Fix syntax for SourcePawn update.
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				@ -174,7 +174,7 @@ native void TE_Send(const int[] clients, int numClients, float delay=0.0);
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stock void TE_WriteEncodedEnt(const char[] prop, int value)
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{
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	int encvalue = (value & 0x0FFF) | ((1 & 0xF)<<12);
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	return TE_WriteNum(prop, encvalue);
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	TE_WriteNum(prop, encvalue);
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}
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/**
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@ -194,7 +194,7 @@ stock void TE_SendToAll(float delay=0.0)
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			clients[total++] = i;
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		}
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	}
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	return TE_Send(clients, total, delay);
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	TE_Send(clients, total, delay);
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}
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/**
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@ -211,7 +211,7 @@ stock void TE_SendToClient(int client, float delay=0.0)
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	players[0] = client;
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	return TE_Send(players, 1, delay);
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	TE_Send(players, 1, delay);
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}
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/**
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@ -228,5 +228,5 @@ stock void TE_SendToAllInRange(float origin[3], ClientRangeType rangeType, float
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{
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	int[] clients = new int[MaxClients];
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	int total = GetClientsInRange(origin, rangeType, clients, MaxClients);
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	return TE_Send(clients, total, delay);
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	TE_Send(clients, total, delay);
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}
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