Split TF2, DoD:S, HL2:DM, and ND to separate binaries (bug 5813, r=asherkin).

This commit is contained in:
Nicholas Hastings
2013-07-21 11:53:56 -04:00
parent 636c100b6b
commit a36c266e7d
32 changed files with 298 additions and 142 deletions
+5 -5
View File
@@ -1,13 +1,13 @@
# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
if 'ep2v' in SM.sdkInfo:
sdk = SM.sdkInfo['ep2v']
compiler = SM.DefaultHL2Compiler('extensions/tf2', 'ep2v')
if 'tf2' in SM.sdkInfo:
sdk = SM.sdkInfo['tf2']
compiler = SM.DefaultHL2Compiler('extensions/tf2', 'tf2')
name = 'game.tf2.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep2v')
SM.PreSetupHL2Job(extension, binary, 'tf2')
binary.AddSourceFiles('extensions/tf2', [
'extension.cpp',
'natives.cpp',
@@ -22,7 +22,7 @@ if 'ep2v' in SM.sdkInfo:
'sdk/smsdk_ext.cpp',
'asm/asm.c'
])
SM.PostSetupHL2Job(extension, binary, 'ep2v')
SM.PostSetupHL2Job(extension, binary, 'tf2')
SM.AutoVersion('extensions/tf2', binary)
SM.ExtractDebugInfo(extension, binary)
binary.SendToJob()