClientObserver},
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{"RemoveUserFlags", RemoveUserFlags},
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{"SetUserAdmin", SetUserAdmin},
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{"SetUserFlagBits", SetUserFlagBits},
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@ -187,6 +187,14 @@ native bool:IsClientAuthorized(client);
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*/
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native bool:IsFakeClient(client);
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/**
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* Returns if a certain player is an observer/spectator.
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*
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* @param client Player index.
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* @return True if player is an obverser, false otherwise.
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*/
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native bool:IsClientObserver(client);
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/**
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* Retrieves values from client replicated keys.
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*
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