Split TF2, DoD:S, HL2:DM, and ND to separate binaries (bug 5813, r=asherkin).
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@@ -19,7 +19,7 @@
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#if SOURCE_ENGINE >= SE_CSS && SOURCE_ENGINE != SE_LEFT4DEAD
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#define GETMAXHEALTH_IS_VIRTUAL
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#endif
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#if SOURCE_ENGINE != SE_ORANGEBOXVALVE && SOURCE_ENGINE != SE_CSS && SOURCE_ENGINE != SE_LEFT4DEAD2 && SOURCE_ENGINE != SE_CSGO
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#if SOURCE_ENGINE != SE_HL2DM && SOURCE_ENGINE != SE_DODS && SOURCE_ENGINE != SE_CSS && SOURCE_ENGINE != SE_TF2 && SOURCE_ENGINE != SE_LEFT4DEAD2 && SOURCE_ENGINE != SE_CSGO && SOURCE_ENGINE != SE_NUCLEARDAWN
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#define GAMEDESC_CAN_CHANGE
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#endif
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@@ -264,7 +264,7 @@ public:
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void Hook_ThinkPost();
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void Hook_Touch(CBaseEntity *pOther);
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void Hook_TouchPost(CBaseEntity *pOther);
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
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void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK);
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void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK);
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#else
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