gah forgot this
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401724
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@ -426,7 +426,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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}
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}
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#endif
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#endif
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/* First, preprocess the signature */
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/* First, preprocess the signature */
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char real_sig[255];
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char real_sig[511];
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size_t real_bytes;
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size_t real_bytes;
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size_t length;
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size_t length;
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@ -40,17 +40,6 @@ void InitializeValveGlobals()
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char *addr = NULL;
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char *addr = NULL;
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int offset;
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int offset;
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/* g_pGameRules */
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if (!g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) || !addr)
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{
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return;
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}
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if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
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{
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return;
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}
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g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
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/* gEntList and/or g_pEntityList */
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/* gEntList and/or g_pEntityList */
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if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr) || !addr)
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if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr) || !addr)
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{
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{
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@ -61,24 +50,35 @@ void InitializeValveGlobals()
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return;
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return;
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}
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}
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g_EntList = *reinterpret_cast<void **>(addr + offset);
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g_EntList = *reinterpret_cast<void **>(addr + offset);
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/* g_pGameRules */
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if (!g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) || !addr)
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{
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return;
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}
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if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
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{
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return;
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}
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g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
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}
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}
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#elif defined PLATFORM_LINUX
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#elif defined PLATFORM_LINUX
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void InitializeValveGlobals()
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void InitializeValveGlobals()
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{
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{
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char *addr = NULL;
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char *addr = NULL;
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/* g_pGameRules */
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if (!g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) || !addr)
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{
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return;
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}
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g_pGameRules = reinterpret_cast<void **>(addr);
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/* gEntList and/or g_pEntityList */
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/* gEntList and/or g_pEntityList */
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if (!g_pGameConf->GetMemSig("gEntList", (void **)&addr) || !addr)
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if (!g_pGameConf->GetMemSig("gEntList", (void **)&addr) || !addr)
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{
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{
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return;
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return;
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}
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}
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g_EntList = reinterpret_cast<void *>(addr);
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g_EntList = reinterpret_cast<void *>(addr);
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/* g_pGameRules */
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if (!g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) || !addr)
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{
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return;
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}
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g_pGameRules = reinterpret_cast<void **>(addr);
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}
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}
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#endif
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#endif
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