Merge pull request #147 from alliedmodders/new-auth
Expose explicit client auth id formats (r=asherkin).
This commit is contained in:
commit
a7cdf17d90
@ -1914,7 +1914,7 @@ CPlayer::CPlayer()
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_SteamAccountID = 0;
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m_SteamId = k_steamIDNil;
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#if SOURCE_ENGINE == SE_CSGO
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m_LanguageCookie = InvalidQueryCvarCookie;
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#endif
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@ -1997,7 +1997,7 @@ void CPlayer::Disconnect()
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_SteamAccountID = 0;
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m_SteamId = k_steamIDNil;
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#if SOURCE_ENGINE == SE_CSGO
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m_LanguageCookie = InvalidQueryCvarCookie;
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#endif
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@ -2033,16 +2033,17 @@ const char *CPlayer::GetAuthString(bool validated)
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return m_AuthID.c_str();
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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const CSteamID &CPlayer::GetSteamId(bool validated)
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{
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if (IsFakeClient() || (validated && !IsAuthStringValidated()))
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{
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return 0;
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static const CSteamID invalidId = k_steamIDNil;
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return invalidId;
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}
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if (m_SteamAccountID != 0)
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if (m_SteamId.IsValid())
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{
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return m_SteamAccountID;
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return m_SteamId;
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}
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#if SOURCE_ENGINE < SE_ORANGEBOX
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@ -2050,22 +2051,35 @@ unsigned int CPlayer::GetSteamAccountID(bool validated)
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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{
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m_SteamAccountID = (atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1));
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m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
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k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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#else
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unsigned long long *steamId;
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const CSteamID *steamId;
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#if SOURCE_ENGINE == SE_DOTA
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steamId = (unsigned long long *)engine->GetClientSteamID(m_iIndex);
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steamId = engine->GetClientSteamID(m_iIndex);
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#else
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steamId = (unsigned long long *)engine->GetClientSteamID(m_pEdict);
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steamId = engine->GetClientSteamID(m_pEdict);
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#endif
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if (steamId)
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{
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m_SteamAccountID = (*steamId & 0xFFFFFFFF);
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m_SteamId = (*steamId);
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}
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#endif
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return m_SteamAccountID;
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return m_SteamId;
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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{
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if (!IsFakeClient() && (!validated || IsAuthStringValidated()))
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{
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const CSteamID &id = GetSteamId();
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if (id.IsValid())
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return id.GetAccountID();
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}
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return 0;
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}
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edict_t *CPlayer::GetEdict()
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@ -43,6 +43,8 @@
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#include <sh_vector.h>
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#include "ConVarManager.h"
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#include <steam/steamclientpublic.h>
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using namespace SourceHook;
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#define PLAYER_LIFE_UNKNOWN 0
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@ -71,6 +73,8 @@ public:
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const char *GetIPAddress();
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const char *GetAuthString(bool validated = true);
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unsigned int GetSteamAccountID(bool validated = true);
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const CSteamID &GetSteamId(bool validated = true);
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uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
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edict_t *GetEdict();
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bool IsInGame();
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bool WasCountedAsInGame();
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@ -130,7 +134,7 @@ private:
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bool m_bIsSourceTV;
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bool m_bIsReplay;
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serial_t m_Serial;
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unsigned int m_SteamAccountID;
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CSteamID m_SteamId;
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#if SOURCE_ENGINE == SE_CSGO
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QueryCvarCookie_t m_LanguageCookie;
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#endif
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@ -37,12 +37,21 @@
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#include <ITranslator.h>
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#include <sh_string.h>
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#include <sh_list.h>
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#include "GameConfigs.h"
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#include "CellArray.h"
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#include "AutoHandleRooter.h"
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using namespace SourceHook;
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using namespace SourceMod;
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#ifndef PRIu64
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#ifdef _WIN32
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#define PRIu64 "I64u"
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#else
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#define PRIu64 "llu"
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#endif
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#endif
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static const int kActivityNone = 0;
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static const int kActivityNonAdmins = 1; // Show admin activity to non-admins anonymously.
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static const int kActivityNonAdminsNames = 2; // If 1 is specified, admin names will be shown.
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@ -322,9 +331,17 @@ static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params)
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return 1;
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}
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static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
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// Must match clients.inc
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enum class AuthIdType
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{
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Engine = 0,
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Steam2,
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Steam3,
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SteamId64,
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};
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static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authType, cell_t local_addr, size_t bytes, bool validate)
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{
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int index = params[1];
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if ((index < 1) || (index > playerhelpers->GetMaxClients()))
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{
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return pCtx->ThrowNativeError("Client index %d is invalid", index);
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@ -336,24 +353,113 @@ static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
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return pCtx->ThrowNativeError("Client %d is not connected", index);
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}
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bool validate = true;
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if (params[0] > 3)
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switch (authType)
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{
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case AuthIdType::Engine:
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{
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validate = !!params[4];
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}
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const char *authstr = pPlayer->GetAuthString(validate);
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if (!authstr || authstr[0] == '\0')
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{
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return 0;
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}
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pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), authstr);
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pCtx->StringToLocal(local_addr, bytes, authstr);
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}
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break;
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case AuthIdType::Steam2:
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case AuthIdType::Steam3:
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{
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if (pPlayer->IsFakeClient())
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{
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pCtx->StringToLocal(local_addr, bytes, "BOT");
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return 1;
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}
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uint64_t steamId = pPlayer->GetSteamId64(validate);
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if (steamId == 0)
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{
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if (gamehelpers->IsLANServer())
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_LAN");
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return 1;
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}
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else if (!validate)
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_PENDING");
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return 1;
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}
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else
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{
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return 0;
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}
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}
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char szAuth[64];
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unsigned int universe = steamId >> 56;
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unsigned int accountId = steamId & 0xFFFFFFFF;
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unsigned int instance = (steamId >> 32) & 0x000FFFFF;
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if (authType == AuthIdType::Steam2)
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{
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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universe = 0;
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}
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snprintf(szAuth, sizeof(szAuth), "STEAM_%u:%u:%u", universe, accountId & 1, accountId >> 1);
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}
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else if (instance != 1)
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{
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snprintf(szAuth, sizeof(szAuth), "[U:%u:%u:%u]", universe, accountId, instance);
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}
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else
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{
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snprintf(szAuth, sizeof(szAuth), "[U:%u:%u]", universe, accountId);
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}
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pCtx->StringToLocal(local_addr, bytes, szAuth);
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}
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break;
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case AuthIdType::SteamId64:
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{
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if (pPlayer->IsFakeClient() || gamehelpers->IsLANServer())
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{
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return 0;
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}
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uint64_t steamId = pPlayer->GetSteamId64(validate);
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if (steamId == 0)
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{
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return 0;
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}
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char szAuth[64];
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snprintf(szAuth, sizeof(szAuth), "%" PRIu64, steamId);
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pCtx->StringToLocal(local_addr, bytes, szAuth);
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}
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break;
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}
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return 1;
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}
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static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
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{
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bool validate = true;
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if (params[0] >= 4)
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{
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validate = !!params[4];
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}
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return SteamIdToLocal(pCtx, params[1], AuthIdType::Steam2, params[2], (size_t)params[3], validate);
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}
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static cell_t sm_GetClientAuthId(IPluginContext *pCtx, const cell_t *params)
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{
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return SteamIdToLocal(pCtx, params[1], (AuthIdType)params[2], params[3], (size_t)params[4], params[5] != 0);
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}
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static cell_t sm_GetSteamAccountID(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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@ -1540,6 +1646,7 @@ REGISTER_NATIVES(playernatives)
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{ "CanUserTarget", CanUserTarget },
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{ "ChangeClientTeam", ChangeClientTeam },
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{ "GetClientAuthString", sm_GetClientAuthStr },
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{ "GetClientAuthId", sm_GetClientAuthId },
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{ "GetSteamAccountID", sm_GetSteamAccountID },
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{ "GetClientCount", sm_GetClientCount },
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{ "GetClientInfo", sm_GetClientInfo },
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@ -36,5 +36,10 @@
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x6A"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -53,5 +53,10 @@
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"mac" "@gEntList"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -42,5 +42,10 @@
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -106,6 +106,11 @@
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"windows" "\x56\x8B\x74\x24\x08\x57\x56\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\xC4\x00\x00\x00\x56\x8D"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -58,4 +58,12 @@
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -52,5 +52,10 @@
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"mac" "@gEntList"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -41,5 +41,10 @@
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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}
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -95,4 +95,12 @@
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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"UseInvalidUniverseInSteam2IDs" "1"
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}
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}
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}
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@ -45,6 +45,25 @@ enum NetFlow
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NetFlow_Both, /**< Both values added together */
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};
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/**
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* Auth string types.
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*
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* Note that for the Steam2 and Steam3 types, the following ids are
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* also valid values:
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* "STEAM_ID_PENDING" - Authentication is pending.
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* "STEAM_ID_LAN" - Authentication is disabled because of being on a LAN server.
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* "BOT" - The client is a bot.
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*/
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enum AuthIdType
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{
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AuthId_Engine = 0, /**< The game-specific auth string as returned from the engine */
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// The following are only available on games that support Steam authentication.
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AuthId_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */
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AuthId_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */
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AuthId_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */
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};
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/**
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* MAXPLAYERS is not the same as MaxClients.
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* MAXPLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
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@ -267,8 +286,24 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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#pragma deprecated Use GetClientAuthId
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native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
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/**
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* Retrieves a client's authentication string (SteamID).
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*
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* @param client Player index.
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* @param authType Auth id type and format to use.
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* @param auth Buffer to store the client's auth id.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param validate Check backend validation status.
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* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
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* You WILL KNOW if you need to use this, MOST WILL NOT.
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen, bool:validate=true);
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/**
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* Returns the client's Steam account ID.
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*
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@ -41,7 +41,7 @@
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#include <IAdminSystem.h>
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#define SMINTERFACE_PLAYERMANAGER_NAME "IPlayerManager"
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#define SMINTERFACE_PLAYERMANAGER_VERSION 20
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#define SMINTERFACE_PLAYERMANAGER_VERSION 21
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struct edict_t;
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class IPlayerInfo;
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@ -267,6 +267,15 @@ namespace SourceMod
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* @brief Removes admin access from the client.
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*/
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virtual void ClearAdmin() =0;
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/**
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* @brief Returns the client's Steam ID as a uint64.
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*
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* @param validated Check backend validation status.
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*
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* @return Steam Id or 0 if not available.
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*/
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virtual uint64_t GetSteamId64(bool validated = true) =0;
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};
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/**
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