Fix inconsistencies with buffer sizes for player names.
Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally. (Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars).
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@@ -49,7 +49,7 @@ PrepareBan(client, target, time, const String:reason[])
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return;
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}
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new String:name[32];
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new String:name[MAX_NAME_LENGTH];
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GetClientName(target, name, sizeof(name));
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if (!time)
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