Added 4 new natives to TF2 ext. (bug 4166, r=pred)

Added natives for Regenerate, add/remove condition, and SetPlayerPowerPlay. Also updated TF2 test plugin.
This commit is contained in:
Nicholas Hastings
2010-03-18 11:35:05 -04:00
parent 58ce9cd37f
commit a72daff4ac
4 changed files with 303 additions and 30 deletions
+67
View File
@@ -57,6 +57,33 @@ enum TFTeam
TFTeam_Blue = 3
};
enum TFCond
{
TFCond_Slowed = 0,
TFCond_Zoomed,
TFCond_Disguising,
TFCond_Disguised,
TFCond_Cloaked,
TFCond_Ubercharged,
TFCond_TeleportedGlow,
TFCond_Taunting,
TFCond_UberchargeFading,
TFCond_Unknown1,
TFCond_Teleporting,
TFCond_Kritzkrieged,
TFCond_Unknown2,
TFCond_DeadRingered,
TFCond_Bonked,
TFCond_Dazed,
TFCond_Buffed,
TFCond_Charging,
TFCond_DemoBuff,
TFCond_Healing,
TFCond_OnFire,
TFCond_Overhealed,
TFCond_Jarated
}
/**
* Sets a client on fire for 10 seconds.
*
@@ -75,6 +102,46 @@ native TF2_IgnitePlayer(client, target);
*/
native TF2_RespawnPlayer(client);
/**
* Regenerates a client's health and ammunition
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RegeneratePlayer(client);
/**
* Adds a condition to a player
*
* @param client Player's index.
* @param condition Integer identifier of condition to apply.
* @param duration Duration of condition (does not apply to all conditions).
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_AddCondition(client, TFCond:condition, Float:duration);
/**
* Removes a condition from a player
*
* @param client Player's index.
* @param condition Integer identifier of condition to remove.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RemoveCondition(client, TFCond:condition);
/**
* Enables/disables PowerPlay mode on a player.
*
* @param client Player's index.
* @param enabled Whether to enable or disable PowerPlay on player.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_SetPlayerPowerPlay(client, bool:enabled);
/**
* Disguises a client to the given model and team. Only has an effect on spies.
*
+72 -30
View File
@@ -15,25 +15,21 @@ public Plugin:myinfo =
public OnPluginStart()
{
RegConsoleCmd("sm_burnme", Command_Burn);
RegConsoleCmd("sm_invuln", Command_Invuln);
RegConsoleCmd("sm_respawn", Command_Respawn);
RegConsoleCmd("sm_disguise", Command_Disguise);
RegConsoleCmd("sm_remdisguise", Command_RemDisguise);
RegConsoleCmd("sm_class", Command_Class);
RegConsoleCmd("sm_remove", Command_Remove);
RegConsoleCmd("sm_changeclass", Command_ChangeClass);
RegConsoleCmd("sm_regenerate", Command_Regenerate);
RegConsoleCmd("sm_uberme", Command_UberMe);
RegConsoleCmd("sm_unuberme", Command_UnUberMe);
RegConsoleCmd("sm_setpowerplay", Command_SetPowerPlay);
}
public Action:Command_Class(client, args)
{
TF2_RemoveAllWeapons(client);
decl String:text[10];
GetCmdArg(1, text, sizeof(text));
new one = StringToInt(text);
TF2_EquipPlayerClassWeapons(client, TFClassType:one);
PrintToChat(client, "Test: sniper's classnum is %i (should be %i)", TF2_GetClass("sniper"), TFClass_Sniper);
@@ -93,28 +89,6 @@ public Action:Command_Burn(client, args)
return Plugin_Handled;
}
public Action:Command_Invuln(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
if (args < 1)
{
return Plugin_Handled;
}
decl String:text[10];
GetCmdArg(1, text, sizeof(text));
new bool:one = !!StringToInt(text);
TF2_SetPlayerInvuln(client, one)
return Plugin_Handled;
}
public Action:Command_Disguise(client, args)
{
if (client == 0)
@@ -165,3 +139,71 @@ public Action:Command_Respawn(client, args)
return Plugin_Handled;
}
public Action:Command_Regenerate(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_RegeneratePlayer(client);
return Plugin_Handled;
}
public Action:Command_UberMe(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
if (args < 1)
{
return Plugin_Handled;
}
decl String:text[10];
GetCmdArg(1, text, sizeof(text));
new Float:one = StringToFloat(text);
TF2_AddCondition(client, TFCond_Ubercharged, one);
return Plugin_Handled;
}
public Action:Command_UnUberMe(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_RemoveCondition(client, TFCond_Ubercharged);
return Plugin_Handled;
}
public Action:Command_SetPowerPlay(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
if (args < 1)
{
return Plugin_Handled;
}
decl String:text[10];
GetCmdArg(1, text, sizeof(text));
new bool:one = bool:StringToInt(text);
TF2_SetPlayerPowerPlay(client, one);
return Plugin_Handled;
}