fixed bug amb779 - CS:S was freeing CBaseEntity pointers before client disconnect. IsClientInGame() checks now include a CBaseEntity validity check for safety measure. This will fix GetClientName() sometimes crashing on mapchange.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401363
This commit is contained in:
David Anderson 2007-08-19 15:44:36 +00:00
parent 33580d632b
commit a9b04f391f

View File

@ -65,11 +65,6 @@ public:
int client = g_Players.GetClientOfUserId(userid);
if (client)
{
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] KickPlayerTimer (userid %d) (client %d)",
client,
userid);
#endif
CPlayer *player = g_Players.GetPlayerByIndex(client);
player->Kick("Your name is reserved by SourceMod; set your password to use it.");
}
@ -125,34 +120,8 @@ void PlayerManager::OnSourceModAllInitialized()
PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
}
#if defined CLIENT_DEBUG
SH_DECL_HOOK1_void(IServerGameEnts, FreeContainingEntity, SH_NOATTRIB, false, edict_t *);
void FreeContainingEntity(edict_t *pEdict)
{
if (!pEdict || pEdict->IsFree())
{
return;
}
int client = engine->IndexOfEdict(pEdict);
if (client >= 1 && client <= g_Players.MaxClients())
{
g_Logger.LogMessage("[CL_DEBUG] FreeContainingEntity(%p) (client %d) (pUnknown %p)",
pEdict,
client,
pEdict->GetUnknown());
}
}
#endif
void PlayerManager::OnSourceModShutdown()
{
#if defined CLIENT_DEBUG
IServerGameEnts *ents = (IServerGameEnts *)(g_SMAPI->serverFactory(false))(INTERFACEVERSION_SERVERGAMEENTS, NULL);
SH_ADD_HOOK_STATICFUNC(IServerGameEnts, FreeContainingEntity, ents, FreeContainingEntity, false);
#endif
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
@ -358,10 +327,6 @@ bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const
{
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientConnect(%p, %s, %s) (client %d)", pEntity, pszName, pszAddress, client);
#endif
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
@ -403,15 +368,6 @@ bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName,
bool orig_value = META_RESULT_ORIG_RET(bool);
CPlayer *pPlayer = GetPlayerByIndex(client);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientConnect_Post(%p, %s, %s) (client %d) (orig_value %d)",
pEntity,
pszName,
pszAddress,
client,
orig_value);
#endif
if (orig_value)
{
List<IClientListener *>::iterator iter;
@ -435,10 +391,6 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
cell_t res;
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientPutInServer(%p, %s) (client %d)", pEntity, playername, client);
#endif
CPlayer *pPlayer = GetPlayerByIndex(client);
/* If they're not connected, they're a bot */
if (!pPlayer->IsConnected())
@ -469,11 +421,6 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
{
pListener = (*iter);
pListener->OnClientAuthorized(client, authid);
/* See if bot was kicked */
if (!pPlayer->IsConnected())
{
return;
}
}
/* Finally, tell plugins */
if (m_clauth->GetFunctionCount())
@ -481,16 +428,8 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
m_clauth->PushCell(client);
m_clauth->PushString(authid);
m_clauth->Execute(NULL);
if (!pPlayer->IsConnected())
{
return;
}
}
pPlayer->Authorize_Post();
if (!pPlayer->IsConnected())
{
return;
}
}
if (playerinfo)
@ -511,9 +450,8 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
}
}
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientPutInServer() (m_Info %p)", pPlayer->m_Info);
#endif
m_Players[client].Connect();
m_PlayerCount++;
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
@ -521,15 +459,8 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
{
pListener = (*iter);
pListener->OnClientPutInServer(client);
/* See if player was kicked */
if (!pPlayer->IsConnected())
{
return;
}
}
m_Players[client].Connect();
m_PlayerCount++;
m_clputinserver->PushCell(client);
m_clputinserver->Execute(&res, NULL);
}
@ -539,11 +470,8 @@ void PlayerManager::OnSourceModLevelEnd()
/* Disconnect all bots still in game */
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
if (m_Players[i].IsConnected())
{
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnSourceModLevelChange() (client %d)", i);
#endif
OnClientDisconnect(m_Players[i].GetEdict());
}
}
@ -554,17 +482,13 @@ void PlayerManager::OnClientDisconnect(edict_t *pEntity)
cell_t res;
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientDisconnect(%p) (client %d) (pUnknown %p)",
pEntity,
client,
pEntity->GetUnknown());
#endif
if (m_Players[client].IsConnected())
{
m_cldisconnect->PushCell(client);
m_cldisconnect->Execute(&res, NULL);
} else {
/* We don't care, prevent a double call */
return;
}
if (m_Players[client].IsInGame())
@ -610,13 +534,6 @@ void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
cell_t res;
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientDisconnect(%p) (client %d) (pUnknown %p)",
pEntity,
client,
pEntity->GetUnknown());
#endif
m_cldisconnect_post->PushCell(client);
m_cldisconnect_post->Execute(&res, NULL);
@ -939,7 +856,12 @@ void CPlayer::SetName(const char *name)
const char *CPlayer::GetName()
{
return (m_Info) ? m_Info->GetName(): m_Name.c_str();
if (m_Info && m_pEdict->GetUnknown())
{
return m_Info->GetName();
}
return m_Name.c_str();
}
const char *CPlayer::GetIPAddress()
@ -959,7 +881,7 @@ edict_t *CPlayer::GetEdict()
bool CPlayer::IsInGame()
{
return m_IsInGame;
return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
}
bool CPlayer::IsConnected()
@ -974,7 +896,12 @@ bool CPlayer::IsAuthorized()
IPlayerInfo *CPlayer::GetPlayerInfo()
{
return m_Info;
if (m_pEdict->GetUnknown())
{
return m_Info;
}
return NULL;
}
bool CPlayer::IsFakeClient()