Fix inconsistencies with buffer sizes for player names.

Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should
increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally.
(Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which
can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars).
This commit is contained in:
Nicholas Hastings
2015-06-03 22:40:43 -04:00
parent 5139eef183
commit 9e0dbfcf68
16 changed files with 26 additions and 26 deletions
+1 -1
View File
@@ -149,7 +149,7 @@ public MenuHandler_Slap(Menu menu, MenuAction action, int param1, int param2)
}
else
{
decl String:name[32];
decl String:name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
PerformSlap(param1, target, g_SlapDamage[param1]);
ShowActivity2(param1, "[SM] ", "%t", "Slapped target", "_s", name);
+1 -1
View File
@@ -103,7 +103,7 @@ public MenuHandler_Slay(Menu menu, MenuAction action, param1, param2)
}
else
{
decl String:name[32];
decl String:name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
PerformSlay(param1, target);
ShowActivity2(param1, "[SM] ", "%t", "Slayed target", "_s", name);