Only build OB-Valve binaries on Mac OS X for now (bug 4392, r=dvander).
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@@ -2,20 +2,22 @@
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import os
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sdk = SM.sdkInfo['ep1']
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compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep1')
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name = 'game.cstrike.ext.' + sdk['ext']
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extension = AMBuild.AddJob(name)
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binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
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SM.PreSetupHL2Job(extension, binary, 'ep1')
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binary.AddSourceFiles('extensions/cstrike', [
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'extension.cpp',
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'natives.cpp',
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'RegNatives.cpp',
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'timeleft.cpp',
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'sdk/smsdk_ext.cpp'
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])
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SM.PostSetupHL2Job(extension, binary, 'ep1')
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SM.AutoVersion('extensions/cstrike', binary)
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binary.SendToJob()
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if AMBuild.target['platform'] in sdk['platform']:
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compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep1')
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name = 'game.cstrike.ext.' + sdk['ext']
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extension = AMBuild.AddJob(name)
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binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
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SM.PreSetupHL2Job(extension, binary, 'ep1')
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binary.AddSourceFiles('extensions/cstrike', [
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'extension.cpp',
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'natives.cpp',
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'RegNatives.cpp',
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'timeleft.cpp',
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'sdk/smsdk_ext.cpp'
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])
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SM.PostSetupHL2Job(extension, binary, 'ep1')
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SM.AutoVersion('extensions/cstrike', binary)
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binary.SendToJob()
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