Fix replay workaround not triggering (#2033)
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8d60a46358
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a20eb08dc6
@ -65,9 +65,6 @@ SH_DECL_HOOK2_void(INetChannel, ProcessPacket, SH_NOATTRIB, 0, struct netpacket_
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SourceHook::CallClass<IBaseFileSystem> *basefilesystemPatch = NULL;
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SourceHook::CallClass<IBaseFileSystem> *basefilesystemPatch = NULL;
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CHookManager::CHookManager()
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CHookManager::CHookManager()
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#if SOURCE_ENGINE == SE_TF2
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: replay_enabled("replay_enabled", false)
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#endif
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{
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{
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m_usercmdsPreFwd = NULL;
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m_usercmdsPreFwd = NULL;
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m_usercmdsFwd = NULL;
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m_usercmdsFwd = NULL;
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@ -446,7 +443,8 @@ void CHookManager::NetChannelHook(int client)
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/* Initial Hook */
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/* Initial Hook */
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#if SOURCE_ENGINE == SE_TF2
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#if SOURCE_ENGINE == SE_TF2
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if (replay_enabled.GetBool())
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ConVarRef replay_enable("replay_enable", false);
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if (replay_enable.GetBool())
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{
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{
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if (!m_bFSTranHookWarned)
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if (!m_bFSTranHookWarned)
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{
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{
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@ -90,9 +90,6 @@ private:
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#endif
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#endif
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INetChannel *m_pActiveNetChannel;
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INetChannel *m_pActiveNetChannel;
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bool m_bFSTranHookWarned = false;
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bool m_bFSTranHookWarned = false;
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#if SOURCE_ENGINE == SE_TF2
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ConVarRef replay_enabled;
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#endif
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};
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};
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extern CHookManager g_Hooks;
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extern CHookManager g_Hooks;
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