Added amb1978 - Core.cfg now has parameters to set the gamedata auto-updater server and port.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402487
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@ -102,4 +102,14 @@
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* The default value is "no". A value of "yes" will let the server automatically restart.
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*/
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"ForceRestartAfterUpdate" "no"
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/**
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* Sets the server to connect to for auotmatic gamedata updates.
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*/
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"AutoUpdateServer" "hayate.alliedmods.net"
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/**
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* Sets the port to connect to on the AutoUpdateServer server
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*/
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"AutoUpdatePort" "6500"
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}
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@ -60,6 +60,7 @@
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#include "time.h"
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#include "TimerSys.h"
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#include "compat_wrappers.h"
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#include "sm_stringutil.h"
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#define QUERY_MAX_LENGTH 1024
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@ -71,6 +72,9 @@ FILE *logfile = NULL;
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bool g_disableGameDataUpdate = false;
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bool g_restartAfterUpdate = false;
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int g_serverPort = 6500;
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char g_serverAddress[100] = "hayate.alliedmods.net";
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void FetcherThread::RunThread( IThreadHandle *pHandle )
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{
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char lock_path[PLATFORM_MAX_PATH];
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@ -269,13 +273,13 @@ int FetcherThread::ConnectSocket()
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struct sockaddr_in local_addr;
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local_addr.sin_family = AF_INET;
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local_addr.sin_port = htons((u_short)6500);
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local_addr.sin_port = htons((u_short)g_serverPort);
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he = gethostbyname("hayate.alliedmods.net");
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he = gethostbyname(g_serverAddress);
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if (!he)
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{
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if ((local_addr.sin_addr.s_addr = inet_addr("hayate.alliedmods.net")) == INADDR_NONE)
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if ((local_addr.sin_addr.s_addr = inet_addr(g_serverAddress)) == INADDR_NONE)
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{
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g_Logger.LogToOpenFile(logfile, "Couldnt locate address");
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closesocket(socketDescriptor);
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@ -645,6 +649,27 @@ public:
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return ConfigResult_Reject;
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}
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if (strcmp(key, "AutoUpdateServer") == 0)
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{
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UTIL_Format(g_serverAddress, sizeof(g_serverAddress), "%s", value);
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return ConfigResult_Accept;
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}
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if (strcmp(key, "AutoUpdatePort") == 0)
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{
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int port = atoi(value);
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if (!port)
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{
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return ConfigResult_Reject;
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}
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g_serverPort = port;
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return ConfigResult_Accept;
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}
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return ConfigResult_Ignore;
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}
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} g_InitFetch;
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