Added hack to make plugins open a menu with all possible targets on ReplyToTargetError COMMAND_TARGET_AMBIGUOUS.
Explanation: There are two clients in the server, one named gene, the other one "Ene ~special characters~". An admin issues "sm_slay Ene" and gets following error message: More than one client matched the given pattern. What this hack will do is: Use GetCmdArg(0, ...); to get the command name "sm_slay". Use GetCmdArgString(...); to get the arguments supplied to the command. Use GetLastProcessTargetString(...); (which was implemented in this commit) to retrieve the arguments that were passed to the last ProcessTargetString call. It will then pass this data to the DynamicTargeting plugin through its AmbiguousMenu native. The plugin will open up a menu on the client and list all targets which match the pattern that was supplied to ProcessTargetString. If the client selects a menu entry, FakeClientCommand will be used to re-execute the command with the correct target.
This commit is contained in:
parent
a363587be9
commit
a0b8153f4b
@ -1471,24 +1471,23 @@ static cell_t IsClientInKickQueue(IPluginContext *pContext, const cell_t *params
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return pPlayer->IsInKickQueue() ? 1 : 0;
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}
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cmd_target_info_t g_ProcessTargetString_info;
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static cell_t ProcessTargetString(IPluginContext *pContext, const cell_t *params)
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{
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cmd_target_info_t info;
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pContext->LocalToString(params[1], (char **) &info.pattern);
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info.admin = params[2];
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pContext->LocalToPhysAddr(params[3], &info.targets);
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info.max_targets = params[4];
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info.flags = params[5];
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pContext->LocalToString(params[6], &info.target_name);
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info.target_name_maxlength = params[7];
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pContext->LocalToString(params[1], (char **) &g_ProcessTargetString_info.pattern);
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g_ProcessTargetString_info.admin = params[2];
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pContext->LocalToPhysAddr(params[3], &g_ProcessTargetString_info.targets);
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g_ProcessTargetString_info.max_targets = params[4];
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g_ProcessTargetString_info.flags = params[5];
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pContext->LocalToString(params[6], &g_ProcessTargetString_info.target_name);
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g_ProcessTargetString_info.target_name_maxlength = params[7];
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cell_t *tn_is_ml;
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pContext->LocalToPhysAddr(params[8], &tn_is_ml);
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playerhelpers->ProcessCommandTarget(&info);
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playerhelpers->ProcessCommandTarget(&g_ProcessTargetString_info);
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if (info.target_name_style == COMMAND_TARGETNAME_ML)
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if (g_ProcessTargetString_info.target_name_style == COMMAND_TARGETNAME_ML)
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{
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*tn_is_ml = 1;
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}
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@ -1497,16 +1496,30 @@ static cell_t ProcessTargetString(IPluginContext *pContext, const cell_t *params
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*tn_is_ml = 0;
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}
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if (info.num_targets == 0)
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if (g_ProcessTargetString_info.num_targets == 0)
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{
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return info.reason;
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return g_ProcessTargetString_info.reason;
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}
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else
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{
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return info.num_targets;
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return g_ProcessTargetString_info.num_targets;
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}
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}
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static cell_t GetLastProcessTargetString(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *admin, *flags;
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pContext->StringToLocalUTF8(params[1], params[2], g_ProcessTargetString_info.pattern, NULL);
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pContext->LocalToPhysAddr(params[3], &admin);
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pContext->LocalToPhysAddr(params[4], &flags);
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*admin = g_ProcessTargetString_info.admin;
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*flags = g_ProcessTargetString_info.flags;
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return 0;
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}
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static cell_t FormatActivitySource(IPluginContext *pContext, const cell_t *params)
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{
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int value;
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@ -1658,6 +1671,7 @@ REGISTER_NATIVES(playernatives)
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{ "NotifyPostAdminCheck", NotifyPostAdminCheck },
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{ "IsClientInKickQueue", IsClientInKickQueue },
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{ "ProcessTargetString", ProcessTargetString },
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{ "GetLastProcessTargetString", GetLastProcessTargetString },
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{ "FormatActivitySource", FormatActivitySource },
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{ "GetClientSerial", sm_GetClientSerial },
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{ "GetClientFromSerial", sm_GetClientFromSerial },
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@ -789,6 +789,16 @@ static cell_t sm_RegAdminCmd(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t sm_IsCommandCallback(IPluginContext *pContext, const cell_t *params)
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{
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const ICommandArgs *pCmd = g_HL2.PeekCommandStack();
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if (!pCmd)
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return 0;
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return 1;
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}
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static cell_t sm_GetCmdArgs(IPluginContext *pContext, const cell_t *params)
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{
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const ICommandArgs *pCmd = g_HL2.PeekCommandStack();
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@ -1467,6 +1477,7 @@ REGISTER_NATIVES(consoleNatives)
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{"GetConVarDefault", GetConVarDefault},
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{"RegServerCmd", sm_RegServerCmd},
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{"RegConsoleCmd", sm_RegConsoleCmd},
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{"IsCommandCallback", sm_IsCommandCallback},
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{"GetCmdArgString", sm_GetCmdArgString},
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{"GetCmdArgs", sm_GetCmdArgs},
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{"GetCmdArg", sm_GetCmdArg},
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@ -24,7 +24,8 @@ files = [
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'basecommands.sp',
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'mapchooser.sp',
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'randomcycle.sp',
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'sql-admin-manager.sp'
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'sql-admin-manager.sp',
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'DynamicTargeting.sp'
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]
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spcomp_argv = [
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266
plugins/DynamicTargeting.sp
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266
plugins/DynamicTargeting.sp
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@ -0,0 +1,266 @@
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#pragma semicolon 1
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <DynamicTargeting>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Dynamic Targeting",
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author = "BotoX",
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description = "",
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version = PLUGIN_VERSION,
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url = ""
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}
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char g_PlayerNames[MAXPLAYERS + 1][MAX_NAME_LENGTH];
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Handle g_PlayerData[MAXPLAYERS + 1];
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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CreateNative("AmbiguousMenu", Native_AmbiguousMenu);
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RegPluginLibrary("DynamicTargeting");
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return APLRes_Success;
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}
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public void OnClientDisconnect(int client)
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{
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if(g_PlayerData[client] != INVALID_HANDLE)
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{
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CloseHandle(g_PlayerData[client]);
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g_PlayerData[client] = INVALID_HANDLE;
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}
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}
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int CreateAmbiguousMenu(int client, const char[] sCommand, const char[] sArgString, const char[] sPattern, int FilterFlags)
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{
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Menu menu = new Menu(MenuHandler_AmbiguousMenu, MenuAction_Select|MenuAction_Cancel|MenuAction_End|MenuAction_DrawItem|MenuAction_DisplayItem);
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menu.ExitButton = true;
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char sTitle[32 + MAX_TARGET_LENGTH];
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FormatEx(sTitle, sizeof(sTitle), "Target \"%s\" is ambiguous.", sPattern);
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menu.SetTitle(sTitle);
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int Players = 0;
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int[] aClients = new int[MaxClients + 1];
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsClientConnected(i) || i == client)
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continue;
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if(FilterFlags & COMMAND_FILTER_NO_BOTS && IsFakeClient(i))
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continue;
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if(!(FilterFlags & COMMAND_FILTER_CONNECTED) && !IsClientInGame(i))
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continue;
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if(FilterFlags & COMMAND_FILTER_ALIVE && !IsPlayerAlive(i))
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continue;
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if(FilterFlags & COMMAND_FILTER_DEAD && IsPlayerAlive(i))
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continue;
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// insert player names into g_PlayerNames array
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GetClientName(i, g_PlayerNames[i], sizeof(g_PlayerNames[]));
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if(StrContains(g_PlayerNames[i], sPattern, false) != -1)
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aClients[Players++] = i;
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}
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// sort aClients array by player name
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SortCustom1D(aClients, Players, SortByPlayerName);
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// insert players sorted
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char sUserId[12];
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char sDisp[MAX_NAME_LENGTH + 16];
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for(int i = 0; i < Players; i++)
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{
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IntToString(GetClientUserId(aClients[i]), sUserId, sizeof(sUserId));
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FormatEx(sDisp, sizeof(sDisp), "%s (%s)", g_PlayerNames[aClients[i]], sUserId);
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menu.AddItem(sUserId, sDisp);
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}
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DataPack pack = new DataPack();
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pack.WriteString(sCommand);
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pack.WriteString(sArgString);
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pack.WriteString(sPattern);
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pack.WriteCell(FilterFlags);
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if(g_PlayerData[client] != INVALID_HANDLE)
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{
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CloseHandle(g_PlayerData[client]);
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g_PlayerData[client] = INVALID_HANDLE;
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}
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CancelClientMenu(client);
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g_PlayerData[client] = pack;
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menu.Display(client, MENU_TIME_FOREVER);
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return 0;
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}
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public int MenuHandler_AmbiguousMenu(Menu menu, MenuAction action, int param1, int param2)
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{
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switch(action)
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{
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case MenuAction_End:
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{
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CloseHandle(menu);
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}
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case MenuAction_Cancel:
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{
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if(g_PlayerData[param1] != INVALID_HANDLE)
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{
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CloseHandle(g_PlayerData[param1]);
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g_PlayerData[param1] = INVALID_HANDLE;
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}
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}
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case MenuAction_Select:
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{
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int Style;
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char sItem[32];
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char sDisp[MAX_NAME_LENGTH + 16];
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menu.GetItem(param2, sItem, sizeof(sItem), Style, sDisp, sizeof(sDisp));
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int UserId = StringToInt(sItem);
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int client = GetClientOfUserId(UserId);
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if(!client)
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{
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PrintToChat(param1, "\x04[DynamicTargeting]\x01 Player no longer available.");
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menu.DisplayAt(param1, GetMenuSelectionPosition(), MENU_TIME_FOREVER);
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return 0;
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}
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DataPack pack = view_as<DataPack>(g_PlayerData[param1]);
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pack.Reset();
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char sCommand[128];
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pack.ReadString(sCommand, sizeof(sCommand));
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char sArgString[256];
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pack.ReadString(sArgString, sizeof(sArgString));
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char sPattern[MAX_TARGET_LENGTH];
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pack.ReadString(sPattern, sizeof(sPattern));
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int Result = ReCallAmbiguous(param1, client, sCommand, sArgString, sPattern);
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return Result;
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}
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case MenuAction_DrawItem:
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{
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int Style;
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char sItem[32];
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menu.GetItem(param2, sItem, sizeof(sItem), Style);
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int UserId = StringToInt(sItem);
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int client = GetClientOfUserId(UserId);
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if(!client) // Player disconnected
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return ITEMDRAW_DISABLED;
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return Style;
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}
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case MenuAction_DisplayItem:
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{
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int Style;
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char sItem[32];
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char sDisp[MAX_NAME_LENGTH + 16];
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menu.GetItem(param2, sItem, sizeof(sItem), Style, sDisp, sizeof(sDisp));
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if(!sItem[0])
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return 0;
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char sBuffer[MAX_NAME_LENGTH + 16];
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int UserId = StringToInt(sItem);
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int client = GetClientOfUserId(UserId);
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if(!client) // Player disconnected
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return 0;
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GetClientName(client, g_PlayerNames[client], sizeof(g_PlayerNames[]));
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FormatEx(sBuffer, sizeof(sBuffer), "%s (%d)", g_PlayerNames[client], UserId);
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if(!StrEqual(sDisp, sBuffer))
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return RedrawMenuItem(sBuffer);
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return 0;
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}
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}
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return 0;
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}
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int ReCallAmbiguous(int client, int newClient, const char[] sCommand, const char[] sArgString, const char[] sPattern)
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{
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char sTarget[16];
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FormatEx(sTarget, sizeof(sTarget), "#%d", GetClientUserId(newClient));
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char sNewArgString[256];
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strcopy(sNewArgString, sizeof(sNewArgString), sArgString);
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char sPart[256];
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int CurrentIndex = 0;
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int NextIndex = 0;
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while(NextIndex != -1 && CurrentIndex < sizeof(sNewArgString))
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{
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NextIndex = BreakString(sNewArgString[CurrentIndex], sPart, sizeof(sPart));
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if(StrEqual(sPart, sPattern))
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{
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ReplaceStringEx(sNewArgString[CurrentIndex], sizeof(sNewArgString) - CurrentIndex, sPart, sTarget);
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break;
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}
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CurrentIndex += NextIndex;
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}
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FakeClientCommandEx(client, "%s %s", sCommand, sNewArgString);
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return 0;
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}
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public int Native_AmbiguousMenu(Handle plugin, int numParams)
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{
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int client = GetNativeCell(1);
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if(client > MaxClients || client <= 0)
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Client is not valid.");
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return -1;
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}
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if(!IsClientInGame(client))
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Client is not in-game.");
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return -1;
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}
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if(IsFakeClient(client))
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Client is fake-client.");
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return -1;
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}
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char sCommand[128];
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GetNativeString(2, sCommand, sizeof(sCommand));
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char sArgString[256];
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GetNativeString(3, sArgString, sizeof(sArgString));
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char sPattern[MAX_TARGET_LENGTH];
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GetNativeString(4, sPattern, sizeof(sPattern));
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int FilterFlags = GetNativeCell(5);
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return CreateAmbiguousMenu(client, sCommand, sArgString, sPattern, FilterFlags);
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}
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public int SortByPlayerName(int elem1, int elem2, const int[] array, Handle hndl)
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{
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return strcmp(g_PlayerNames[elem1], g_PlayerNames[elem2], false);
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}
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24
plugins/include/DynamicTargeting.inc
Normal file
24
plugins/include/DynamicTargeting.inc
Normal file
@ -0,0 +1,24 @@
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#if defined _DynamicTargeting_Included
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#endinput
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#endif
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#define _DynamicTargeting_Included
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native int AmbiguousMenu(int client, char[] sCommand, char[] sArgString, char[] sPattern, int FilterFlags);
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public SharedPlugin __pl_DynamicTargeting =
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{
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name = "DynamicTargeting",
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file = "DynamicTargeting.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_DynamicTargeting_SetNTVOptional()
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{
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MarkNativeAsOptional("AmbiguousMenu");
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}
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#endif
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@ -84,6 +84,25 @@ native int ProcessTargetString(const char[] pattern,
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int tn_maxlength,
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bool &tn_is_ml);
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/**
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* Retrieves arguments that were passed to the last ProcessTargetString call.
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*
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* @param pattern Buffer to store the pattern.
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* @param p_maxlen Maximum length of the pattern buffer.
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* @param admin OUTPUT: Admin performing the action, or 0 if the server.
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* @param filter_flags OUTPUT: Filter flags.
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* @noreturn
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*/
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native void GetLastProcessTargetString(char[] pattern,
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int p_maxlen,
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int &admin,
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int &filter_flags);
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#undef REQUIRE_PLUGIN
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#include <DynamicTargeting>
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#define REQUIRE_PLUGIN
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/**
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* Replies to a client with a given message describing a targetting
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* failure reason.
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@ -93,7 +112,7 @@ native int ProcessTargetString(const char[] pattern,
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* @param client Client index, or 0 for server.
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* @param reason COMMAND_TARGET reason.
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*/
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stock void ReplyToTargetError(int client, int reason)
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stock void ReplyToTargetError(int client, int reason, bool dynamic=true)
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{
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switch (reason)
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{
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@ -128,6 +147,34 @@ stock void ReplyToTargetError(int client, int reason)
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case COMMAND_TARGET_AMBIGUOUS:
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{
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ReplyToCommand(client, "[SM] %t", "More than one client matched");
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if(dynamic &&
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GetFeatureStatus(FeatureType_Native, "GetLastProcessTargetString") == FeatureStatus_Available &&
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LibraryExists("DynamicTargeting"))
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{
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if(GetFeatureStatus(FeatureType_Native, "IsCommandCallback") == FeatureStatus_Available &&
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!IsCommandCallback())
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{
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return;
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}
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char sCommand[128];
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GetCmdArg(0, sCommand, sizeof(sCommand));
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char sArgString[256];
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GetCmdArgString(sArgString, sizeof(sArgString));
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char pattern[MAX_TARGET_LENGTH];
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int admin;
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int filter_flags;
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GetLastProcessTargetString(pattern, sizeof(pattern), admin, filter_flags);
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if(!admin || !IsClientInGame(admin) || IsFakeClient(admin))
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return;
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AmbiguousMenu(admin, sCommand, sArgString, pattern, filter_flags);
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}
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}
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}
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}
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|
@ -402,7 +402,14 @@ native void RegAdminCmd(const char[] cmd,
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const char[] description="",
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const char[] group="",
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int flags=0);
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||||
|
||||
|
||||
/**
|
||||
* Returns whether there is a command callback available.
|
||||
*
|
||||
* @return True if called from inside a command callback.
|
||||
*/
|
||||
native bool IsCommandCallback();
|
||||
|
||||
/**
|
||||
* Returns the number of arguments from the current console or server command.
|
||||
* @note Unlike the HL2 engine call, this does not include the command itself.
|
||||
|
@ -311,6 +311,9 @@ public void __ext_core_SetNTVOptional()
|
||||
MarkNativeAsOptional("Protobuf.ReadRepeatedMessage");
|
||||
MarkNativeAsOptional("Protobuf.AddMessage");
|
||||
|
||||
MarkNativeAsOptional("IsCommandCallback");
|
||||
MarkNativeAsOptional("GetLastProcessTargetString");
|
||||
|
||||
VerifyCoreVersion();
|
||||
}
|
||||
|
||||
|
@ -47,6 +47,92 @@ struct Plugin
|
||||
public const char[] url; /**< Plugin URL */
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether a library exists. This function should be considered
|
||||
* expensive; it should only be called on plugin to determine availability
|
||||
* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
|
||||
* in optional resources.
|
||||
*
|
||||
* @param name Library name of a plugin or extension.
|
||||
* @return True if exists, false otherwise.
|
||||
*/
|
||||
native bool LibraryExists(const char[] name);
|
||||
|
||||
/**
|
||||
* Feature types.
|
||||
*/
|
||||
enum FeatureType
|
||||
{
|
||||
/**
|
||||
* A native function call.
|
||||
*/
|
||||
FeatureType_Native,
|
||||
|
||||
/**
|
||||
* A named capability. This is distinctly different from checking for a
|
||||
* native, because the underlying functionality could be enabled on-demand
|
||||
* to improve loading time. Thus a native may appear to exist, but it might
|
||||
* be part of a set of features that are not compatible with the current game
|
||||
* or version of SourceMod.
|
||||
*/
|
||||
FeatureType_Capability
|
||||
};
|
||||
|
||||
/**
|
||||
* Feature statuses.
|
||||
*/
|
||||
enum FeatureStatus
|
||||
{
|
||||
/**
|
||||
* Feature is available for use.
|
||||
*/
|
||||
FeatureStatus_Available,
|
||||
|
||||
/**
|
||||
* Feature is not available.
|
||||
*/
|
||||
FeatureStatus_Unavailable,
|
||||
|
||||
/**
|
||||
* Feature is not known at all.
|
||||
*/
|
||||
FeatureStatus_Unknown
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether "GetFeatureStatus" will work. Using this native
|
||||
* or this function will not cause SourceMod to fail loading on older versions,
|
||||
* however, GetFeatureStatus will only work if this function returns true.
|
||||
*
|
||||
* @return True if GetFeatureStatus will work, false otherwise.
|
||||
*/
|
||||
stock bool CanTestFeatures()
|
||||
{
|
||||
return LibraryExists("__CanTestFeatures__");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a feature exists, and if so, whether it is usable.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @return Feature status.
|
||||
*/
|
||||
native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name);
|
||||
|
||||
/**
|
||||
* Requires that a given feature is available. If it is not, SetFailState()
|
||||
* is called with the given message.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @param fmt Message format string, or empty to use default.
|
||||
* @param ... Message format parameters, if any.
|
||||
*/
|
||||
native void RequireFeature(FeatureType type, const char[] name,
|
||||
const char[] fmt="", any ...);
|
||||
|
||||
|
||||
#include <core>
|
||||
#include <float>
|
||||
#include <vector>
|
||||
@ -448,17 +534,6 @@ native void AutoExecConfig(bool autoCreate=true, const char[] name="", const cha
|
||||
*/
|
||||
native void RegPluginLibrary(const char[] name);
|
||||
|
||||
/**
|
||||
* Returns whether a library exists. This function should be considered
|
||||
* expensive; it should only be called on plugin to determine availability
|
||||
* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
|
||||
* in optional resources.
|
||||
*
|
||||
* @param name Library name of a plugin or extension.
|
||||
* @return True if exists, false otherwise.
|
||||
*/
|
||||
native bool LibraryExists(const char[] name);
|
||||
|
||||
/**
|
||||
* Returns the status of an extension, by filename.
|
||||
*
|
||||
@ -582,80 +657,6 @@ forward bool OnClientFloodCheck(int client);
|
||||
*/
|
||||
forward void OnClientFloodResult(int client, bool blocked);
|
||||
|
||||
/**
|
||||
* Feature types.
|
||||
*/
|
||||
enum FeatureType
|
||||
{
|
||||
/**
|
||||
* A native function call.
|
||||
*/
|
||||
FeatureType_Native,
|
||||
|
||||
/**
|
||||
* A named capability. This is distinctly different from checking for a
|
||||
* native, because the underlying functionality could be enabled on-demand
|
||||
* to improve loading time. Thus a native may appear to exist, but it might
|
||||
* be part of a set of features that are not compatible with the current game
|
||||
* or version of SourceMod.
|
||||
*/
|
||||
FeatureType_Capability
|
||||
};
|
||||
|
||||
/**
|
||||
* Feature statuses.
|
||||
*/
|
||||
enum FeatureStatus
|
||||
{
|
||||
/**
|
||||
* Feature is available for use.
|
||||
*/
|
||||
FeatureStatus_Available,
|
||||
|
||||
/**
|
||||
* Feature is not available.
|
||||
*/
|
||||
FeatureStatus_Unavailable,
|
||||
|
||||
/**
|
||||
* Feature is not known at all.
|
||||
*/
|
||||
FeatureStatus_Unknown
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether "GetFeatureStatus" will work. Using this native
|
||||
* or this function will not cause SourceMod to fail loading on older versions,
|
||||
* however, GetFeatureStatus will only work if this function returns true.
|
||||
*
|
||||
* @return True if GetFeatureStatus will work, false otherwise.
|
||||
*/
|
||||
stock bool CanTestFeatures()
|
||||
{
|
||||
return LibraryExists("__CanTestFeatures__");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a feature exists, and if so, whether it is usable.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @return Feature status.
|
||||
*/
|
||||
native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name);
|
||||
|
||||
/**
|
||||
* Requires that a given feature is available. If it is not, SetFailState()
|
||||
* is called with the given message.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @param fmt Message format string, or empty to use default.
|
||||
* @param ... Message format parameters, if any.
|
||||
*/
|
||||
native void RequireFeature(FeatureType type, const char[] name,
|
||||
const char[] fmt="", any ...);
|
||||
|
||||
/**
|
||||
* Represents how many bytes we can read from an address with one load
|
||||
*/
|
||||
|
@ -324,6 +324,7 @@ CopyFiles('plugins', 'addons/sourcemod/scripting',
|
||||
'rockthevote.sp',
|
||||
'sounds.sp',
|
||||
'sql-admin-manager.sp',
|
||||
'DynamicTargeting.sp',
|
||||
]
|
||||
)
|
||||
CopyFiles('plugins/include', 'addons/sourcemod/scripting/include',
|
||||
@ -394,6 +395,7 @@ CopyFiles('plugins/include', 'addons/sourcemod/scripting/include',
|
||||
'usermessages.inc',
|
||||
'vector.inc',
|
||||
'version.inc',
|
||||
'DynamicTargeting.inc',
|
||||
]
|
||||
)
|
||||
CopyFiles('translations', 'addons/sourcemod/translations',
|
||||
|
Loading…
Reference in New Issue
Block a user