experimental fix for amb1586 - team native crash
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402044
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@@ -46,6 +46,7 @@
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#include <inetchannel.h>
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#include <iclient.h>
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#include "GameConfigs.h"
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#include "systems/ExtensionSys.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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@@ -206,6 +207,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
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g_NumPlayersToAuth = &m_AuthQueue[0];
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}
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g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
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m_onActivate->Execute(NULL);
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m_onActivate2->Execute(NULL);
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