added amb444 - ForcePlayerSuicide()

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401157
This commit is contained in:
David Anderson
2007-07-23 21:01:58 +00:00
parent 30b475ef35
commit a57acce746
3 changed files with 60 additions and 0 deletions
+21
View File
@@ -274,6 +274,26 @@ static cell_t TeleportPlayer(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
{
return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
FINISH_CALL_SIMPLE(NULL);
return 1;
}
static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
@@ -301,6 +321,7 @@ sp_nativeinfo_t g_Natives[] =
{
{"ExtinguishPlayer", ExtinguishPlayer},
{"ExtinguishEntity", ExtinguishPlayer},
{"ForcePlayerSuicide", ForcePlayerSuicide},
{"GivePlayerItem", GiveNamedItem},
{"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
{"IgnitePlayer", IgnitePlayer},