Only build OB-Valve binaries on Mac OS X right now (bug 4392, r=ds).

This commit is contained in:
David Anderson
2010-05-11 23:48:39 -05:00
parent fe8e0b0e0a
commit ab9750f8b2
2 changed files with 33 additions and 28 deletions
+17 -16
View File
@@ -1,21 +1,22 @@
# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
sdk = SM.sdkInfo['ep1']
compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep1')
if 'ep1' in SM.sdkInfo:
sdk = SM.sdkInfo['ep1']
compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep1')
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep1')
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'sdk/smsdk_ext.cpp'
])
SM.PostSetupHL2Job(extension, binary, 'ep1')
SM.AutoVersion('extensions/cstrike', binary)
binary.SendToJob()
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep1')
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'sdk/smsdk_ext.cpp'
])
SM.PostSetupHL2Job(extension, binary, 'ep1')
SM.AutoVersion('extensions/cstrike', binary)
binary.SendToJob()