added amb444 - ForcePlayerSuicide()
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401157
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30b475ef35
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a57acce746
@ -274,6 +274,26 @@ static cell_t TeleportPlayer(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
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{
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return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
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}
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}
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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FINISH_CALL_SIMPLE(NULL);
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return 1;
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}
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static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
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{
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IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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@ -301,6 +321,7 @@ sp_nativeinfo_t g_Natives[] =
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{
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{"ExtinguishPlayer", ExtinguishPlayer},
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{"ExtinguishEntity", ExtinguishPlayer},
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{"ForcePlayerSuicide", ForcePlayerSuicide},
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{"GivePlayerItem", GiveNamedItem},
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{"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
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{"IgnitePlayer", IgnitePlayer},
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@ -134,6 +134,11 @@
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"windows" "98"
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"linux" "99"
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}
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"CommitSuicide"
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{
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"windows" "357"
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"linux" "358"
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}
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}
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}
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@ -172,6 +177,11 @@
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"windows" "98"
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"linux" "99"
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}
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"CommitSuicide"
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{
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"windows" "356"
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"linux" "357"
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}
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}
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}
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@ -210,6 +220,11 @@
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"windows" "97"
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"linux" "98"
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}
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"CommitSuicide"
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{
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"windows" "356"
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"linux" "357"
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}
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}
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}
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@ -249,6 +264,11 @@
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"windows" "100"
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"linux" "101"
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}
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"CommitSuicide"
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{
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"windows" "343"
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"linux" "344"
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}
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/* Temp Entities */
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"TE_GetServerClass"
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@ -296,6 +316,11 @@
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"windows" "100"
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"linux" "101"
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}
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"CommitSuicide"
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{
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"windows" "360"
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"linux" "361"
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}
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/* Offset into CBaseTempEntity constructor.
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* On Windows Dsytopia is heavily inlined; we use the function
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@ -399,6 +424,11 @@
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"windows" "98"
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"linux" "99"
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}
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"CommitSuicide"
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{
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"windows" "356"
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"linux" "357"
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}
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/* Temp Entities */
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"s_pTempEntities"
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@ -84,6 +84,15 @@ native ExtinguishEntity(client);
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*/
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native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
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/**
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* Forces a player to commit suicide.
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*
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* @param client Client index.
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* @noreturn
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* @error Invalid entity or client not in game, or lack of mod support.
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*/
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native ForcePlayerSuicide(client);
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/**
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* @deprecated
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*/
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