And the most important piece: Import of experimental gamedata autoupdater. Also new debug command "sm_gamedata_md5 <filename>"

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402323
This commit is contained in:
Matt Woodrow 2008-07-01 09:48:17 +00:00
parent f3f46fc126
commit a513a2a6f8
10 changed files with 1507 additions and 1 deletions

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@ -88,4 +88,18 @@
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"
/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"
/**
* Enables or disables automatic restarting of the server after a successful update.
*
* The default value is "no". A value of "yes" will let the server automatically restart.
*/
"ForceRestartAfterUpdate" "no"
}

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@ -42,6 +42,7 @@
#include "LibrarySys.h"
#include "HandleSys.h"
#include "sm_crc32.h"
#include "GameDataFetcher.h"
#if defined PLATFORM_LINUX
#include <dlfcn.h>
@ -630,6 +631,13 @@ void GameConfigManager::OnSourceModAllShutdown()
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
{
/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
if (g_blockGameDataLoad)
{
UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
return false;
}
CGameConfig *pConfig;
if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))

682
core/GameDataFetcher.cpp Normal file
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@ -0,0 +1,682 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "GameDataFetcher.h"
#include "bitbuf.h"
#ifdef PLATFORM_WINDOWS
#include <winsock2.h>
#else
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#define INVALID_SOCKET -1
#define closesocket close
#endif
#include "sh_vector.h"
#include "sh_string.h"
#include "sm_version.h"
#ifdef ORANGEBOX_BUILD
#include "convar_sm_ob.h"
#else
#include "convar_sm.h"
#endif
#include "sourcemm_api.h"
#include "time.h"
#include "TimerSys.h"
#define QUERY_MAX_LENGTH 1024
BuildMD5ableBuffer g_MD5Builder;
FetcherThread g_FetchThread;
FILE *logfile = NULL;
bool g_disableGameDataUpdate = false;
bool g_restartAfterUpdate = false;
void FetcherThread::RunThread( IThreadHandle *pHandle )
{
char lock_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp");
g_LibSys.CreateFolder(lock_path);
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
g_Logger.LogMessage("Starting experimental gamedata update fetcher... please report problems to bugs.alliedmods.net");
char log_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata");
g_LibSys.CreateFolder(log_path);
time_t t;
GetAdjustedTime(&t);
tm *curtime = localtime(&t);
g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata/L%02d%02d.log", curtime->tm_mon + 1, curtime->tm_mday);
logfile = fopen(log_path, "a");
if (!logfile)
{
g_Logger.LogError("Failed to create GameData log file");
return;
}
//Create a blank lock file
FILE *fp = fopen(lock_path, "w");
if (fp)
{
fclose(fp);
}
/* Create a new socket for this connection */
int socketDescriptor = ConnectSocket();
if (socketDescriptor == INVALID_SOCKET)
{
return;
}
char query[QUERY_MAX_LENGTH];
/* Check for updated gamedata files */
int len = BuildGameDataQuery(query, QUERY_MAX_LENGTH);
if (len == 0)
{
g_Logger.LogToOpenFile(logfile, "Query Writing failed");
return;
}
if (g_disableGameDataUpdate)
{
g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true");
return;
}
int sent = NonBlockingSend(socketDescriptor, query, len);
g_Logger.LogToOpenFile(logfile, "Sent Query!");
if (sent == 0)
{
g_Logger.LogToOpenFile(logfile, "Failed to send data");
closesocket(socketDescriptor);
return;
}
ProcessGameDataQuery(socketDescriptor);
/* And we're done! */
closesocket(socketDescriptor);
fclose(logfile);
// Delete our lock
unlink(lock_path);
}
void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel )
{
//delete this;
}
int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
{
char gamedata_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata");
IDirectory *dir = g_LibSys.OpenDirectory(gamedata_path);
if (dir == NULL)
{
return 0;
}
bf_write Writer = bf_write("GameDataQuery", buffer, maxlen);
Writer.WriteByte('A'); //Generic Header char
Writer.WriteByte('G'); //G for gamedata query, or green, like my hat.
short build[4] = { SVN_FILE_VERSION };
Writer.WriteBytes(&build[0], 8);
Writer.WriteByte(0); // Initialize the file counter - Index 10
while (dir->MoreFiles())
{
if (dir->IsEntryFile())
{
const char *name = dir->GetEntryName();
size_t len = strlen(name);
if (len >= 4
&& strcmp(&name[len-4], ".txt") == 0)
{
char file[PLATFORM_MAX_PATH];
g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name);
SMCStates states;
if (g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states) == SMCError_Okay)
{
unsigned char *md5 = g_MD5Builder.GetMD5();
if (md5 != NULL)
{
(uint8_t)buffer[10]++; //Increment the file counter
Writer.WriteBytes(md5, 16);
g_Logger.LogToOpenFile(logfile, "%s - \"%s\"", file, g_MD5Builder.GetMD5String());
FileData *data = new FileData();
data->filename = new SourceHook::String(file);
memcpy(data->checksum, g_MD5Builder.GetMD5String(), 33);
filenames.push_back(data);
}
else
{
g_Logger.LogToOpenFile(logfile, "%s no md5?", file);
}
}
else
{
g_Logger.LogToOpenFile(logfile, "%s failed!", file);
}
}
}
dir->NextEntry();
}
return Writer.GetNumBytesWritten();
}
int FetcherThread::ConnectSocket()
{
struct protoent *ptrp;
ptrp = getprotobyname("tcp");
#ifdef WIN32
WSADATA wsaData;
WSAStartup(0x0101, &wsaData);
#endif
if (ptrp == NULL)
{
g_Logger.LogToOpenFile(logfile, "Failed to find TCP");
return INVALID_SOCKET;
}
int socketDescriptor = socket(AF_INET, SOCK_STREAM, ptrp->p_proto);
if (socketDescriptor == INVALID_SOCKET)
{
//bugger aye?
g_Logger.LogToOpenFile(logfile, "Failed to create a new socket");
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
struct hostent *he;
struct sockaddr_in local_addr;
local_addr.sin_family = AF_INET;
local_addr.sin_port = htons((u_short)6500);
he = gethostbyname("hayate.alliedmods.net");
if (!he)
{
if ((local_addr.sin_addr.s_addr = inet_addr("hayate.alliedmods.net")) == INADDR_NONE)
{
g_Logger.LogToOpenFile(logfile, "Couldnt locate address");
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
}
else
{
memcpy(&local_addr.sin_addr, (struct in_addr *)he->h_addr, he->h_length);
}
if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0)
{
g_Logger.LogToOpenFile(logfile, "Couldn't connect");
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
return socketDescriptor;
}
void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
{
char buffer[50];
g_Logger.LogToOpenFile(logfile, "Waiting for reply!");
//Read in the header bytes
int returnLen = NonBlockingRecv(socketDescriptor, buffer, 12);
g_Logger.LogToOpenFile(logfile, "Recv Completed");
if (returnLen == 0)
{
g_Logger.LogToOpenFile(logfile, ",but it failed.");
/* Timeout or fail? */
return;
}
g_Logger.LogToOpenFile(logfile, "Received Header!");
bf_read Reader = bf_read("GameDataQuery", buffer, 12);
if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G')
{
g_Logger.LogToOpenFile(logfile, "Invalid Query to handle");
return;
}
UpdateStatus updateStatus = (UpdateStatus)Reader.ReadByte();
short build[4] = {0,0,0,0};
build[0] = Reader.ReadShort();
build[1] = Reader.ReadShort();
build[2] = Reader.ReadShort();
build[3] = Reader.ReadShort();
g_Logger.LogToOpenFile(logfile, "Update Status: %i - Latest %i.%i.%i.%i", updateStatus, build[0], build[1], build[2], build[3]);
HandleUpdateStatus(updateStatus, build);
int changedFiles = Reader.ReadByte();
g_Logger.LogToOpenFile(logfile, "Files to download: %i", changedFiles);
for (int i=0; i<changedFiles; i++)
{
//Read in the file index and byte count
returnLen = NonBlockingRecv(socketDescriptor, buffer, 5);
if (returnLen == 0)
{
/* Timeout or fail? */
return;
}
Reader.StartReading(buffer, 5);
int index = Reader.ReadByte();
int tempLen = Reader.ReadUBitLong(32);
g_Logger.LogToOpenFile(logfile, "File index %i and length %i", index, tempLen);
void *memPtr;
memtable->CreateMem(tempLen+1, &memPtr);
//Read the contents of our file into the memtable
returnLen = NonBlockingRecv(socketDescriptor, (char *)memPtr, tempLen);
g_Logger.LogToOpenFile(logfile, "Recieved %i bytes", returnLen);
if (returnLen == 0)
{
/* Timeout or fail? */
return;
}
((unsigned char *)memPtr)[tempLen] = '\0';
FileData *data = filenames.at(index);
const char* filename;
if (data != NULL)
{
filename = data->filename->c_str();
FILE *fp = fopen(filename, "w");
if (fp)
{
fprintf(fp, (const char *)memPtr);
fclose(fp);
}
}
else
{
filename = "";
}
memtable->Reset();
g_Logger.LogToOpenFile(logfile, "Updated File %s", filename);
}
g_Logger.LogToOpenFile(logfile, "File Downloads Completed!");
bool needsRestart = false;
if (changedFiles > 0)
{
needsRestart = true;
g_Logger.LogMessage("New GameData Files have been downloaded to your gamedata directory. Please restart your server for these to take effect");
}
//Read changed file count
returnLen = NonBlockingRecv(socketDescriptor, buffer, 1);
if (returnLen == 0)
{
/* Timeout or fail? */
g_Logger.LogToOpenFile(logfile, "Failed to receive unknown count");
return;
}
Reader.StartReading(buffer, 1);
changedFiles = Reader.ReadByte();
if (changedFiles == 0)
{
g_Logger.LogToOpenFile(logfile, "No unknown files. We're all done");
return;
}
char *changedFileIndexes = new char[changedFiles];
g_Logger.LogToOpenFile(logfile, "%i Files were unknown", changedFiles);
returnLen = NonBlockingRecv(socketDescriptor, changedFileIndexes, changedFiles);
if (returnLen == 0)
{
/* Timeout or fail? */
g_Logger.LogToOpenFile(logfile, "Failed to receive unknown list");
return;
}
Reader.StartReading(changedFileIndexes, changedFiles);
for (int i=0; i<changedFiles; i++)
{
int index = Reader.ReadByte();
char fileName[30];
FileData *data = filenames.at(index);
const char* pathname;
if (data != NULL)
{
pathname = data->filename->c_str();
}
else
{
pathname = "";
}
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname);
g_Logger.LogToOpenFile(logfile, "Unknown File %i : %s", index, fileName);
}
delete [] changedFileIndexes;
if (needsRestart && g_restartAfterUpdate)
{
g_Logger.LogMessage("Automatically restarting server after a successful gamedata update!");
engine->ServerCommand("quit\n");
}
}
int FetcherThread::NonBlockingRecv( int socketDescriptor, char *buffer, int len )
{
fd_set fds;
struct timeval tv;
/* Create a 10 Second Timeout */
tv.tv_sec = 10;
tv.tv_usec = 0;
/* Add our socket to a socket set */
FD_ZERO(&fds);
FD_SET(socketDescriptor, &fds);
/* Wait max of 10 seconds for recv to become available */
select(socketDescriptor+1, &fds, NULL, NULL, &tv);
int bytesReceived = 0;
/* Is there a limit on how much we can receive? Some site said 1024 bytes, which will be well short of a file */
if (FD_ISSET(socketDescriptor, &fds))
{
bytesReceived = recv(socketDescriptor, buffer, len, 0);
}
if (bytesReceived == 0 || bytesReceived == -1)
{
return 0;
}
if (bytesReceived < len)
{
return bytesReceived + NonBlockingRecv(socketDescriptor, buffer+bytesReceived, len-bytesReceived);
}
return bytesReceived;
}
int FetcherThread::NonBlockingSend( int socketDescriptor, char *buffer, int len )
{
fd_set fds;
struct timeval tv;
tv.tv_sec = 10;
tv.tv_usec = 0;
FD_ZERO(&fds);
FD_SET(socketDescriptor, &fds);
select(socketDescriptor+1, NULL, &fds, NULL, &tv);
int sentBytes = 0;
if (FD_ISSET(socketDescriptor, &fds))
{
sentBytes = send(socketDescriptor, buffer, len, 0);
}
if (sentBytes == 0 || sentBytes == -1)
{
return 0;
}
if (sentBytes < len)
{
return sentBytes + NonBlockingSend(socketDescriptor, buffer+sentBytes, len-sentBytes);
}
return sentBytes;
}
void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] )
{
switch (status)
{
case Update_Unknown:
case Update_Current:
{
break;
}
case Update_NewBuild:
{
g_Logger.LogMessage("SourceMod Update: A new SVN build is available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]);
break;
}
case Update_MinorAvailable:
{
g_Logger.LogMessage("SourceMod Update: An incremental minor release of SourceMod is now available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
case Update_MajorAvailable:
{
g_Logger.LogMessage("SourceMod Update: An major release of SourceMod is now available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
case Update_CriticalAvailable:
{
g_Logger.LogError("SourceMod Update: A new critical release of SourceMod is now available from sourcemod.net. It is strongly recommended that you update");
g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]);
break;
}
}
}
bool g_blockGameDataLoad = false;
class InitFetch : public SMGlobalClass
{
public:
void OnSourceModAllInitialized_Post()
{
char lock_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
if (g_LibSys.IsPathFile(lock_path) && g_LibSys.PathExists(lock_path))
{
g_Logger.LogError("sourcemod/data/temp/gamedata.lock file detected. This is most likely due to a crash during GameData updating - Blocking GameData loading");
g_Logger.LogError("If this error persists delete the file manually");
g_blockGameDataLoad = true;
}
ThreadParams fetchThreadParams = ThreadParams();
fetchThreadParams.prio = ThreadPrio_Low;
g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams);
}
ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
if (strcmp(key, "DisableAutoUpdate") == 0)
{
if (strcmp(value, "yes") == 0)
{
g_disableGameDataUpdate = true;
return ConfigResult_Accept;
}
else if (strcmp(value, "no") == 0)
{
g_disableGameDataUpdate = false;
return ConfigResult_Accept;
}
return ConfigResult_Reject;
}
if (strcmp(key, "ForceRestartAfterUpdate") == 0)
{
if (strcmp(value, "yes") == 0)
{
g_restartAfterUpdate = true;
return ConfigResult_Accept;
}
else if (strcmp(value, "no") == 0)
{
g_restartAfterUpdate = false;
return ConfigResult_Accept;
}
return ConfigResult_Reject;
}
return ConfigResult_Ignore;
}
} g_InitFetch;
CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file")
{
#if !defined ORANGEBOX_BUILD
CCommand args;
#endif
if (args.ArgC() < 2)
{
g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n");
return;
}
const char *file = args.Arg(1);
if (!file || file[0] == '\0')
{
g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n");
return;
}
SourceHook::CVector<FileData *>::iterator iter = g_FetchThread.filenames.begin();
FileData *curData;
while (iter != g_FetchThread.filenames.end())
{
curData = (*iter);
char fileName[30];
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), curData->filename->c_str());
if (strcmpi(fileName, file) == 0)
{
g_SMAPI->ConPrintf("MD5 Sum: %s\n", curData->checksum);
return;
}
iter++;
}
g_SMAPI->ConPrint("File not found!\n");
}

185
core/GameDataFetcher.h Normal file
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@ -0,0 +1,185 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#include "sourcemod.h"
#include "TextParsers.h"
#include "IThreader.h"
#include "Logger.h"
#include "LibrarySys.h"
#include "ThreadSupport.h"
#include "md5.h"
#include "sm_memtable.h"
enum UpdateStatus
{
Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */
Update_Current = 1, /* Server is running latest version */
Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */
Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */
Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */
Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */
};
class BuildMD5ableBuffer : public ITextListener_SMC
{
public:
BuildMD5ableBuffer()
{
stringTable = new BaseStringTable(2048);
md5[0] = 0;
md5String[0] = 0;
}
~BuildMD5ableBuffer()
{
delete stringTable;
}
void ReadSMC_ParseStart()
{
checksum = MD5();
}
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
stringTable->AddString(key);
stringTable->AddString(value);
return SMCResult_Continue;
}
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
stringTable->AddString(name);
return SMCResult_Continue;
}
void ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted || failed)
{
return;
}
void *data = stringTable->GetMemTable()->GetAddress(0);
if (data != NULL)
{
checksum.update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
}
checksum.finalize();
checksum.hex_digest(md5String);
checksum.raw_digest(md5);
stringTable->Reset();
}
unsigned char * GetMD5()
{
return md5;
}
unsigned char * GetMD5String()
{
return (unsigned char *)&md5String[0];
}
private:
MD5 checksum;
unsigned char md5[16];
char md5String[33];
BaseStringTable *stringTable;
};
struct FileData
{
SourceHook::String *filename;
unsigned char checksum[33];
};
class FetcherThread : public IThread
{
public:
FetcherThread()
{
//filenames = new BaseStringTable(200);
memtable = new BaseMemTable(4096);
}
~FetcherThread()
{
//delete filenames;
SourceHook::CVector<FileData *>::iterator iter = filenames.begin();
FileData *curData;
while (iter != filenames.end())
{
curData = (*iter);
delete curData->filename;
delete curData;
iter = filenames.erase(iter);
}
}
void RunThread(IThreadHandle *pHandle);
void OnTerminate(IThreadHandle *pHandle, bool cancel);
private:
int BuildGameDataQuery(char *buffer, int maxlen);
void ProcessGameDataQuery(int SocketDescriptor);
/* These names are a lie. It's really NoMoreBlockingThan10Seconds */
int NonBlockingRecv(int socketDescriptor, char *buffer, int len);
int NonBlockingSend(int socketDescriptor, char *buffer, int len);
int ConnectSocket();
void HandleUpdateStatus(UpdateStatus status, short version[4]);
public:
SourceHook::CVector<FileData *> filenames;
private:
BaseMemTable *memtable;
};
extern BuildMD5ableBuffer g_MD5Builder;
extern bool g_blockGameDataLoad;
#endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_

View File

@ -19,7 +19,7 @@ OBJECTS = AdminCache.cpp CDataPack.cpp ConCmdManager.cpp ConVarManager.cpp CoreC
sourcemm_api.cpp sourcemod.cpp MenuStyle_Base.cpp MenuStyle_Valve.cpp MenuManager.cpp \
MenuStyle_Radio.cpp ChatTriggers.cpp ADTFactory.cpp MenuVoting.cpp sm_crc32.cpp \
frame_hooks.cpp concmd_cleaner.cpp Profiler.cpp PhraseCollection.cpp NextMap.cpp \
NativeOwner.cpp
NativeOwner.cpp GameDataFetcher.cpp md5.cpp
OBJECTS += smn_admin.cpp smn_bitbuffer.cpp smn_console.cpp smn_core.cpp \
smn_datapacks.cpp smn_entities.cpp smn_events.cpp smn_fakenatives.cpp \
smn_filesystem.cpp smn_float.cpp smn_functions.cpp smn_gameconfigs.cpp smn_halflife.cpp \

485
core/md5.cpp Normal file
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@ -0,0 +1,485 @@
// MD5.CC - source code for the C++/object oriented translation and
// modification of MD5.
// Translation and modification (c) 1995 by Mordechai T. Abzug
// This translation/ modification is provided "as is," without express or
// implied warranty of any kind.
// The translator/ modifier does not claim (1) that MD5 will do what you think
// it does; (2) that this translation/ modification is accurate; or (3) that
// this software is "merchantible." (Language for this disclaimer partially
// copied from the disclaimer below).
/* based on:
MD5C.C - RSA Data Security, Inc., MD5 message-digest algorithm
MDDRIVER.C - test driver for MD2, MD4 and MD5
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
#include "md5.h"
#include <assert.h>
#include <string.h>
// MD5 simple initialization method
MD5::MD5(){
init();
}
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block, and updating the
// context.
void MD5::update (uint1 *input, uint4 input_length) {
uint4 input_index, buffer_index;
uint4 buffer_space; // how much space is left in buffer
if (finalized){ // so we can't update!
/*cerr << "MD5::update: Can't update a finalized digest!" << endl;*/
return;
}
// Compute number of bytes mod 64
buffer_index = (unsigned int)((count[0] >> 3) & 0x3F);
// Update number of bits
if ( (count[0] += ((uint4) input_length << 3))<((uint4) input_length << 3) )
count[1]++;
count[1] += ((uint4)input_length >> 29);
buffer_space = 64 - buffer_index; // how much space is left in buffer
// Transform as many times as possible.
if (input_length >= buffer_space) { // ie. we have enough to fill the buffer
// fill the rest of the buffer and transform
memcpy (buffer + buffer_index, input, buffer_space);
transform (buffer);
// now, transform each 64-byte piece of the input, bypassing the buffer
for (input_index = buffer_space; input_index + 63 < input_length;
input_index += 64)
transform (input+input_index);
buffer_index = 0; // so we can buffer remaining
}
else
input_index=0; // so we can buffer the whole input
// and here we do the buffering:
memcpy(buffer+buffer_index, input+input_index, input_length-input_index);
}
// MD5 update for files.
// Like above, except that it works on files (and uses above as a primitive.)
void MD5::update(FILE *file){
unsigned char buffer[1024];
int len;
while ((len=fread(buffer, 1, 1024, file)))
update(buffer, len);
fclose (file);
}
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
void MD5::finalize (){
unsigned char bits[8];
unsigned int index, padLen;
static uint1 PADDING[64]={
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
if (finalized){
/* cerr << "MD5::finalize: Already finalized this digest!" << endl;*/
return;
}
// Save number of bits
encode (bits, count, 8);
// Pad out to 56 mod 64.
index = (uint4) ((count[0] >> 3) & 0x3f);
padLen = (index < 56) ? (56 - index) : (120 - index);
update (PADDING, padLen);
// Append length (before padding)
update (bits, 8);
// Store state in digest
encode (digest, state, 16);
// Zeroize sensitive information
memset (buffer, 0, sizeof(*buffer));
finalized=1;
}
MD5::MD5(FILE *file){
init(); // must be called be all constructors
update(file);
finalize ();
}
unsigned char *MD5::raw_digest(){
uint1 *s = new uint1[16];
if (!finalized){
/* cerr << "MD5::raw_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return ( (unsigned char*) "");
}
memcpy(s, digest, 16);
return s;
}
unsigned char *MD5::raw_digest(unsigned char buffer[16])
{
if (!finalized)
{
return ( (unsigned char*) "");
}
memcpy(buffer, digest, 16);
return buffer;
}
char *MD5::hex_digest(){
int i;
char *s= new char[33];
if (!finalized){
/* cerr << "MD5::hex_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return "";
}
for (i=0; i<16; i++)
sprintf(s+i*2, "%02x", digest[i]);
s[32]='\0';
return s;
}
char *MD5::hex_digest(char buffer[33]){
int i;
if (!finalized)
{
/* cerr << "MD5::hex_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return "";
}
for (i=0; i<16; i++)
sprintf(buffer+i*2, "%02x", digest[i]);
buffer[32]='\0';
return buffer;
}
// PRIVATE METHODS:
void MD5::init(){
finalized=0; // we just started!
// Nothing counted, so count=0
count[0] = 0;
count[1] = 0;
// Load magic initialization constants.
state[0] = 0x67452301;
state[1] = 0xefcdab89;
state[2] = 0x98badcfe;
state[3] = 0x10325476;
}
// Constants for MD5Transform routine.
// Although we could use C++ style constants, defines are actually better,
// since they let us easily evade scope clashes.
#define S11 7
#define S12 12
#define S13 17
#define S14 22
#define S21 5
#define S22 9
#define S23 14
#define S24 20
#define S31 4
#define S32 11
#define S33 16
#define S34 23
#define S41 6
#define S42 10
#define S43 15
#define S44 21
// MD5 basic transformation. Transforms state based on block.
void MD5::transform (uint1 block[64]){
uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
decode (x, block, 64);
assert(!finalized); // not just a user error, since the method is private
/* Round 1 */
FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
/* Round 2 */
GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
/* Round 3 */
HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
/* Round 4 */
II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
// Zeroize sensitive information.
memset ( (uint1 *) x, 0, sizeof(x));
}
// Encodes input (UINT4) into output (unsigned char). Assumes len is
// a multiple of 4.
void MD5::encode (uint1 *output, uint4 *input, uint4 len) {
unsigned int i, j;
for (i = 0, j = 0; j < len; i++, j += 4) {
output[j] = (uint1) (input[i] & 0xff);
output[j+1] = (uint1) ((input[i] >> 8) & 0xff);
output[j+2] = (uint1) ((input[i] >> 16) & 0xff);
output[j+3] = (uint1) ((input[i] >> 24) & 0xff);
}
}
// Decodes input (unsigned char) into output (UINT4). Assumes len is
// a multiple of 4.
void MD5::decode (uint4 *output, uint1 *input, uint4 len){
unsigned int i, j;
for (i = 0, j = 0; j < len; i++, j += 4)
output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
(((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
}
// Note: Replace "for loop" with standard memcpy if possible.
void MD5::memcpy (uint1 *output, uint1 *input, uint4 len){
unsigned int i;
for (i = 0; i < len; i++)
output[i] = input[i];
}
// Note: Replace "for loop" with standard memset if possible.
void MD5::memset (uint1 *output, uint1 value, uint4 len){
unsigned int i;
for (i = 0; i < len; i++)
output[i] = value;
}
// ROTATE_LEFT rotates x left n bits.
inline unsigned int MD5::rotate_left (uint4 x, uint4 n){
return (x << n) | (x >> (32-n)) ;
}
// F, G, H and I are basic MD5 functions.
inline unsigned int MD5::F (uint4 x, uint4 y, uint4 z){
return (x & y) | (~x & z);
}
inline unsigned int MD5::G (uint4 x, uint4 y, uint4 z){
return (x & z) | (y & ~z);
}
inline unsigned int MD5::H (uint4 x, uint4 y, uint4 z){
return x ^ y ^ z;
}
inline unsigned int MD5::I (uint4 x, uint4 y, uint4 z){
return y ^ (x | ~z);
}
// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
// Rotation is separate from addition to prevent recomputation.
inline void MD5::FF(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += F(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}
inline void MD5::GG(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += G(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}
inline void MD5::HH(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += H(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}
inline void MD5::II(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += I(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}

106
core/md5.h Normal file
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@ -0,0 +1,106 @@
// MD5.CC - source code for the C++/object oriented translation and
// modification of MD5.
// Translation and modification (c) 1995 by Mordechai T. Abzug
// This translation/ modification is provided "as is," without express or
// implied warranty of any kind.
// The translator/ modifier does not claim (1) that MD5 will do what you think
// it does; (2) that this translation/ modification is accurate; or (3) that
// this software is "merchantible." (Language for this disclaimer partially
// copied from the disclaimer below).
/* based on:
MD5.H - header file for MD5C.C
MDDRIVER.C - test driver for MD2, MD4 and MD5
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
#include <stdio.h>
//#include <fstream.h>
//#include <iostream.h>
class MD5 {
public:
// methods for controlled operation:
MD5 (); // simple initializer
void update (unsigned char *input, unsigned int input_length);
void update (FILE *file);
void finalize ();
// constructors for special circumstances. All these constructors finalize
// the MD5 context.
MD5 (unsigned char *string); // digest string, finalize
MD5 (FILE *file); // digest file, close, finalize
// methods to acquire finalized result
unsigned char *raw_digest (); // digest as a 16-byte binary array
unsigned char *raw_digest(unsigned char buffer[16]);
char * hex_digest (); // digest as a 33-byte ascii-hex string
char * hex_digest (char buffer[33]); //same as above, passing buffer
private:
// first, some types:
typedef unsigned int uint4; // assumes integer is 4 words long
typedef unsigned short int uint2; // assumes short integer is 2 words long
typedef unsigned char uint1; // assumes char is 1 word long
// next, the private data:
uint4 state[4];
uint4 count[2]; // number of *bits*, mod 2^64
uint1 buffer[64]; // input buffer
uint1 digest[16];
uint1 finalized;
// last, the private methods, mostly static:
void init (); // called by all constructors
void transform (uint1 *buffer); // does the real update work. Note
// that length is implied to be 64.
static void encode (uint1 *dest, uint4 *src, uint4 length);
static void decode (uint4 *dest, uint1 *src, uint4 length);
static void memcpy (uint1 *dest, uint1 *src, uint4 length);
static void memset (uint1 *start, uint1 val, uint4 length);
static inline uint4 rotate_left (uint4 x, uint4 n);
static inline uint4 F (uint4 x, uint4 y, uint4 z);
static inline uint4 G (uint4 x, uint4 y, uint4 z);
static inline uint4 H (uint4 x, uint4 y, uint4 z);
static inline uint4 I (uint4 x, uint4 y, uint4 z);
static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void II (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
};

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@ -869,6 +869,10 @@
RelativePath="..\GameConfigs.cpp"
>
</File>
<File
RelativePath="..\GameDataFetcher.cpp"
>
</File>
<File
RelativePath="..\HalfLife2.cpp"
>
@ -877,6 +881,10 @@
RelativePath="..\Logger.cpp"
>
</File>
<File
RelativePath="..\md5.cpp"
>
</File>
<File
RelativePath="..\MemoryUtils.cpp"
>
@ -1043,6 +1051,10 @@
RelativePath="..\GameConfigs.h"
>
</File>
<File
RelativePath="..\GameDataFetcher.h"
>
</File>
<File
RelativePath="..\HalfLife2.h"
>
@ -1051,6 +1063,10 @@
RelativePath="..\Logger.h"
>
</File>
<File
RelativePath="..\md5.h"
>
</File>
<File
RelativePath="..\MemoryUtils.h"
>

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@ -63,6 +63,11 @@ public:
return size;
}
inline unsigned int GetActualMemUsed()
{
return tail;
}
private:
unsigned char *membase;
unsigned int size;

View File

@ -186,6 +186,11 @@ void CForwardManager::ReleaseForward(IForward *forward)
void CForwardManager::ForwardFree(CForward *fwd)
{
if (fwd == NULL)
{
return;
}
m_FreeForwards.push(fwd);
m_managed.remove(fwd);
}