Update TerminateRound code and gamedata for update.
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@@ -372,12 +372,10 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
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float delay = sp_ctof(params[1]);
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int reason = params[2];
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signed int unknown = 1;//We might want to find what this is?
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__asm
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{
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push reason
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movss xmm1, delay
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mov edi, unknown
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mov ecx, gamerules
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call addr
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}
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