Add Shield and Bumpmine to cstrike.inc (#991)
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@ -326,7 +326,7 @@ SMCSWeapon GetWeaponIdFromDefIdx(uint16_t iDefIdx)
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SMCSWeapon_UMP45, SMCSWeapon_XM1014, SMCSWeapon_BIZON, SMCSWeapon_MAG7,
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SMCSWeapon_NEGEV, SMCSWeapon_SAWEDOFF, SMCSWeapon_TEC9, SMCSWeapon_TASER,
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SMCSWeapon_HKP2000, SMCSWeapon_MP7, SMCSWeapon_MP9, SMCSWeapon_NOVA,
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SMCSWeapon_P250, SMCSWeapon_NONE, SMCSWeapon_SCAR20, SMCSWeapon_SG556,
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SMCSWeapon_P250, SMCSWeapon_SHIELD, SMCSWeapon_SCAR20, SMCSWeapon_SG556,
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SMCSWeapon_SSG08, SMCSWeapon_KNIFE_GG, SMCSWeapon_KNIFE, SMCSWeapon_FLASHBANG,
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SMCSWeapon_HEGRENADE, SMCSWeapon_SMOKEGRENADE, SMCSWeapon_MOLOTOV, SMCSWeapon_DECOY,
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SMCSWeapon_INCGRENADE, SMCSWeapon_C4, SMCSWeapon_KEVLAR, SMCSWeapon_ASSAULTSUIT,
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@ -153,6 +153,7 @@ enum CSWeaponID
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CSWeapon_DIVERSION = 82,
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CSWeapon_FRAGGRENADE = 83,
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CSWeapon_SNOWBALL = 84,
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CSWeapon_BUMPMINE = 85,
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CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, useful when treating all knives as a regular knife.
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CSWeapon_BAYONET = 500,
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CSWeapon_KNIFE_FLIP = 505,
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