Oh, this isn't needed anymore
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40584
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@ -301,7 +301,7 @@ EventInfo *EventManager::CreateEvent(IPluginContext *pContext, const char *name)
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return NULL;
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return NULL;
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}
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}
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void EventManager::FireEvent(IPluginContext *pContext, EventInfo *pInfo, int flags, bool bDontBroadcast)
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void EventManager::FireEvent(EventInfo *pInfo, int flags, bool bDontBroadcast)
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{
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{
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/* Should SourceMod plugins be notified of this event? */
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/* Should SourceMod plugins be notified of this event? */
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m_NotifyPlugins = (flags & EVENT_PASSTHRU_ALL) ? true : false;
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m_NotifyPlugins = (flags & EVENT_PASSTHRU_ALL) ? true : false;
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@ -94,7 +94,7 @@ public:
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EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
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EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
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EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
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EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
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EventInfo *CreateEvent(IPluginContext *pContext, const char *name);
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EventInfo *CreateEvent(IPluginContext *pContext, const char *name);
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void FireEvent(IPluginContext *pContext, EventInfo *pInfo, int flags=0, bool bDontBroadcast=false);
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void FireEvent(EventInfo *pInfo, int flags=0, bool bDontBroadcast=false);
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private: // IGameEventManager2 hooks
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private: // IGameEventManager2 hooks
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bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
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bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
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bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
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bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
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@ -98,7 +98,7 @@ static cell_t sm_FireEvent(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Game event \"%s\" could not be fired because it was not created by this plugin", pInfo->pEvent->GetName());
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return pContext->ThrowNativeError("Game event \"%s\" could not be fired because it was not created by this plugin", pInfo->pEvent->GetName());
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}
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}
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g_EventManager.FireEvent(pContext, pInfo, params[2], params[3] ? true : false);
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g_EventManager.FireEvent(pInfo, params[2], params[3] ? true : false);
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/* Free handle on game event */
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/* Free handle on game event */
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HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};
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HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};
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