Use newer MM:S api for Ep1/Original engine. (#548)
* Use newer MM:S api for Ep1/Original engine. * Remove doubled FILENAME_1_6_EP1 define.
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@@ -90,11 +90,8 @@ SH_DECL_HOOK1_void(IServerGameDLL, SetServerHibernation, SH_NOATTRIB, 0, bool);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
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#else
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extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
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SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
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#endif
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ConCommand *maxplayersCmd = NULL;
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