Merge pull request #153 from alliedmodders/auth-fixups
More auth fixups for Steam auth (bug 6243, r=asherkin).
This commit is contained in:
commit
a597277a64
@ -218,6 +218,8 @@ class SMConfig(object):
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'_CRT_NONSTDC_NO_DEPRECATE',
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'_ITERATOR_DEBUG_LEVEL=0',
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]
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if cxx.version < 1800:
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cxx.defines += 'strtoull=_strtoui64'
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cxx.cflags += [
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'/W3',
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]
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@ -403,12 +403,9 @@ void PlayerManager::RunAuthChecks()
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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pPlayer = &m_Players[m_AuthQueue[i]];
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#if SOURCE_ENGINE == SE_DOTA
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_iIndex - 1);
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#else
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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#endif
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pPlayer->SetAuthString(authstr);
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pPlayer->UpdateAuthIds();
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authstr = pPlayer->m_AuthID.c_str();
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if (!pPlayer->IsAuthStringValidated())
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{
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@ -620,15 +617,10 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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{
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/* Run manual connection routines */
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char error[255];
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const char *authid;
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#if SOURCE_ENGINE == SE_DOTA
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authid = engine->GetPlayerNetworkIDString(client - 1);
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#else
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authid = engine->GetPlayerNetworkIDString(pEntity);
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#endif
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pPlayer->SetAuthString(authid);
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pPlayer->Authorize();
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pPlayer->m_bFakeClient = true;
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pPlayer->UpdateAuthIds();
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pPlayer->Authorize();
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/*
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* While we're already filtered to just bots, we'll do other checks to
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@ -720,13 +712,13 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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pListener = (*iter);
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pListener->OnClientAuthorized(client, authid);
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pListener->OnClientAuthorized(client, pPlayer->m_AuthID.c_str());
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}
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/* Finally, tell plugins */
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if (m_clauth->GetFunctionCount())
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{
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m_clauth->PushCell(client);
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m_clauth->PushString(authid);
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m_clauth->PushString(pPlayer->m_AuthID.c_str());
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m_clauth->Execute(NULL);
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}
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pPlayer->Authorize_Post();
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@ -1552,22 +1544,47 @@ void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
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}
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/* Do we need to look for a steam id? */
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int steamIdType = 0;
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if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
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{
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size_t p, len;
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steamIdType = 2;
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}
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else if (strncmp(&info->pattern[1], "[U:", 3) == 0)
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{
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steamIdType = 3;
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}
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if (steamIdType > 0)
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{
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char new_pattern[256];
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strcpy(new_pattern, "STEAM_");
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len = strlen(&info->pattern[7]);
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for (p = 0; p < len; p++)
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if (steamIdType == 2)
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{
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new_pattern[6 + p] = info->pattern[7 + p];
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if (new_pattern[6 + p] == '_')
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size_t p, len;
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strcpy(new_pattern, "STEAM_");
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len = strlen(&info->pattern[7]);
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for (p = 0; p < len; p++)
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{
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new_pattern[6 + p] = ':';
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new_pattern[6 + p] = info->pattern[7 + p];
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if (new_pattern[6 + p] == '_')
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{
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new_pattern[6 + p] = ':';
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}
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}
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new_pattern[6 + p] = '\0';
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}
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else
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{
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size_t p = 0;
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char c;
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while ((c = info->pattern[p + 1]) != '\0')
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{
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new_pattern[p] = (c == '_') ? ':' : c;
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++p;
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}
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new_pattern[p] = '\0';
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}
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new_pattern[6 + p] = '\0';
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for (int i = 1; i <= max_clients; i++)
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{
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@ -1579,8 +1596,10 @@ void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
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{
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continue;
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}
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const char *authstr = pTarget->GetAuthString(false); // We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
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if (authstr && strcmp(authstr, new_pattern) == 0)
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// We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
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const char *steamId = steamIdType == 2 ? pTarget->GetSteam2Id(false) : pTarget->GetSteam3Id(false);
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if (steamId && strcmp(steamId, new_pattern) == 0)
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{
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if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
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== COMMAND_TARGET_VALID)
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@ -1914,7 +1933,6 @@ CPlayer::CPlayer()
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_SteamId = k_steamIDNil;
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#if SOURCE_ENGINE == SE_CSGO
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m_LanguageCookie = InvalidQueryCvarCookie;
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#endif
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@ -1963,14 +1981,99 @@ void CPlayer::Connect()
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}
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}
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void CPlayer::SetAuthString(const char *steamid)
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void CPlayer::UpdateAuthIds()
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{
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if (m_IsAuthorized)
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{
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return;
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}
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// First cache engine networkid
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const char *authstr;
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#if SOURCE_ENGINE == SE_DOTA
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authstr = engine->GetPlayerNetworkIDString(m_iIndex - 1);
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#else
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authstr = engine->GetPlayerNetworkIDString(m_pEdict);
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#endif
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m_AuthID.assign(authstr);
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// Then, cache SteamId
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if (IsFakeClient())
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{
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m_SteamId = k_steamIDNil;
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}
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else
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{
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#if SOURCE_ENGINE < SE_ORANGEBOX
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const char * pAuth = GetAuthString();
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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{
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m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
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k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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#else
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const CSteamID *steamId;
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#if SOURCE_ENGINE == SE_DOTA
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steamId = engine->GetClientSteamID(m_iIndex);
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#else
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steamId = engine->GetClientSteamID(m_pEdict);
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#endif
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m_AuthID.assign(steamid);
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if (steamId)
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{
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m_SteamId = (*steamId);
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}
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#endif
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}
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// Now cache Steam2/3 rendered ids
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if (IsFakeClient())
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{
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m_Steam2Id = "BOT";
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m_Steam3Id = "BOT";
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return;
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}
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if (!m_SteamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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m_Steam2Id = "STEAM_ID_LAN";
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m_Steam3Id = "STEAM_ID_LAN";
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return;
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}
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else
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{
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m_Steam2Id = "STEAM_ID_PENDING";
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m_Steam3Id = "STEAM_ID_PENDING";
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}
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return;
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}
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EUniverse steam2universe = m_SteamId.GetEUniverse();
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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steam2universe = k_EUniverseInvalid;
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}
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char szAuthBuffer[64];
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snprintf(szAuthBuffer, sizeof(szAuthBuffer), "STEAM_%u:%u:%u", steam2universe, m_SteamId.GetAccountID() & 1, m_SteamId.GetAccountID() >> 1);
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m_Steam2Id = szAuthBuffer;
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// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
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if (m_SteamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
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{
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snprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID());
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}
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else
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{
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snprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID(), m_SteamId.GetUnAccountInstance());
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}
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m_Steam3Id = szAuthBuffer;
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}
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// Ensure a valid AuthString is set before calling.
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@ -1988,6 +2091,9 @@ void CPlayer::Disconnect()
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m_Name.clear();
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m_Ip.clear();
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m_AuthID.clear();
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m_SteamId = k_steamIDNil;
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m_Steam2Id = "";
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m_Steam3Id = "";
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m_pEdict = NULL;
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m_Info = NULL;
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m_bAdminCheckSignalled = false;
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@ -1997,7 +2103,6 @@ void CPlayer::Disconnect()
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_SteamId = k_steamIDNil;
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#if SOURCE_ENGINE == SE_CSGO
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m_LanguageCookie = InvalidQueryCvarCookie;
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#endif
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@ -2035,41 +2140,35 @@ const char *CPlayer::GetAuthString(bool validated)
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const CSteamID &CPlayer::GetSteamId(bool validated)
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{
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if (IsFakeClient() || (validated && !IsAuthStringValidated()))
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if (validated && !IsAuthStringValidated())
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{
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static const CSteamID invalidId = k_steamIDNil;
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return invalidId;
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}
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if (m_SteamId.IsValid())
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{
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return m_SteamId;
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}
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#if SOURCE_ENGINE < SE_ORANGEBOX
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const char * pAuth = GetAuthString();
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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{
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m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
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k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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#else
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const CSteamID *steamId;
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#if SOURCE_ENGINE == SE_DOTA
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steamId = engine->GetClientSteamID(m_iIndex);
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#else
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steamId = engine->GetClientSteamID(m_pEdict);
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#endif
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if (steamId)
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{
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m_SteamId = (*steamId);
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}
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#endif
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return m_SteamId;
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}
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const char *CPlayer::GetSteam2Id(bool validated)
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{
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if (validated && !IsAuthStringValidated())
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{
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return NULL;
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}
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return m_Steam2Id.chars();
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}
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const char *CPlayer::GetSteam3Id(bool validated)
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{
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if (validated && !IsAuthStringValidated())
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{
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return NULL;
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}
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return m_Steam3Id.chars();
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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{
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if (!IsFakeClient() && (!validated || IsAuthStringValidated()))
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@ -41,6 +41,7 @@
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#include <sh_string.h>
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#include <sh_list.h>
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#include <sh_vector.h>
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#include <am-string.h>
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#include "ConVarManager.h"
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#include <steam/steamclientpublic.h>
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@ -75,6 +76,8 @@ public:
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unsigned int GetSteamAccountID(bool validated = true);
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const CSteamID &GetSteamId(bool validated = true);
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uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
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const char *GetSteam2Id(bool validated = true);
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const char *GetSteam3Id(bool validated = true);
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edict_t *GetEdict();
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bool IsInGame();
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bool WasCountedAsInGame();
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@ -107,7 +110,7 @@ private:
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void Disconnect();
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void SetName(const char *name);
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void DumpAdmin(bool deleting);
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void SetAuthString(const char *auth);
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void UpdateAuthIds();
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void Authorize();
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void Authorize_Post();
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void DoPostConnectAuthorization();
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@ -121,6 +124,8 @@ private:
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String m_Ip;
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String m_IpNoPort;
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String m_AuthID;
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ke::AString m_Steam2Id;
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ke::AString m_Steam3Id;
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AdminId m_Admin;
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bool m_TempAdmin;
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edict_t *m_pEdict;
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|
@ -1056,6 +1056,58 @@ bool AdminCache::GetMethodIndex(const char *name, unsigned int *_index)
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return false;
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}
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/*
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* Converts Steam2 id, Steam3 id, or SteamId64 to unified, legacy
|
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* admin identity format. (account id part of Steam2 format)
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*/
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bool AdminCache::GetUnifiedSteamIdentity(const char *ident, char *out, size_t maxlen)
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{
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int len = strlen(ident);
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/* If the id was a steam id strip off the STEAM_*: part */
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if (len >= 11 && !strncmp(ident, "STEAM_", 6) && ident[8] != '_')
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{
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// non-bot/lan Steam2 Id
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snprintf(out, maxlen, "%s", ident[8]);
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return true;
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}
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else if (len >= 7 && !strncmp(ident, "[U:", 3) && ident[len-1] == ']')
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{
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// Steam3 Id
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uint32_t accountId = strtoul(&ident[5], nullptr, 10);
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snprintf(out, maxlen, "%u:%u", accountId & 1, accountId >> 1);
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return true;
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}
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else
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{
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// some constants from steamclientpublic.h
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static const uint32_t k_EAccountTypeIndividual = 1;
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static const int k_EUniverseInvalid = 0;
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static const int k_EUniverseMax = 5;
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static const unsigned int k_unSteamUserWebInstance = 4;
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uint64_t steamId = strtoull(ident, nullptr, 10);
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if (steamId > 0)
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{
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// Make some attempt at being sure it's a valid id rather than other number,
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// even though we're only going to use the lower 32 bits.
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uint32_t accountId = steamId & 0xFFFFFFFF;
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uint32_t accountType = (steamId >> 52) & 0xF;
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int universe = steamId >> 56;
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uint32_t accountInstance = (steamId >> 32) & 0xFFFFF;
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if (accountId > 0
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&& universe > k_EUniverseInvalid && universe < k_EUniverseMax
|
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&& accountType == k_EAccountTypeIndividual && accountInstance <= k_unSteamUserWebInstance
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)
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{
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snprintf(out, maxlen, "%u:%u", accountId & 1, accountId >> 1);
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return true;
|
||||
}
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}
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}
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|
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return false;
|
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}
|
||||
|
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bool AdminCache::BindAdminIdentity(AdminId id, const char *auth, const char *ident)
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{
|
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if (ident[0] == '\0')
|
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@ -1073,10 +1125,14 @@ bool AdminCache::BindAdminIdentity(AdminId id, const char *auth, const char *ide
|
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if (!m_AuthTables.retrieve(auth, &method))
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return false;
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||||
|
||||
/* If the id was a steam id strip off the STEAM_*: part */
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if (strcmp(auth, "steam") == 0 && strncmp(ident, "STEAM_", 6) == 0)
|
||||
/* If the auth type is steam, the id could be in a number of formats. Unify it. */
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char steamIdent[16];
|
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if (strcmp(auth, "steam") == 0)
|
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{
|
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ident += 8;
|
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if (!GetUnifiedSteamIdentity(ident, steamIdent, sizeof(steamIdent)))
|
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return false;
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|
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ident = steamIdent;
|
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}
|
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|
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if (method->identities.contains(ident))
|
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@ -1097,10 +1153,14 @@ AdminId AdminCache::FindAdminByIdentity(const char *auth, const char *identity)
|
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if (!m_AuthTables.retrieve(auth, &method))
|
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return INVALID_ADMIN_ID;
|
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|
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/* If the id was a steam id strip off the STEAM_*: part */
|
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if (strcmp(auth, "steam") == 0 && strncmp(identity, "STEAM_", 6) == 0)
|
||||
/* If the auth type is steam, the id could be in a number of formats. Unify it. */
|
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char steamIdent[16];
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if (strcmp(auth, "steam") == 0)
|
||||
{
|
||||
identity += 8;
|
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if (!GetUnifiedSteamIdentity(identity, steamIdent, sizeof(steamIdent)))
|
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return INVALID_ADMIN_ID;
|
||||
|
||||
identity = steamIdent;
|
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}
|
||||
|
||||
AdminId id;
|
||||
|
@ -198,6 +198,7 @@ private:
|
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bool GetMethodIndex(const char *name, unsigned int *_index);
|
||||
const char *GetMethodName(unsigned int index);
|
||||
void NameFlag(const char *str, AdminFlag flag);
|
||||
bool GetUnifiedSteamIdentity(const char *ident, char *out, size_t maxlen);
|
||||
public:
|
||||
typedef StringHashMap<FlagBits> FlagMap;
|
||||
|
||||
|
@ -352,72 +352,37 @@ static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authTyp
|
||||
{
|
||||
return pCtx->ThrowNativeError("Client %d is not connected", index);
|
||||
}
|
||||
|
||||
|
||||
const char *authstr;
|
||||
|
||||
switch (authType)
|
||||
{
|
||||
case AuthIdType::Engine:
|
||||
authstr = pPlayer->GetAuthString(validate);
|
||||
if (!authstr || authstr[0] == '\0')
|
||||
{
|
||||
const char *authstr = pPlayer->GetAuthString(validate);
|
||||
if (!authstr || authstr[0] == '\0')
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||
break;
|
||||
case AuthIdType::Steam2:
|
||||
case AuthIdType::Steam3:
|
||||
authstr = pPlayer->GetSteam2Id(validate);
|
||||
if (!authstr || authstr[0] == '\0')
|
||||
{
|
||||
if (pPlayer->IsFakeClient())
|
||||
{
|
||||
pCtx->StringToLocal(local_addr, bytes, "BOT");
|
||||
return 1;
|
||||
}
|
||||
|
||||
uint64_t steamId = pPlayer->GetSteamId64(validate);
|
||||
if (steamId == 0)
|
||||
{
|
||||
if (gamehelpers->IsLANServer())
|
||||
{
|
||||
pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_LAN");
|
||||
return 1;
|
||||
}
|
||||
else if (!validate)
|
||||
{
|
||||
pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_PENDING");
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
char szAuth[64];
|
||||
unsigned int universe = steamId >> 56;
|
||||
unsigned int accountId = steamId & 0xFFFFFFFF;
|
||||
unsigned int instance = (steamId >> 32) & 0x000FFFFF;
|
||||
if (authType == AuthIdType::Steam2)
|
||||
{
|
||||
if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
|
||||
{
|
||||
universe = 0;
|
||||
}
|
||||
|
||||
snprintf(szAuth, sizeof(szAuth), "STEAM_%u:%u:%u", universe, accountId & 1, accountId >> 1);
|
||||
}
|
||||
else if (instance != 1)
|
||||
{
|
||||
snprintf(szAuth, sizeof(szAuth), "[U:%u:%u:%u]", universe, accountId, instance);
|
||||
}
|
||||
else
|
||||
{
|
||||
snprintf(szAuth, sizeof(szAuth), "[U:%u:%u]", universe, accountId);
|
||||
}
|
||||
|
||||
pCtx->StringToLocal(local_addr, bytes, szAuth);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||
break;
|
||||
case AuthIdType::Steam3:
|
||||
authstr = pPlayer->GetSteam3Id(validate);
|
||||
if (!authstr || authstr[0] == '\0')
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||
break;
|
||||
|
||||
case AuthIdType::SteamId64:
|
||||
|
@ -98,6 +98,13 @@ DecodeAuthMethod(const String:auth[], String:method[32], &offset)
|
||||
{
|
||||
if ((StrContains(auth, "STEAM_") == 0) || (strncmp("0:", auth, 2) == 0) || (strncmp("1:", auth, 2) == 0))
|
||||
{
|
||||
// Steam2 Id
|
||||
strcopy(method, sizeof(method), AUTHMETHOD_STEAM);
|
||||
offset = 0;
|
||||
}
|
||||
else if (!strncmp(auth, "[U:", 3) && auth[strlen(auth) - 1] == ']')
|
||||
{
|
||||
// Steam3 Id
|
||||
strcopy(method, sizeof(method), AUTHMETHOD_STEAM);
|
||||
offset = 0;
|
||||
}
|
||||
|
@ -477,7 +477,7 @@ FetchUser(Handle:db, client)
|
||||
GetClientIP(client, ipaddr, sizeof(ipaddr));
|
||||
|
||||
steamid[0] = '\0';
|
||||
if (GetClientAuthString(client, steamid, sizeof(steamid)))
|
||||
if (GetClientAuthId(client, AuthId_Steam2, steamid, sizeof(steamid)))
|
||||
{
|
||||
if (StrEqual(steamid, "STEAM_ID_LAN"))
|
||||
{
|
||||
|
@ -534,7 +534,7 @@ public ParamCheck(client)
|
||||
}
|
||||
case SteamId:
|
||||
{
|
||||
if (GetClientAuthString(i, infoBuffer, sizeof(infoBuffer)))
|
||||
if (GetClientAuthId(i, AuthId_Steam2, infoBuffer, sizeof(infoBuffer)))
|
||||
AddMenuItem(itemMenu, infoBuffer, nameBuffer);
|
||||
}
|
||||
case IpAddress:
|
||||
|
@ -356,7 +356,7 @@ native GetAdminUsername(AdminId:id, String:name[], maxlength);
|
||||
* @param auth Auth method to use, predefined or from RegisterAuthIdentType().
|
||||
* @param ident String containing the arbitrary, unique identity.
|
||||
* @return True on success, false if the auth method was not found,
|
||||
* or ident was already taken.
|
||||
* ident was already taken, or ident invalid for auth method.
|
||||
*/
|
||||
native bool:BindAdminIdentity(AdminId:id, const String:auth[], const String:ident[]);
|
||||
|
||||
|
@ -276,6 +276,24 @@ namespace SourceMod
|
||||
* @return Steam Id or 0 if not available.
|
||||
*/
|
||||
virtual uint64_t GetSteamId64(bool validated = true) =0;
|
||||
|
||||
/**
|
||||
* @brief Returns the client's Steam ID rendered in Steam2 format.
|
||||
*
|
||||
* @param validated Check backend validation status.
|
||||
*
|
||||
* @return True on success or false if not available.
|
||||
*/
|
||||
virtual const char *GetSteam2Id(bool validated = true) =0;
|
||||
|
||||
/**
|
||||
* @brief Returns the client's Steam ID rendered in Steam3 format.
|
||||
*
|
||||
* @param validated Check backend validation status.
|
||||
*
|
||||
* @return True on success or false if not available.
|
||||
*/
|
||||
virtual const char *GetSteam3Id(bool validated = true) =0;
|
||||
};
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user