Fix inconsistencies with buffer sizes for player names.

Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should
increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally.
(Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which
can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars).
This commit is contained in:
Nicholas Hastings
2015-06-03 22:40:43 -04:00
parent 5139eef183
commit 9e0dbfcf68
16 changed files with 26 additions and 26 deletions
+3 -3
View File
@@ -46,7 +46,7 @@
stock FormatUserLogText(client, String:buffer[], maxlength)
{
decl String:auth[32];
decl String:name[40];
decl String:name[MAX_NAME_LENGTH];
new userid = GetClientUserId(client);
if (!GetClientAuthString(client, auth, sizeof(auth)))
@@ -107,7 +107,7 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
if (pattern[0] == '#') {
int input = StringToInt(pattern[1]);
if (!input) {
char name[65];
char name[MAX_NAME_LENGTH];
for (int i=1; i<=MaxClients; i++) {
if (!IsClientInGame(i))
continue;
@@ -126,7 +126,7 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
}
}
char name[65];
char name[MAX_NAME_LENGTH];
for (int i=1; i<=MaxClients; i++)
{
if (!IsClientInGame(i))